mirror of
https://github.com/italicsjenga/vello.git
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228bfc88cd
This patch adds a module that contains both scene and ptcl types (very lightly adapted from piet-metal), as well as infrastructure for encoding Rust-side. WIP, it's not wired up in either the shader or on the Rust side.
152 lines
3.5 KiB
Rust
152 lines
3.5 KiB
Rust
// Copyright 2020 The xi-editor authors.
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//! New-style encoders (supporting proc macros)
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pub struct A;
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/// A reference to an encoded object within a buffer
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#[derive(Clone, Copy, Debug)]
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pub struct Ref<T> {
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offset: u32,
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_phantom: std::marker::PhantomData<T>,
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}
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pub struct Encoder {
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buf: Vec<u8>,
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}
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// TODO: we probably do want to encode slices, get rid of Sized bound
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pub trait Encode: Sized {
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/// Size if it's a fixed-size object, otherwise 0.
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fn fixed_size() -> usize;
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/// Encoded size, for both fixed and variable sized objects.
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fn encoded_size(&self) -> usize {
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Self::fixed_size()
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}
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/// Encode into a buffer; panics if not appropriately sized.
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fn encode_to(&self, buf: &mut [u8]);
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/// Allocate a chunk and encode, returning a reference.
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fn encode(&self, encoder: &mut Encoder) -> Ref<Self> {
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let size = self.encoded_size();
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let (offset, buf) = encoder.alloc_chunk(size as u32);
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self.encode_to(buf);
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Ref::new(offset)
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}
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}
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impl<T> Ref<T> {
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fn new(offset: u32) -> Ref<T> {
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Ref {
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offset,
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_phantom: Default::default(),
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}
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}
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pub fn offset(&self) -> u32 {
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self.offset
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}
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pub fn transmute<U>(&self) -> Ref<U> {
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Ref::new(self.offset)
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}
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}
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impl Encoder {
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pub fn new() -> Encoder {
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Encoder { buf: Vec::new() }
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}
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pub fn alloc_chunk(&mut self, size: u32) -> (u32, &mut [u8]) {
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let offset = self.buf.len();
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self.buf.resize(size as usize + offset, 0);
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(offset as u32, &mut self.buf[offset..])
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}
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pub fn buf(&self) -> &[u8] {
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&self.buf
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}
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pub fn buf_mut(&mut self) -> &mut [u8] {
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&mut self.buf
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}
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}
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impl<T> Encode for Ref<T> {
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fn fixed_size() -> usize {
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4
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self.offset.to_le_bytes());
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}
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}
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// Encode impls for scalar and small vector types are as needed; it's a finite set of
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// possibilities, so we could do it all with macros, but by hand is expedient.
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impl Encode for u32 {
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fn fixed_size() -> usize {
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4
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self.to_le_bytes());
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}
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}
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impl Encode for f32 {
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fn fixed_size() -> usize {
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4
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self.to_le_bytes());
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}
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}
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impl Encode for [u16; 4] {
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fn fixed_size() -> usize {
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8
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..2].copy_from_slice(&self[0].to_le_bytes());
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buf[2..4].copy_from_slice(&self[1].to_le_bytes());
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buf[4..6].copy_from_slice(&self[2].to_le_bytes());
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buf[6..8].copy_from_slice(&self[3].to_le_bytes());
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}
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}
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impl Encode for [f32; 2] {
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fn fixed_size() -> usize {
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8
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}
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fn encode_to(&self, buf: &mut [u8]) {
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buf[0..4].copy_from_slice(&self[0].to_le_bytes());
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buf[4..8].copy_from_slice(&self[1].to_le_bytes());
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}
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}
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// TODO: make this work for slices too, but need to deal with Sized bound
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//
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// Note: only works for vectors of fixed size objects.
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impl<T: Encode> Encode for Vec<T> {
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fn fixed_size() -> usize {
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0
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}
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fn encoded_size(&self) -> usize {
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self.len() * T::fixed_size()
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}
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fn encode_to(&self, buf: &mut [u8]) {
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let size = T::fixed_size();
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for (ix, val) in self.iter().enumerate() {
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val.encode_to(&mut buf[ix * size..]);
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}
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}
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}
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