..
annotated.h
Continuing work on clips
2020-11-20 18:25:27 -08:00
backdrop.comp
Continuing work on clips
2020-11-20 18:25:27 -08:00
backdrop.spv
Continuing work on clips
2020-11-20 18:25:27 -08:00
binning.comp
Continuing work on clips
2020-11-20 18:25:27 -08:00
binning.spv
Continuing work on clips
2020-11-20 18:25:27 -08:00
bins.h
Continuing work on clips
2020-11-20 18:25:27 -08:00
build.ninja
piet-gpu-types: remove unused scene elements
2020-09-27 18:57:53 +02:00
coarse.comp
Restore FillMaskInv logic
2020-11-21 10:47:28 -08:00
coarse.spv
Restore FillMaskInv logic
2020-11-21 10:47:28 -08:00
elements.comp
Continuing work on clips
2020-11-20 18:25:27 -08:00
elements.spv
Continuing work on clips
2020-11-20 18:25:27 -08:00
kernel4.comp
Use sampler for texture images
2020-11-25 18:05:10 -08:00
kernel4.spv
Use sampler for texture images
2020-11-25 18:05:10 -08:00
path_coarse.comp
shader: delete more unused code and variables
2020-09-13 13:03:56 +02:00
path_coarse.spv
Add transforms and state stack
2020-11-20 18:25:27 -08:00
pathseg.h
Start GPU-side flattening
2020-06-09 16:01:47 -07:00
ptcl.h
Continuing work on clips
2020-11-20 18:25:27 -08:00
scene.h
Continuing work on clips
2020-11-20 18:25:27 -08:00
setup.h
shader: introduce a crude setting for adjusting the maximum workgroup size
2020-09-13 13:04:13 +02:00
state.h
Experiment with new sorting scheme
2020-06-03 09:29:25 -07:00
tile.h
Make fills work
2020-06-05 22:40:44 -07:00
tile_alloc.comp
Continuing work on clips
2020-11-20 18:25:27 -08:00
tile_alloc.spv
Continuing work on clips
2020-11-20 18:25:27 -08:00
tilegroup.h
Implement stroked polylines
2020-04-28 18:45:59 -07:00