mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2025-02-24 00:37:43 +11:00
Update iOS for EventsLoop design (#275)
* Inline gen_api_transition! in the ios module * Event loop proxy work * Monitors * Use freestanding functions * Finish conversion
This commit is contained in:
parent
fe1deb83ae
commit
2a4b381384
1 changed files with 269 additions and 246 deletions
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@ -71,7 +71,9 @@ use objc::runtime::{Class, Object, Sel, BOOL, YES };
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use objc::declare::{ ClassDecl };
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use { CreationError, CursorState, MouseCursor, WindowAttributes, FullScreenState };
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use WindowEvent as Event;
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use WindowId as RootEventId;
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use WindowEvent;
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use Event;
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use events::{ Touch, TouchPhase };
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mod ffi;
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@ -96,24 +98,16 @@ static mut jmpbuf: [c_int;27] = [0;27];
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#[derive(Clone)]
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pub struct MonitorId;
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pub struct Window {
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pub struct Window2 {
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delegate_state: *mut DelegateState
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}
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#[derive(Clone)]
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pub struct WindowProxy;
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pub struct PollEventsIterator<'a> {
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window: &'a Window,
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}
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pub struct WaitEventsIterator<'a> {
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window: &'a Window,
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}
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#[derive(Debug)]
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struct DelegateState {
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events_queue: VecDeque<Event>,
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events_queue: VecDeque<WindowEvent>,
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window: id,
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controller: id,
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size: (u32,u32),
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@ -134,18 +128,6 @@ impl DelegateState {
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}
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}
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#[inline]
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pub fn get_available_monitors() -> VecDeque<MonitorId> {
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let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor() -> MonitorId {
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MonitorId
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}
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impl MonitorId {
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#[inline]
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pub fn get_name(&self) -> Option<String> {
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@ -158,15 +140,14 @@ impl MonitorId {
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}
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}
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gen_api_transition!();
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pub struct EventsLoop {
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delegate_state: *mut DelegateState
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}
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#[derive(Clone, Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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pub struct EventsLoopProxy;
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impl Window {
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pub fn new(_: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
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{
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impl EventsLoop {
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pub fn new() -> EventsLoop {
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unsafe {
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if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
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let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
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@ -174,19 +155,203 @@ impl Window {
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let state: *mut c_void = *(&*delegate).get_ivar("glutinState");
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let state = state as *mut DelegateState;
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let window = Window {
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let events_loop = EventsLoop {
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delegate_state: state
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};
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return Ok(window)
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return events_loop;
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}
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}
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Window::create_delegate_class();
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Window::create_view_class();
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Window::start_app();
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create_delegate_class();
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create_view_class();
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start_app();
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Err(CreationError::OsError(format!("Couldn't create UIApplication")))
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panic!("Couldn't create UIApplication")
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}
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#[inline]
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pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
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let mut rb = VecDeque::new();
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rb.push_back(MonitorId);
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rb
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}
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#[inline]
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pub fn get_primary_monitor(&self) -> MonitorId {
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MonitorId
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}
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pub fn poll_events<F>(&mut self, mut callback: F)
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where F: FnMut(::Event)
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{
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unsafe {
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let state = &mut *self.delegate_state;
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if let Some(event) = state.events_queue.pop_front() {
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callback(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: event,
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});
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return;
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}
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// jump hack, so we won't quit on willTerminate event before processing it
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if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
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if let Some(event) = state.events_queue.pop_front() {
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callback(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: event,
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});
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return;
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}
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}
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// run runloop
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let seconds: CFTimeInterval = 0.000002;
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while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
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if let Some(event) = state.events_queue.pop_front() {
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callback(Event::WindowEvent {
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window_id: RootEventId(WindowId),
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event: event,
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})
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}
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}
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}
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pub fn run_forever<F>(&mut self, mut callback: F)
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where F: FnMut(::Event) -> ::ControlFlow,
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{
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// Yeah that's a very bad implementation.
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loop {
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let mut control_flow = ::ControlFlow::Continue;
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self.poll_events(|e| {
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if let ::ControlFlow::Break = callback(e) {
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control_flow = ::ControlFlow::Break;
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}
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});
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if let ::ControlFlow::Break = control_flow {
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break;
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}
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::std::thread::sleep(::std::time::Duration::from_millis(5));
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}
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}
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pub fn create_proxy(&self) -> EventsLoopProxy {
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EventsLoopProxy
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}
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}
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impl EventsLoopProxy {
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pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
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unimplemented!()
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}
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct WindowId;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId;
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#[derive(Clone, Default)]
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pub struct PlatformSpecificWindowBuilderAttributes;
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impl Window2 {
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pub fn new(ev: &EventsLoop, _: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes)
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-> Result<Window2, CreationError>
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{
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Ok(Window2 {
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delegate_state: ev.delegate_state,
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})
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}
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#[inline]
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pub fn set_title(&self, _: &str) {
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}
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#[inline]
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pub fn show(&self) {
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}
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#[inline]
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pub fn hide(&self) {
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}
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#[inline]
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pub fn get_position(&self) -> Option<(i32, i32)> {
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None
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}
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#[inline]
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pub fn set_position(&self, _x: i32, _y: i32) {
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}
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#[inline]
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pub fn get_inner_size(&self) -> Option<(u32, u32)> {
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unsafe { Some((&*self.delegate_state).size) }
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}
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#[inline]
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pub fn get_outer_size(&self) -> Option<(u32, u32)> {
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self.get_inner_size()
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}
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#[inline]
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pub fn set_inner_size(&self, _x: u32, _y: u32) {
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}
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#[inline]
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pub fn platform_display(&self) -> *mut libc::c_void {
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unimplemented!();
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}
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#[inline]
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pub fn platform_window(&self) -> *mut libc::c_void {
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unimplemented!()
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}
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#[inline]
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pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
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}
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#[inline]
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pub fn set_cursor(&self, _: MouseCursor) {
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}
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#[inline]
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pub fn set_cursor_state(&self, _: CursorState) -> Result<(), String> {
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Ok(())
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}
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#[inline]
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pub fn hidpi_factor(&self) -> f32 {
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unsafe { (&*self.delegate_state) }.scale
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}
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#[inline]
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pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
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unimplemented!();
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}
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#[inline]
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pub fn create_window_proxy(&self) -> WindowProxy {
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WindowProxy
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}
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#[inline]
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pub fn set_maximized(&self, maximized: bool) {
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}
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#[inline]
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pub fn set_fullscreen(&self, state: FullScreenState) {
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}
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#[inline]
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pub fn id(&self) -> WindowId {
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WindowId
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}
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}
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fn create_delegate_class() {
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@ -225,7 +390,7 @@ impl Window {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Focused(true));
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state.events_queue.push_back(WindowEvent::Focused(true));
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}
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}
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@ -233,7 +398,7 @@ impl Window {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Focused(false));
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state.events_queue.push_back(WindowEvent::Focused(false));
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}
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}
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@ -241,7 +406,7 @@ impl Window {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Suspended(false));
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state.events_queue.push_back(WindowEvent::Suspended(false));
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}
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}
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@ -249,7 +414,7 @@ impl Window {
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unsafe {
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let state: *mut c_void = *this.get_ivar("glutinState");
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let state = &mut *(state as *mut DelegateState);
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state.events_queue.push_back(Event::Suspended(true));
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state.events_queue.push_back(WindowEvent::Suspended(true));
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}
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}
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@ -259,7 +424,7 @@ impl Window {
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let state = &mut *(state as *mut DelegateState);
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// push event to the front to garantee that we'll process it
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// immidiatly after jump
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state.events_queue.push_front(Event::Closed);
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state.events_queue.push_front(WindowEvent::Closed);
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longjmp(mem::transmute(&mut jmpbuf),1);
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}
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}
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@ -280,7 +445,7 @@ impl Window {
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let touch_id = touch as u64;
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let phase: i32 = msg_send![touch, phase];
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state.events_queue.push_back(Event::Touch(Touch {
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state.events_queue.push_back(WindowEvent::Touch(Touch {
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device_id: DEVICE_ID,
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id: touch_id,
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location: (location.x as f64, location.y as f64),
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@ -356,147 +521,5 @@ impl Window {
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}
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}
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#[inline]
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pub fn set_title(&self, _: &str) {
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}
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#[inline]
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pub fn show(&self) {
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}
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#[inline]
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pub fn hide(&self) {
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}
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#[inline]
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pub fn get_position(&self) -> Option<(i32, i32)> {
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None
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}
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#[inline]
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pub fn set_position(&self, _x: i32, _y: i32) {
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}
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#[inline]
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pub fn get_inner_size(&self) -> Option<(u32, u32)> {
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unsafe { Some((&*self.delegate_state).size) }
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}
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#[inline]
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pub fn get_outer_size(&self) -> Option<(u32, u32)> {
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self.get_inner_size()
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}
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#[inline]
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pub fn set_inner_size(&self, _x: u32, _y: u32) {
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}
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#[inline]
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pub fn poll_events(&self) -> PollEventsIterator {
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PollEventsIterator {
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window: self
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}
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}
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#[inline]
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pub fn wait_events(&self) -> WaitEventsIterator {
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WaitEventsIterator {
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window: self
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}
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}
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#[inline]
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pub fn platform_display(&self) -> *mut libc::c_void {
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unimplemented!();
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}
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#[inline]
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pub fn platform_window(&self) -> *mut libc::c_void {
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unimplemented!()
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}
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#[inline]
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pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
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}
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#[inline]
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pub fn set_cursor(&self, _: MouseCursor) {
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}
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#[inline]
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pub fn set_cursor_state(&self, _: CursorState) -> Result<(), String> {
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Ok(())
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}
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#[inline]
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pub fn hidpi_factor(&self) -> f32 {
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unsafe { (&*self.delegate_state) }.scale
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}
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#[inline]
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pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
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unimplemented!();
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}
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#[inline]
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pub fn create_window_proxy(&self) -> WindowProxy {
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WindowProxy
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}
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#[inline]
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pub fn set_maximized(&self, maximized: bool) {
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}
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#[inline]
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pub fn set_fullscreen(&self, state: FullScreenState) {
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}
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}
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impl WindowProxy {
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#[inline]
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pub fn wakeup_event_loop(&self) {
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unimplemented!()
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}
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}
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impl<'a> Iterator for WaitEventsIterator<'a> {
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type Item = Event;
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#[inline]
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fn next(&mut self) -> Option<Event> {
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loop {
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if let Some(ev) = self.window.poll_events().next() {
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return Some(ev);
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}
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}
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}
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}
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impl<'a> Iterator for PollEventsIterator<'a> {
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type Item = Event;
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fn next(&mut self) -> Option<Event> {
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unsafe {
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let state = &mut *self.window.delegate_state;
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if let Some(event) = state.events_queue.pop_front() {
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return Some(event)
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}
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// jump hack, so we won't quit on willTerminate event before processing it
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if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
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return state.events_queue.pop_front()
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}
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// run runloop
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let seconds: CFTimeInterval = 0.000002;
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while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
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state.events_queue.pop_front()
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}
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}
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}
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// Constant device ID, to be removed when this backend is updated to report real device IDs.
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const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);
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