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facc9e0982
Provide images to fine rasterization kernel as readonly textures with a sampler, rather than storage images. That lets us use the GPU's hardware for sampling, which should be considerably more efficient. There are a bunch of parameters that are hardcoded, but it does seem to work. |
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.. | ||
bin | ||
shader | ||
src | ||
Cargo.toml | ||
Ghostscript_Tiger.svg |