Extract WindowAttributes from the BuilderAttribs

This commit is contained in:
Pierre Krieger 2015-09-21 09:15:53 +02:00
parent c244f8c033
commit 48fe9b2644
12 changed files with 106 additions and 67 deletions

View file

@ -28,7 +28,7 @@ pub struct HeadlessContext {
impl HeadlessContext {
pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
let (width, height) = builder.dimensions.unwrap_or((1024, 768));
let (width, height) = builder.window.dimensions.unwrap_or((1024, 768));
let context = unsafe {
let attributes = [
NSOpenGLPFAAccelerated as u32,

View file

@ -301,7 +301,7 @@ impl Window {
};
unsafe {
if builder.transparent {
if builder.window.transparent {
let clear_col = {
let cls = Class::get("NSColor").unwrap();
@ -317,7 +317,7 @@ impl Window {
}
app.activateIgnoringOtherApps_(YES);
if builder.visible {
if builder.window.visible {
window.makeKeyAndOrderFront_(nil);
} else {
window.makeKeyWindow();
@ -358,7 +358,7 @@ impl Window {
fn create_window(builder: &BuilderAttribs) -> Option<IdRef> {
unsafe {
let screen = match builder.monitor {
let screen = match builder.window.monitor {
Some(ref monitor_id) => {
let native_id = match monitor_id.get_native_identifier() {
NativeMonitorId::Numeric(num) => num,
@ -390,12 +390,12 @@ impl Window {
let frame = match screen {
Some(screen) => NSScreen::frame(screen),
None => {
let (width, height) = builder.dimensions.unwrap_or((800, 600));
let (width, height) = builder.window.dimensions.unwrap_or((800, 600));
NSRect::new(NSPoint::new(0., 0.), NSSize::new(width as f64, height as f64))
}
};
let masks = if screen.is_some() || !builder.decorations {
let masks = if screen.is_some() || !builder.window.decorations {
NSBorderlessWindowMask as NSUInteger |
NSResizableWindowMask as NSUInteger
} else {
@ -412,7 +412,7 @@ impl Window {
NO,
));
window.non_nil().map(|window| {
let title = IdRef::new(NSString::alloc(nil).init_str(&builder.title));
let title = IdRef::new(NSString::alloc(nil).init_str(&builder.window.title));
window.setTitle_(*title);
window.setAcceptsMouseMovedEvents_(YES);
if screen.is_some() {

View file

@ -367,7 +367,7 @@ impl<'a> ContextPrototype<'a> {
}
pub fn finish_pbuffer(self) -> Result<Context, CreationError> {
let dimensions = self.builder.dimensions.unwrap_or((800, 600));
let dimensions = self.builder.window.dimensions.unwrap_or((800, 600));
let attrs = &[
ffi::egl::WIDTH as libc::c_int, dimensions.0 as libc::c_int,

View file

@ -219,7 +219,7 @@ impl Window {
let state = &mut *self.delegate_state;
if builder.multitouch {
if builder.window.multitouch {
let _: () = msg_send![state.view, setMultipleTouchEnabled:YES];
}

View file

@ -37,7 +37,7 @@ impl OsMesaContext {
return Err(OsMesaCreationError::NotSupported);
}
let dimensions = builder.dimensions.unwrap();
let dimensions = builder.window.dimensions.unwrap();
match builder.opengl.robustness {
Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {

View file

@ -251,7 +251,7 @@ impl Window {
if !is_egl_available() { return Err(CreationError::NotSupported) }
let (w, h) = builder.dimensions.unwrap_or((800, 600));
let (w, h) = builder.window.dimensions.unwrap_or((800, 600));
let surface = EGLSurface::new(
wayland_context.compositor.create_surface(),
@ -259,12 +259,12 @@ impl Window {
h as i32
);
let mut shell_window = if let Some(PlatformMonitorID::Wayland(ref monitor)) = builder.monitor {
let mut shell_window = if let Some(PlatformMonitorID::Wayland(ref monitor)) = builder.window.monitor {
let shell_surface = wayland_context.shell.get_shell_surface(surface);
shell_surface.set_fullscreen(ShellFullscreenMethod::Default, Some(&monitor.output));
ShellWindow::Plain(shell_surface)
} else {
if builder.decorations {
if builder.window.decorations {
ShellWindow::Decorated(match DecoratedSurface::new(
surface,
w as i32,

View file

@ -47,7 +47,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<R
// initializing variables to be sent to the task
let title = OsStr::new(&builder.title).encode_wide().chain(Some(0).into_iter())
let title = OsStr::new(&builder.window.title).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let (tx, rx) = channel();
@ -92,20 +92,20 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
// building a RECT object with coordinates
let mut rect = winapi::RECT {
left: 0, right: builder.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: builder.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
left: 0, right: builder.window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: builder.window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
};
// switching to fullscreen if necessary
// this means adjusting the window's position so that it overlaps the right monitor,
// and change the monitor's resolution if necessary
if builder.monitor.is_some() {
let monitor = builder.monitor.as_ref().unwrap();
if builder.window.monitor.is_some() {
let monitor = builder.window.monitor.as_ref().unwrap();
try!(switch_to_fullscreen(&mut rect, monitor));
}
// computing the style and extended style of the window
let (ex_style, style) = if builder.monitor.is_some() || builder.decorations == false {
let (ex_style, style) = if builder.window.monitor.is_some() || builder.window.decorations == false {
(winapi::WS_EX_APPWINDOW, winapi::WS_POPUP | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
} else {
(winapi::WS_EX_APPWINDOW | winapi::WS_EX_WINDOWEDGE,
@ -117,19 +117,19 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (width, height) = if builder.monitor.is_some() || builder.dimensions.is_some() {
let (width, height) = if builder.window.monitor.is_some() || builder.window.dimensions.is_some() {
(Some(rect.right - rect.left), Some(rect.bottom - rect.top))
} else {
(None, None)
};
let (x, y) = if builder.monitor.is_some() {
let (x, y) = if builder.window.monitor.is_some() {
(Some(rect.left), Some(rect.top))
} else {
(None, None)
};
let style = if !builder.visible || builder.headless {
let style = if !builder.window.visible || builder.headless {
style
} else {
style | winapi::WS_VISIBLE
@ -203,7 +203,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
};
// making the window transparent
if builder.transparent {
if builder.window.transparent {
let bb = winapi::DWM_BLURBEHIND {
dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
fEnable: 1,
@ -215,7 +215,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
}
// calling SetForegroundWindow if fullscreen
if builder.monitor.is_some() {
if builder.window.monitor.is_some() {
user32::SetForegroundWindow(real_window.0);
}

View file

@ -296,9 +296,9 @@ pub struct Window {
impl Window {
pub fn new(display: &Arc<XConnection>, builder: BuilderAttribs) -> Result<Window, CreationError> {
let dimensions = builder.dimensions.unwrap_or((800, 600));
let dimensions = builder.window.dimensions.unwrap_or((800, 600));
let screen_id = match builder.monitor {
let screen_id = match builder.window.monitor {
Some(PlatformMonitorID::X(MonitorID(_, monitor))) => monitor as i32,
_ => unsafe { (display.xlib.XDefaultScreen)(display.display) },
};
@ -316,7 +316,7 @@ impl Window {
// FIXME: `XF86VidModeModeInfo` is missing its `hskew` field. Therefore we point to
// `vsyncstart` instead of `vdisplay` as a temporary hack.
let mode_to_switch_to = if builder.monitor.is_some() {
let mode_to_switch_to = if builder.window.monitor.is_some() {
let matching_mode = (0 .. mode_num).map(|i| {
let m: ffi::XF86VidModeModeInfo = ptr::read(*modes.offset(i as isize) as *const _); m
}).find(|m| m.hdisplay == dimensions.0 as u16 && m.vsyncstart == dimensions.1 as u16);
@ -415,7 +415,7 @@ impl Window {
ffi::KeyReleaseMask | ffi::ButtonPressMask |
ffi::ButtonReleaseMask | ffi::KeymapStateMask;
swa.border_pixel = 0;
if builder.transparent {
if builder.window.transparent {
swa.background_pixel = 0;
}
swa.override_redirect = 0;
@ -424,7 +424,7 @@ impl Window {
let mut window_attributes = ffi::CWBorderPixel | ffi::CWColormap | ffi::CWEventMask;
if builder.transparent {
if builder.window.transparent {
window_attributes |= ffi::CWBackPixel;
}
@ -448,7 +448,7 @@ impl Window {
};
// set visibility
if builder.visible {
if builder.window.visible {
unsafe {
(display.xlib.XMapRaised)(display.display, window);
(display.xlib.XFlush)(display.display);
@ -461,7 +461,7 @@ impl Window {
(display.xlib.XInternAtom)(display.display, delete_window, 0)
);
(display.xlib.XSetWMProtocols)(display.display, window, &mut wm_delete_window, 1);
with_c_str(&*builder.title, |title| {;
with_c_str(&*builder.window.title, |title| {;
(display.xlib.XStoreName)(display.display, window, title);
});
(display.xlib.XFlush)(display.display);
@ -509,7 +509,7 @@ impl Window {
// Set ICCCM WM_CLASS property based on initial window title
unsafe {
with_c_str(&*builder.title, |c_name| {
with_c_str(&*builder.window.title, |c_name| {
let hint = (display.xlib.XAllocClassHint)();
(*hint).res_name = c_name as *mut libc::c_char;
(*hint).res_class = c_name as *mut libc::c_char;
@ -518,7 +518,7 @@ impl Window {
});
}
let is_fullscreen = builder.monitor.is_some();
let is_fullscreen = builder.window.monitor.is_some();
// finish creating the OpenGL context
let context = match context {

View file

@ -6,6 +6,7 @@ use GlRequest;
use GlContext;
use PixelFormat;
use Robustness;
use WindowAttributes;
use gl_common;
use libc;
@ -23,7 +24,10 @@ impl HeadlessRendererBuilder {
HeadlessRendererBuilder {
attribs: BuilderAttribs {
headless: true,
window: WindowAttributes {
dimensions: Some((width, height)),
.. Default::default()
},
.. BuilderAttribs::new()
},
}

View file

@ -371,10 +371,6 @@ pub struct BuilderAttribs<'a> {
#[allow(dead_code)]
headless: bool,
strict: bool,
dimensions: Option<(u32, u32)>,
title: String,
monitor: Option<platform::MonitorID>,
visible: bool,
multisampling: Option<u16>,
depth_bits: Option<u8>,
stencil_bits: Option<u8>,
@ -382,9 +378,7 @@ pub struct BuilderAttribs<'a> {
alpha_bits: Option<u8>,
stereoscopy: bool,
srgb: Option<bool>,
transparent: bool,
decorations: bool,
multitouch: bool,
window: WindowAttributes,
opengl: GlAttributes<&'a platform::Window>,
}
@ -393,10 +387,6 @@ impl BuilderAttribs<'static> {
BuilderAttribs {
headless: false,
strict: false,
dimensions: None,
title: "glutin window".to_string(),
monitor: None,
visible: true,
multisampling: None,
depth_bits: None,
stencil_bits: None,
@ -404,9 +394,7 @@ impl BuilderAttribs<'static> {
alpha_bits: None,
stereoscopy: false,
srgb: None,
transparent: false,
decorations: true,
multitouch: false,
window: Default::default(),
opengl: Default::default(),
}
}
@ -420,10 +408,6 @@ impl<'a> BuilderAttribs<'a> {
let new_attribs = BuilderAttribs {
headless: self.headless,
strict: self.strict,
dimensions: self.dimensions,
title: self.title,
monitor: self.monitor,
visible: self.visible,
multisampling: self.multisampling,
depth_bits: self.depth_bits,
stencil_bits: self.stencil_bits,
@ -431,9 +415,7 @@ impl<'a> BuilderAttribs<'a> {
alpha_bits: self.alpha_bits,
stereoscopy: self.stereoscopy,
srgb: self.srgb,
transparent: self.transparent,
decorations: self.decorations,
multitouch: self.multitouch,
window: self.window,
opengl: GlAttributes {
sharing: None,
version: self.opengl.version,
@ -547,6 +529,59 @@ impl<'a> BuilderAttribs<'a> {
}
}
/// Attributes to use when creating a window.
#[derive(Clone)]
pub struct WindowAttributes {
/// The dimensions of the window. If this is `None`, some platform-specific dimensions will be
/// used.
///
/// The default is `None`.
pub dimensions: Option<(u32, u32)>,
/// If `Some`, the window will be in fullscreen mode with the given monitor.
///
/// The default is `None`.
pub monitor: Option<platform::MonitorID>,
/// The title of the window in the title bar.
///
/// The default is `"glutin window"`.
pub title: String,
/// Whether the window should be immediately visible upon creation.
///
/// The default is `true`.
pub visible: bool,
/// Whether the the window should be transparent. If this is true, writing colors
/// with alpha values different than `1.0` will produce a transparent window.
///
/// The default is `false`.
pub transparent: bool,
/// Whether the window should have borders and bars.
///
/// The default is `true`.
pub decorations: bool,
/// ??? TODO: document me
pub multitouch: bool,
}
impl Default for WindowAttributes {
fn default() -> WindowAttributes {
WindowAttributes {
dimensions: None,
monitor: None,
title: "glutin window".to_owned(),
visible: true,
transparent: false,
decorations: true,
multitouch: false,
}
}
}
/// Attributes to use when creating an OpenGL context.
#[derive(Clone)]
pub struct GlAttributes<S> {

View file

@ -86,7 +86,7 @@ pub enum HeadlessContext {
impl HeadlessContext {
pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
builder.visible = false;
builder.window.visible = false;
// if EGL is available, we try using EGL first
// if EGL returns an error, we try the hidden window method

View file

@ -37,13 +37,13 @@ impl<'a> WindowBuilder<'a> {
///
/// Width and height are in pixels.
pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> {
self.attribs.dimensions = Some((width, height));
self.attribs.window.dimensions = Some((width, height));
self
}
/// Requests a specific title for the window.
pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
self.attribs.title = title;
self.attribs.window.title = title;
self
}
@ -52,7 +52,7 @@ impl<'a> WindowBuilder<'a> {
/// If you don't specify dimensions for the window, it will match the monitor's.
pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
let MonitorID(monitor) = monitor;
self.attribs.monitor = Some(monitor);
self.attribs.window.monitor = Some(monitor);
self
}
@ -99,7 +99,7 @@ impl<'a> WindowBuilder<'a> {
/// Sets whether the window will be initially hidden or visible.
pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
self.attribs.visible = visible;
self.attribs.window.visible = visible;
self
}
@ -147,19 +147,19 @@ impl<'a> WindowBuilder<'a> {
/// Sets whether the background of the window should be transparent.
pub fn with_transparency(mut self, transparent: bool) -> WindowBuilder<'a> {
self.attribs.transparent = transparent;
self.attribs.window.transparent = transparent;
self
}
/// Sets whether the window should have a border, a title bar, etc.
pub fn with_decorations(mut self, decorations: bool) -> WindowBuilder<'a> {
self.attribs.decorations = decorations;
self.attribs.window.decorations = decorations;
self
}
/// Enables multitouch
pub fn with_multitouch(mut self) -> WindowBuilder<'a> {
self.attribs.multitouch = true;
self.attribs.window.multitouch = true;
self
}
@ -169,13 +169,13 @@ impl<'a> WindowBuilder<'a> {
/// out of memory, etc.
pub fn build(mut self) -> Result<Window, CreationError> {
// resizing the window to the dimensions of the monitor when fullscreen
if self.attribs.dimensions.is_none() && self.attribs.monitor.is_some() {
self.attribs.dimensions = Some(self.attribs.monitor.as_ref().unwrap().get_dimensions())
if self.attribs.window.dimensions.is_none() && self.attribs.window.monitor.is_some() {
self.attribs.window.dimensions = Some(self.attribs.window.monitor.as_ref().unwrap().get_dimensions())
}
// default dimensions
if self.attribs.dimensions.is_none() {
self.attribs.dimensions = Some((1024, 768));
if self.attribs.window.dimensions.is_none() {
self.attribs.window.dimensions = Some((1024, 768));
}
// building