winit-sonoma-fix/examples/fullscreen.rs

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Rust
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#![feature(phase)]
#[cfg(target_os = "android")]
#[phase(plugin, link)]
extern crate android_glue;
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extern crate glutin;
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use std::io::stdio::stdin;
mod support;
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#[cfg(target_os = "android")]
android_start!(main);
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#[cfg(not(feature = "window"))]
fn main() { println!("This example requires glutin to be compiled with the `window` feature"); }
#[cfg(feature = "window")]
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fn main() {
// enumerating monitors
let monitor = {
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for (num, monitor) in glutin::get_available_monitors().enumerate() {
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println!("Monitor #{}: {}", num, monitor.get_name());
}
print!("Please write the number of the monitor to use: ");
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let num = stdin().read_line().unwrap().as_slice().trim().parse()
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.expect("Plase enter a number");
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let monitor = glutin::get_available_monitors().nth(num).expect("Please enter a valid ID");
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println!("Using {}", monitor.get_name());
monitor
};
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let window = glutin::WindowBuilder::new()
.with_title("Hello world!".to_string())
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.with_fullscreen(monitor)
.build()
.unwrap();
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unsafe { window.make_current() };
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let context = support::load(&window);
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while !window.is_closed() {
context.draw_frame((0.0, 1.0, 0.0, 1.0));
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window.swap_buffers();
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println!("{}", window.wait_events().collect::<Vec<glutin::Event>>());
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}
}