mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2025-02-02 23:06:32 +11:00
Update iOS for EventsLoop design (#275)
* Inline gen_api_transition! in the ios module * Event loop proxy work * Monitors * Use freestanding functions * Finish conversion
This commit is contained in:
parent
fe1deb83ae
commit
2a4b381384
1 changed files with 269 additions and 246 deletions
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@ -71,7 +71,9 @@ use objc::runtime::{Class, Object, Sel, BOOL, YES };
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use objc::declare::{ ClassDecl };
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use { CreationError, CursorState, MouseCursor, WindowAttributes, FullScreenState };
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use WindowEvent as Event;
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use WindowId as RootEventId;
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use WindowEvent;
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use Event;
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use events::{ Touch, TouchPhase };
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mod ffi;
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@ -96,24 +98,16 @@ static mut jmpbuf: [c_int;27] = [0;27];
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#[derive(Clone)]
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pub struct MonitorId;
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pub struct Window {
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pub struct Window2 {
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delegate_state: *mut DelegateState
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}
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#[derive(Clone)]
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pub struct WindowProxy;
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pub struct PollEventsIterator<'a> {
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window: &'a Window,
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}
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pub struct WaitEventsIterator<'a> {
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window: &'a Window,
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}
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#[derive(Debug)]
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struct DelegateState {
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events_queue: VecDeque<Event>,
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events_queue: VecDeque<WindowEvent>,
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window: id,
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controller: id,
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size: (u32,u32),
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@ -134,18 +128,6 @@ impl DelegateState {
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}
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}
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#[inline]
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pub fn get_available_monitors() -> VecDeque<MonitorId> {
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let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor() -> MonitorId {
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MonitorId
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}
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impl MonitorId {
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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@ -158,15 +140,14 @@ impl MonitorId {
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}
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}
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gen_api_transition!();
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pub struct EventsLoop {
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delegate_state: *mut DelegateState
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}
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#[derive(Clone, Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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pub struct EventsLoopProxy;
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impl Window {
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pub fn new(_: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
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{
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impl EventsLoop {
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pub fn new() -> EventsLoop {
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unsafe {
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if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
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let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
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@ -174,188 +155,118 @@ impl Window {
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let state: *mut c_void = *(&*delegate).get_ivar("glutinState");
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let state = state as *mut DelegateState;
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let window = Window {
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let events_loop = EventsLoop {
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delegate_state: state
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};
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return Ok(window)
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return events_loop;
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}
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}
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Window::create_delegate_class();
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Window::create_view_class();
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Window::start_app();
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create_delegate_class();
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create_view_class();
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start_app();
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Err(CreationError::OsError(format!("Couldn't create UIApplication")))
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}
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fn create_delegate_class() {
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extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
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unsafe {
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let main_screen: id = msg_send![Class::get("UIScreen").unwrap(), mainScreen];
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let bounds: CGRect = msg_send![main_screen, bounds];
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let scale: CGFloat = msg_send![main_screen, nativeScale];
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let window: id = msg_send![Class::get("UIWindow").unwrap(), alloc];
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let window: id = msg_send![window, initWithFrame:bounds.clone()];
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let size = (bounds.size.width as u32, bounds.size.height as u32);
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let view_controller: id = msg_send![Class::get("MainViewController").unwrap(), alloc];
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let view_controller: id = msg_send![view_controller, init];
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let _: () = msg_send![window, setRootViewController:view_controller];
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let _: () = msg_send![window, makeKeyAndVisible];
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let state = Box::new(DelegateState::new(window, view_controller, size, scale as f32));
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let state_ptr: *mut DelegateState = mem::transmute(state);
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this.set_ivar("glutinState", state_ptr as *mut c_void);
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let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
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}
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YES
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}
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extern fn post_launch(_: &Object, _: Sel, _: id) {
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unsafe { longjmp(mem::transmute(&mut jmpbuf),1); }
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}
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extern fn did_become_active(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Focused(true));
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}
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}
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extern fn will_resign_active(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Focused(false));
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}
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}
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extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Suspended(false));
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}
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}
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extern fn did_enter_background(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Suspended(true));
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}
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}
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extern fn will_terminate(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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// push event to the front to garantee that we'll process it
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// immidiatly after jump
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state.events_queue.push_front(Event::Closed);
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longjmp(mem::transmute(&mut jmpbuf),1);
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}
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}
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extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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let touches_enum: id = msg_send![touches, objectEnumerator];
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loop {
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let touch: id = msg_send![touches_enum, nextObject];
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if touch == nil {
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break
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}
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let location: CGPoint = msg_send![touch, locationInView:nil];
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let touch_id = touch as u64;
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let phase: i32 = msg_send![touch, phase];
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state.events_queue.push_back(Event::Touch(Touch {
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device_id: DEVICE_ID,
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id: touch_id,
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location: (location.x as f64, location.y as f64),
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phase: match phase {
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0 => TouchPhase::Started,
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1 => TouchPhase::Moved,
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// 2 is UITouchPhaseStationary and is not expected here
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3 => TouchPhase::Ended,
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4 => TouchPhase::Cancelled,
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_ => panic!("unexpected touch phase: {:?}", phase)
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}
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}));
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}
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}
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}
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let ui_responder = Class::get("UIResponder").unwrap();
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let mut decl = ClassDecl::new("AppDelegate", ui_responder).unwrap();
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unsafe {
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decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
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did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
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decl.add_method(sel!(applicationDidBecomeActive:),
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did_become_active as extern fn(&Object, Sel, id));
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decl.add_method(sel!(applicationWillResignActive:),
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will_resign_active as extern fn(&Object, Sel, id));
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decl.add_method(sel!(applicationWillEnterForeground:),
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will_enter_foreground as extern fn(&Object, Sel, id));
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decl.add_method(sel!(applicationDidEnterBackground:),
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did_enter_background as extern fn(&Object, Sel, id));
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decl.add_method(sel!(applicationWillTerminate:),
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will_terminate as extern fn(&Object, Sel, id));
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decl.add_method(sel!(touchesBegan:withEvent:),
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handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
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decl.add_method(sel!(touchesMoved:withEvent:),
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handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
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decl.add_method(sel!(touchesEnded:withEvent:),
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handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
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decl.add_method(sel!(touchesCancelled:withEvent:),
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handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
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decl.add_method(sel!(postLaunch:),
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post_launch as extern fn(&Object, Sel, id));
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decl.add_ivar::<*mut c_void>("glutinState");
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decl.register();
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}
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}
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fn create_view_class() {
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let ui_view_controller = Class::get("UIViewController").unwrap();
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let decl = ClassDecl::new("MainViewController", ui_view_controller).unwrap();
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decl.register();
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panic!("Couldn't create UIApplication")
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}
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#[inline]
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fn start_app() {
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId
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}
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pub fn poll_events<F>(&mut self, mut callback: F)
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where F: FnMut(::Event)
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{
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unsafe {
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UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
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let state = &mut *self.delegate_state;
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if let Some(event) = state.events_queue.pop_front() {
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callback(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: event,
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});
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return;
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}
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// jump hack, so we won't quit on willTerminate event before processing it
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if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
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if let Some(event) = state.events_queue.pop_front() {
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callback(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: event,
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});
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return;
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}
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}
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// run runloop
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let seconds: CFTimeInterval = 0.000002;
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while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
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if let Some(event) = state.events_queue.pop_front() {
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callback(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: event,
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})
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}
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}
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}
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pub fn run_forever<F>(&mut self, mut callback: F)
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where F: FnMut(::Event) -> ::ControlFlow,
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{
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// Yeah that's a very bad implementation.
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loop {
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let mut control_flow = ::ControlFlow::Continue;
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self.poll_events(|e| {
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if let ::ControlFlow::Break = callback(e) {
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control_flow = ::ControlFlow::Break;
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}
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});
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if let ::ControlFlow::Break = control_flow {
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break;
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}
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::std::thread::sleep(::std::time::Duration::from_millis(5));
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}
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}
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pub fn create_proxy(&self) -> EventsLoopProxy {
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EventsLoopProxy
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}
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}
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impl EventsLoopProxy {
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pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
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unimplemented!()
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct WindowId;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId;
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#[derive(Clone, Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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impl Window2 {
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pub fn new(ev: &EventsLoop, _: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes)
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-> Result<Window2, CreationError>
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{
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Ok(Window2 {
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delegate_state: ev.delegate_state,
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})
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}
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#[inline]
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pub fn set_title(&self, _: &str) {
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}
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@ -391,20 +302,6 @@ impl Window {
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pub fn set_inner_size(&self, _x: u32, _y: u32) {
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}
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#[inline]
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pub fn poll_events(&self) -> PollEventsIterator {
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PollEventsIterator {
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window: self
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}
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}
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#[inline]
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pub fn wait_events(&self) -> WaitEventsIterator {
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WaitEventsIterator {
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window: self
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}
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}
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#[inline]
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pub fn platform_display(&self) -> *mut libc::c_void {
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unimplemented!();
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@ -450,51 +347,177 @@ impl Window {
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#[inline]
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pub fn set_fullscreen(&self, state: FullScreenState) {
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}
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}
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impl WindowProxy {
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#[inline]
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pub fn wakeup_event_loop(&self) {
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unimplemented!()
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pub fn id(&self) -> WindowId {
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WindowId
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}
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}
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impl<'a> Iterator for WaitEventsIterator<'a> {
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type Item = Event;
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#[inline]
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fn next(&mut self) -> Option<Event> {
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loop {
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if let Some(ev) = self.window.poll_events().next() {
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return Some(ev);
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}
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}
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}
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}
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impl<'a> Iterator for PollEventsIterator<'a> {
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type Item = Event;
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fn next(&mut self) -> Option<Event> {
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fn create_delegate_class() {
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extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
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unsafe {
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let state = &mut *self.window.delegate_state;
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let main_screen: id = msg_send![Class::get("UIScreen").unwrap(), mainScreen];
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let bounds: CGRect = msg_send![main_screen, bounds];
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let scale: CGFloat = msg_send![main_screen, nativeScale];
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if let Some(event) = state.events_queue.pop_front() {
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return Some(event)
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}
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let window: id = msg_send![Class::get("UIWindow").unwrap(), alloc];
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let window: id = msg_send![window, initWithFrame:bounds.clone()];
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// jump hack, so we won't quit on willTerminate event before processing it
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if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
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return state.events_queue.pop_front()
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}
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let size = (bounds.size.width as u32, bounds.size.height as u32);
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// run runloop
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let seconds: CFTimeInterval = 0.000002;
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while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
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let view_controller: id = msg_send![Class::get("MainViewController").unwrap(), alloc];
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let view_controller: id = msg_send![view_controller, init];
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state.events_queue.pop_front()
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let _: () = msg_send![window, setRootViewController:view_controller];
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let _: () = msg_send![window, makeKeyAndVisible];
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let state = Box::new(DelegateState::new(window, view_controller, size, scale as f32));
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let state_ptr: *mut DelegateState = mem::transmute(state);
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this.set_ivar("glutinState", state_ptr as *mut c_void);
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let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
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}
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YES
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}
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extern fn post_launch(_: &Object, _: Sel, _: id) {
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unsafe { longjmp(mem::transmute(&mut jmpbuf),1); }
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}
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extern fn did_become_active(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(WindowEvent::Focused(true));
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}
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}
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extern fn will_resign_active(this: &Object, _: Sel, _: id) {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(WindowEvent::Focused(false));
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}
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}
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|
||||
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
|
||||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("glutinState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
state.events_queue.push_back(WindowEvent::Suspended(false));
|
||||
}
|
||||
}
|
||||
|
||||
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
|
||||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("glutinState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
state.events_queue.push_back(WindowEvent::Suspended(true));
|
||||
}
|
||||
}
|
||||
|
||||
extern fn will_terminate(this: &Object, _: Sel, _: id) {
|
||||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("glutinState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
// push event to the front to garantee that we'll process it
|
||||
// immidiatly after jump
|
||||
state.events_queue.push_front(WindowEvent::Closed);
|
||||
longjmp(mem::transmute(&mut jmpbuf),1);
|
||||
}
|
||||
}
|
||||
|
||||
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
|
||||
unsafe {
|
||||
let state: *mut c_void = *this.get_ivar("glutinState");
|
||||
let state = &mut *(state as *mut DelegateState);
|
||||
|
||||
let touches_enum: id = msg_send![touches, objectEnumerator];
|
||||
|
||||
loop {
|
||||
let touch: id = msg_send![touches_enum, nextObject];
|
||||
if touch == nil {
|
||||
break
|
||||
}
|
||||
let location: CGPoint = msg_send![touch, locationInView:nil];
|
||||
let touch_id = touch as u64;
|
||||
let phase: i32 = msg_send![touch, phase];
|
||||
|
||||
state.events_queue.push_back(WindowEvent::Touch(Touch {
|
||||
device_id: DEVICE_ID,
|
||||
id: touch_id,
|
||||
location: (location.x as f64, location.y as f64),
|
||||
phase: match phase {
|
||||
0 => TouchPhase::Started,
|
||||
1 => TouchPhase::Moved,
|
||||
// 2 is UITouchPhaseStationary and is not expected here
|
||||
3 => TouchPhase::Ended,
|
||||
4 => TouchPhase::Cancelled,
|
||||
_ => panic!("unexpected touch phase: {:?}", phase)
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ui_responder = Class::get("UIResponder").unwrap();
|
||||
let mut decl = ClassDecl::new("AppDelegate", ui_responder).unwrap();
|
||||
|
||||
unsafe {
|
||||
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
|
||||
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
|
||||
|
||||
decl.add_method(sel!(applicationDidBecomeActive:),
|
||||
did_become_active as extern fn(&Object, Sel, id));
|
||||
|
||||
decl.add_method(sel!(applicationWillResignActive:),
|
||||
will_resign_active as extern fn(&Object, Sel, id));
|
||||
|
||||
decl.add_method(sel!(applicationWillEnterForeground:),
|
||||
will_enter_foreground as extern fn(&Object, Sel, id));
|
||||
|
||||
decl.add_method(sel!(applicationDidEnterBackground:),
|
||||
did_enter_background as extern fn(&Object, Sel, id));
|
||||
|
||||
decl.add_method(sel!(applicationWillTerminate:),
|
||||
will_terminate as extern fn(&Object, Sel, id));
|
||||
|
||||
|
||||
decl.add_method(sel!(touchesBegan:withEvent:),
|
||||
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
||||
|
||||
decl.add_method(sel!(touchesMoved:withEvent:),
|
||||
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
||||
|
||||
decl.add_method(sel!(touchesEnded:withEvent:),
|
||||
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
||||
|
||||
decl.add_method(sel!(touchesCancelled:withEvent:),
|
||||
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
|
||||
|
||||
|
||||
decl.add_method(sel!(postLaunch:),
|
||||
post_launch as extern fn(&Object, Sel, id));
|
||||
|
||||
decl.add_ivar::<*mut c_void>("glutinState");
|
||||
|
||||
decl.register();
|
||||
}
|
||||
}
|
||||
|
||||
fn create_view_class() {
|
||||
let ui_view_controller = Class::get("UIViewController").unwrap();
|
||||
let decl = ClassDecl::new("MainViewController", ui_view_controller).unwrap();
|
||||
|
||||
decl.register();
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn start_app() {
|
||||
unsafe {
|
||||
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue