vello/piet-gpu/shader
Raph Levien ed4ed30708 Adding backdrop logic
Calculation of backdrops kinda works but with issues, so WIP.
2020-05-20 16:03:27 -07:00
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annotated.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
binning.comp Adding backdrop logic 2020-05-20 16:03:27 -07:00
binning.spv Adding backdrop logic 2020-05-20 16:03:27 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
coarse.comp Adding backdrop logic 2020-05-20 16:03:27 -07:00
coarse.spv Adding backdrop logic 2020-05-20 16:03:27 -07:00
elements.comp Progress on wiring up fills 2020-05-20 11:14:19 -07:00
elements.spv Progress on wiring up fills 2020-05-20 11:14:19 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
kernel4.spv Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
ptcl.h Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Start implementing fills 2020-05-19 20:40:04 -07:00
state.h Start implementing fills 2020-05-19 20:40:04 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00