vello/piet-gpu/shader/state.h
Raph Levien 03da52cff8 Start implementing fills
This should get the "right_edge" value for each segment plumbed through
to the binning phase. It also needs to be plumbed to coarse raster and
wired up there.

Also considering WIP because none of this logic has been tested yet.
2020-05-19 20:40:04 -07:00

64 lines
1.9 KiB
C

// Code auto-generated by piet-gpu-derive
struct StateRef {
uint offset;
};
struct State {
vec4 mat;
vec2 translate;
vec4 bbox;
float linewidth;
float right_edge;
uint flags;
};
#define State_size 52
StateRef State_index(StateRef ref, uint index) {
return StateRef(ref.offset + index * State_size);
}
State State_read(StateRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = state[ix + 0];
uint raw1 = state[ix + 1];
uint raw2 = state[ix + 2];
uint raw3 = state[ix + 3];
uint raw4 = state[ix + 4];
uint raw5 = state[ix + 5];
uint raw6 = state[ix + 6];
uint raw7 = state[ix + 7];
uint raw8 = state[ix + 8];
uint raw9 = state[ix + 9];
uint raw10 = state[ix + 10];
uint raw11 = state[ix + 11];
uint raw12 = state[ix + 12];
State s;
s.mat = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.translate = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.bbox = vec4(uintBitsToFloat(raw6), uintBitsToFloat(raw7), uintBitsToFloat(raw8), uintBitsToFloat(raw9));
s.linewidth = uintBitsToFloat(raw10);
s.right_edge = uintBitsToFloat(raw11);
s.flags = raw12;
return s;
}
void State_write(StateRef ref, State s) {
uint ix = ref.offset >> 2;
state[ix + 0] = floatBitsToUint(s.mat.x);
state[ix + 1] = floatBitsToUint(s.mat.y);
state[ix + 2] = floatBitsToUint(s.mat.z);
state[ix + 3] = floatBitsToUint(s.mat.w);
state[ix + 4] = floatBitsToUint(s.translate.x);
state[ix + 5] = floatBitsToUint(s.translate.y);
state[ix + 6] = floatBitsToUint(s.bbox.x);
state[ix + 7] = floatBitsToUint(s.bbox.y);
state[ix + 8] = floatBitsToUint(s.bbox.z);
state[ix + 9] = floatBitsToUint(s.bbox.w);
state[ix + 10] = floatBitsToUint(s.linewidth);
state[ix + 11] = floatBitsToUint(s.right_edge);
state[ix + 12] = s.flags;
}