mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 22:31:30 +11:00
Remove BuilderAttribs
This commit is contained in:
parent
a8d3342468
commit
62bafe2130
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@ -14,12 +14,14 @@ use events::MouseButton;
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use std::collections::VecDeque;
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use Api;
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use BuilderAttribs;
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use ContextError;
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use CursorState;
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use GlAttributes;
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use GlContext;
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use GlRequest;
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use PixelFormat;
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use PixelFormatRequirements;
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use WindowAttributes;
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use native_monitor::NativeMonitorId;
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use api::egl;
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@ -104,15 +106,19 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
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}
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impl Window {
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pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
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pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>) -> Result<Window, CreationError>
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{
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use std::{mem, ptr};
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let opengl = opengl.clone().map_sharing(|w| &w.context);
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let native_window = unsafe { android_glue::get_native_window() };
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if native_window.is_null() {
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return Err(OsError(format!("Android's native window is null")));
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}
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let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder.pf_reqs, &builder.opengl,
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let context = try!(EglContext::new(egl::ffi::egl::Egl, pf_reqs, &opengl,
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egl::NativeDisplay::Android)
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.and_then(|p| p.finish(native_window as *const _)));
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@ -255,9 +261,13 @@ pub struct HeadlessContext(EglContext);
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impl HeadlessContext {
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/// See the docs in the crate root file.
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pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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let context = try!(EglContext::new(egl::ffi::egl::Egl, &builder, egl::NativeDisplay::Android));
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let context = try!(context.finish_pbuffer(builder.window.dimensions.unwrap_or((800, 600)))); // TODO:
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pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
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{
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let opengl = opengl.clone().map_sharing(|c| &c.0);
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let context = try!(EglContext::new(egl::ffi::egl::Egl, pf_reqs, &opengl,
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egl::NativeDisplay::Android));
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let context = try!(context.finish_pbuffer(dimensions)); // TODO:
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Ok(HeadlessContext(context))
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}
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}
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@ -5,14 +5,16 @@ use libc;
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use api::osmesa::{OsMesaContext, OsMesaCreationError};
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use Api;
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use BuilderAttribs;
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use ContextError;
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use CreationError;
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use Event;
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use GlAttributes;
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use GlContext;
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use PixelFormat;
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use PixelFormatRequirements;
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use CursorState;
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use MouseCursor;
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use WindowAttributes;
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use std::collections::VecDeque;
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use std::path::Path;
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@ -84,8 +86,14 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
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}
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impl Window {
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pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
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let opengl = match OsMesaContext::new(builder) {
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pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>) -> Result<Window, CreationError>
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{
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let opengl = opengl.clone().map_sharing(|w| &w.opengl);
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let opengl = match OsMesaContext::new(window.dimensions.unwrap_or((800, 600)), pf_reqs,
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&opengl)
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{
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Err(OsMesaCreationError::NotSupported) => return Err(CreationError::NotSupported),
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Err(OsMesaCreationError::CreationError(e)) => return Err(e),
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Ok(c) => c
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@ -1,8 +1,9 @@
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use ContextError;
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use CreationError;
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use CreationError::OsError;
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use BuilderAttribs;
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use GlAttributes;
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use GlContext;
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use PixelFormatRequirements;
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use libc;
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use std::ptr;
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@ -27,8 +28,9 @@ pub struct HeadlessContext {
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}
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impl HeadlessContext {
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pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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let (width, height) = builder.window.dimensions.unwrap_or((1024, 768));
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pub fn new((width, height): (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
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{
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let context = unsafe {
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let attributes = [
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NSOpenGLPFAAccelerated as u32,
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@ -7,7 +7,6 @@ use CreationError::OsError;
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use libc;
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use Api;
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use BuilderAttribs;
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use ContextError;
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use GlAttributes;
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use GlContext;
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@ -269,12 +268,14 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
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impl Window {
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#[cfg(feature = "window")]
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pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
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if builder.opengl.sharing.is_some() {
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pub fn new(win_attribs: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>) -> Result<Window, CreationError>
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{
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if opengl.sharing.is_some() {
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unimplemented!()
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}
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match builder.opengl.robustness {
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match opengl.robustness {
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Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {
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return Err(CreationError::RobustnessNotSupported);
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},
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@ -286,7 +287,7 @@ impl Window {
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None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
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};
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let window = match Window::create_window(&builder.window)
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let window = match Window::create_window(win_attribs)
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{
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Some(window) => window,
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None => { return Err(OsError(format!("Couldn't create NSWindow"))); },
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@ -298,13 +299,13 @@ impl Window {
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// TODO: perhaps we should return error from create_context so we can
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// determine the cause of failure and possibly recover?
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let (context, pf) = match Window::create_context(*view, &builder.pf_reqs, &builder.opengl) {
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let (context, pf) = match Window::create_context(*view, pf_reqs, opengl) {
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Ok((context, pf)) => (context, pf),
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Err(e) => { return Err(OsError(format!("Couldn't create OpenGL context: {}", e))); },
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};
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unsafe {
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if builder.window.transparent {
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if win_attribs.transparent {
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let clear_col = {
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let cls = Class::get("NSColor").unwrap();
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@ -320,7 +321,7 @@ impl Window {
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}
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app.activateIgnoringOtherApps_(YES);
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if builder.window.visible {
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if win_attribs.visible {
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window.makeKeyAndOrderFront_(nil);
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} else {
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window.makeKeyWindow();
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@ -3,11 +3,12 @@
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extern crate osmesa_sys;
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use Api;
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use BuilderAttribs;
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use ContextError;
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use CreationError;
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use GlAttributes;
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use GlContext;
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use PixelFormat;
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use PixelFormatRequirements;
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use Robustness;
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use libc;
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use std::{mem, ptr};
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@ -32,20 +33,23 @@ impl From<CreationError> for OsMesaCreationError {
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}
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impl OsMesaContext {
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pub fn new(builder: BuilderAttribs) -> Result<OsMesaContext, OsMesaCreationError> {
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pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&OsMesaContext>) -> Result<OsMesaContext, OsMesaCreationError>
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{
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if let Err(_) = osmesa_sys::OsMesa::try_loading() {
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return Err(OsMesaCreationError::NotSupported);
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}
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let dimensions = builder.window.dimensions.unwrap();
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if opengl.sharing.is_some() { unimplemented!() } // TODO: proper error
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match builder.opengl.robustness {
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match opengl.robustness {
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Robustness::RobustNoResetNotification | Robustness::RobustLoseContextOnReset => {
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return Err(CreationError::RobustnessNotSupported.into());
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},
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_ => ()
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}
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// TODO: use `pf_reqs` for the format
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// TODO: check OpenGL version and return `OpenGlVersionNotSupported` if necessary
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Ok(OsMesaContext {
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@ -11,7 +11,6 @@ use super::WindowWrapper;
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use super::Context;
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use Api;
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use BuilderAttribs;
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use CreationError;
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use CreationError::OsError;
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use CursorState;
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@ -19,7 +19,6 @@ use GlContext;
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use Api;
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use PixelFormat;
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use PixelFormatRequirements;
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use BuilderAttribs;
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use WindowAttributes;
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pub use self::monitor::{MonitorID, get_available_monitors, get_primary_monitor};
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@ -1,10 +1,11 @@
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use Api;
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use BuilderAttribs;
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use ContextError;
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use CreationError;
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use GlAttributes;
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use GlRequest;
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use GlContext;
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use PixelFormat;
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use PixelFormatRequirements;
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use Robustness;
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use WindowAttributes;
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@ -14,28 +15,25 @@ use libc;
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use platform;
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/// Object that allows you to build headless contexts.
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pub struct HeadlessRendererBuilder {
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attribs: BuilderAttribs<'static>,
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pub struct HeadlessRendererBuilder<'a> {
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dimensions: (u32, u32),
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pf_reqs: PixelFormatRequirements,
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opengl: GlAttributes<&'a platform::HeadlessContext>,
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}
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impl HeadlessRendererBuilder {
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impl<'a> HeadlessRendererBuilder<'a> {
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/// Initializes a new `HeadlessRendererBuilder` with default values.
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pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder {
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pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder<'a> {
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HeadlessRendererBuilder {
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attribs: BuilderAttribs {
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headless: true,
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window: WindowAttributes {
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dimensions: Some((width, height)),
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.. Default::default()
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},
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.. BuilderAttribs::new()
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},
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dimensions: (width, height),
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pf_reqs: Default::default(),
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opengl: Default::default(),
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}
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}
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/// Sets how the backend should choose the OpenGL API and version.
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pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder {
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self.attribs.opengl.version = request;
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pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder<'a> {
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self.opengl.version = request;
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self
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}
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@ -43,14 +41,14 @@ impl HeadlessRendererBuilder {
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///
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/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
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/// when you run `cargo build` and disabled when you run `cargo build --release`.
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pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
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self.attribs.opengl.debug = flag;
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pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder<'a> {
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self.opengl.debug = flag;
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self
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}
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/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
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pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder {
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self.attribs.opengl.robustness = robustness;
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pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder<'a> {
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self.opengl.robustness = robustness;
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self
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}
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@ -59,15 +57,15 @@ impl HeadlessRendererBuilder {
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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/// out of memory, etc.
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pub fn build(self) -> Result<HeadlessContext, CreationError> {
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platform::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
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platform::HeadlessContext::new(self.dimensions, &self.pf_reqs, &self.opengl)
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.map(|w| HeadlessContext { context: w })
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}
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/// Builds the headless context.
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///
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/// The context is build in a *strict* way. That means that if the backend couldn't give
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/// you what you requested, an `Err` will be returned.
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pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> {
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self.attribs.strict = true;
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pub fn build_strict(self) -> Result<HeadlessContext, CreationError> {
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self.build()
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}
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}
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33
src/lib.rs
33
src/lib.rs
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@ -363,39 +363,6 @@ pub struct PixelFormat {
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pub srgb: bool,
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}
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/// Attributes
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// FIXME: remove `pub` (https://github.com/rust-lang/rust/issues/23585)
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#[derive(Clone)]
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#[doc(hidden)]
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pub struct BuilderAttribs<'a> {
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#[allow(dead_code)]
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headless: bool,
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strict: bool,
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pf_reqs: PixelFormatRequirements,
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window: WindowAttributes,
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opengl: GlAttributes<&'a platform::Window>,
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}
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impl BuilderAttribs<'static> {
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fn new() -> BuilderAttribs<'static> {
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BuilderAttribs {
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headless: false,
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strict: false,
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pf_reqs: Default::default(),
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window: Default::default(),
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opengl: Default::default(),
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}
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}
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}
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impl<'a> BuilderAttribs<'a> {
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fn choose_pixel_format<T, I>(&self, iter: I) -> Result<(T, PixelFormat), CreationError>
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where I: IntoIterator<Item=(T, PixelFormat)>, T: Clone
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{
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self.pf_reqs.choose_pixel_format(iter)
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}
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}
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/// VERY UNSTABLE! Describes how the backend should choose a pixel format.
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#[derive(Clone, Debug)]
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#[allow(missing_docs)]
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@ -6,14 +6,16 @@ pub use api::x11::{WaitEventsIterator, PollEventsIterator};*/
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use std::collections::VecDeque;
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use std::sync::Arc;
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use BuilderAttribs;
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use ContextError;
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use CreationError;
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use CursorState;
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use Event;
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use GlAttributes;
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use GlContext;
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use MouseCursor;
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use PixelFormat;
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use PixelFormatRequirements;
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use WindowAttributes;
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use libc;
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use api::wayland;
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@ -161,28 +163,26 @@ impl<'a> Iterator for WaitEventsIterator<'a> {
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}
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impl Window {
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pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
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let window = builder.window;
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let pf_reqs = builder.pf_reqs;
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let opengl = builder.opengl;
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pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&Window>) -> Result<Window, CreationError>
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{
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match *BACKEND {
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Backend::Wayland => {
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let opengl = opengl.map_sharing(|w| match w {
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let opengl = opengl.clone().map_sharing(|w| match w {
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&Window::Wayland(ref w) => w,
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_ => panic!() // TODO: return an error
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});
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wayland::Window::new(&window, &pf_reqs, &opengl).map(Window::Wayland)
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wayland::Window::new(window, pf_reqs, &opengl).map(Window::Wayland)
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},
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Backend::X(ref connec) => {
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let opengl = opengl.map_sharing(|w| match w {
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let opengl = opengl.clone().map_sharing(|w| match w {
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&Window::X(ref w) => w,
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_ => panic!() // TODO: return an error
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});
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x11::Window::new(connec, &window, &pf_reqs, &opengl).map(Window::X)
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x11::Window::new(connec, window, pf_reqs, &opengl).map(Window::X)
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},
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Backend::Error(ref error) => Err(CreationError::NoBackendAvailable(Box::new(error.clone())))
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@ -1,11 +1,12 @@
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#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd"))]
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use Api;
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use BuilderAttribs;
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use ContextError;
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use CreationError;
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use GlAttributes;
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use GlContext;
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use PixelFormat;
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use PixelFormatRequirements;
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use libc;
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use api::osmesa::{self, OsMesaContext};
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|
@ -25,8 +26,12 @@ pub type MonitorID = (); // TODO: hack to make things work
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pub struct HeadlessContext(OsMesaContext);
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impl HeadlessContext {
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pub fn new(builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
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match OsMesaContext::new(builder) {
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pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
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opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
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{
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let opengl = opengl.clone().map_sharing(|c| &c.0);
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match OsMesaContext::new(dimensions, pf_reqs, &opengl) {
|
||||
Ok(c) => return Ok(HeadlessContext(c)),
|
||||
Err(osmesa::OsMesaCreationError::NotSupported) => (),
|
||||
Err(osmesa::OsMesaCreationError::CreationError(e)) => return Err(e),
|
||||
|
|
|
@ -7,11 +7,13 @@ pub use api::win32::{WindowProxy, PollEventsIterator, WaitEventsIterator};
|
|||
use libc;
|
||||
|
||||
use Api;
|
||||
use BuilderAttribs;
|
||||
use ContextError;
|
||||
use CreationError;
|
||||
use PixelFormat;
|
||||
use PixelFormatRequirements;
|
||||
use GlAttributes;
|
||||
use GlContext;
|
||||
use WindowAttributes;
|
||||
|
||||
use api::egl::ffi::egl::Egl;
|
||||
use api::egl;
|
||||
|
@ -57,8 +59,10 @@ pub struct Window(win32::Window);
|
|||
|
||||
impl Window {
|
||||
/// See the docs in the crate root file.
|
||||
pub fn new(builder: BuilderAttribs) -> Result<Window, CreationError> {
|
||||
win32::Window::new(&builder.window, &builder.pf_reqs, &builder.opengl.clone().map_sharing(|w| &w.0),
|
||||
pub fn new(window: &WindowAttributes, pf_reqs: &PixelFormatRequirements,
|
||||
opengl: &GlAttributes<&Window>) -> Result<Window, CreationError>
|
||||
{
|
||||
win32::Window::new(window, pf_reqs, &opengl.clone().map_sharing(|w| &w.0),
|
||||
EGL.as_ref().map(|w| &w.0)).map(|w| Window(w))
|
||||
}
|
||||
}
|
||||
|
@ -86,15 +90,15 @@ pub enum HeadlessContext {
|
|||
}
|
||||
|
||||
impl HeadlessContext {
|
||||
pub fn new(mut builder: BuilderAttribs) -> Result<HeadlessContext, CreationError> {
|
||||
builder.window.visible = false;
|
||||
|
||||
pub fn new(dimensions: (u32, u32), pf_reqs: &PixelFormatRequirements,
|
||||
opengl: &GlAttributes<&HeadlessContext>) -> Result<HeadlessContext, CreationError>
|
||||
{
|
||||
// if EGL is available, we try using EGL first
|
||||
// if EGL returns an error, we try the hidden window method
|
||||
if let &Some(ref egl) = &*EGL {
|
||||
let context = EglContext::new(egl.0.clone(), &builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()), // TODO:
|
||||
let context = EglContext::new(egl.0.clone(), pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), // TODO:
|
||||
egl::NativeDisplay::Other(None))
|
||||
.and_then(|prototype| prototype.finish_pbuffer(builder.window.dimensions.unwrap_or((800, 600)))) // TODO:
|
||||
.and_then(|prototype| prototype.finish_pbuffer(dimensions))
|
||||
.map(|ctxt| HeadlessContext::EglPbuffer(ctxt));
|
||||
|
||||
if let Ok(context) = context {
|
||||
|
@ -102,7 +106,8 @@ impl HeadlessContext {
|
|||
}
|
||||
}
|
||||
|
||||
let window = try!(win32::Window::new(&builder.window, &builder.pf_reqs, &builder.opengl.clone().map_sharing(|w| &w.0),
|
||||
let window = try!(win32::Window::new(&WindowAttributes { visible: false, .. Default::default() },
|
||||
pf_reqs, &opengl.clone().map_sharing(|_| unimplemented!()), //TODO:
|
||||
EGL.as_ref().map(|w| &w.0)));
|
||||
Ok(HeadlessContext::HiddenWindow(window))
|
||||
}
|
||||
|
|
|
@ -2,17 +2,19 @@ use std::collections::vec_deque::IntoIter as VecDequeIter;
|
|||
use std::default::Default;
|
||||
|
||||
use Api;
|
||||
use BuilderAttribs;
|
||||
use ContextError;
|
||||
use CreationError;
|
||||
use CursorState;
|
||||
use Event;
|
||||
use GlAttributes;
|
||||
use GlContext;
|
||||
use GlProfile;
|
||||
use GlRequest;
|
||||
use MouseCursor;
|
||||
use PixelFormat;
|
||||
use PixelFormatRequirements;
|
||||
use Robustness;
|
||||
use WindowAttributes;
|
||||
use native_monitor::NativeMonitorId;
|
||||
|
||||
use gl_common;
|
||||
|
@ -22,14 +24,18 @@ use platform;
|
|||
|
||||
/// Object that allows you to build windows.
|
||||
pub struct WindowBuilder<'a> {
|
||||
attribs: BuilderAttribs<'a>
|
||||
pf_reqs: PixelFormatRequirements,
|
||||
window: WindowAttributes,
|
||||
opengl: GlAttributes<&'a platform::Window>,
|
||||
}
|
||||
|
||||
impl<'a> WindowBuilder<'a> {
|
||||
/// Initializes a new `WindowBuilder` with default values.
|
||||
pub fn new() -> WindowBuilder<'a> {
|
||||
WindowBuilder {
|
||||
attribs: BuilderAttribs::new(),
|
||||
pf_reqs: Default::default(),
|
||||
window: Default::default(),
|
||||
opengl: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,13 +43,13 @@ impl<'a> WindowBuilder<'a> {
|
|||
///
|
||||
/// Width and height are in pixels.
|
||||
pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> {
|
||||
self.attribs.window.dimensions = Some((width, height));
|
||||
self.window.dimensions = Some((width, height));
|
||||
self
|
||||
}
|
||||
|
||||
/// Requests a specific title for the window.
|
||||
pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
|
||||
self.attribs.window.title = title;
|
||||
self.window.title = title;
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -52,7 +58,7 @@ impl<'a> WindowBuilder<'a> {
|
|||
/// If you don't specify dimensions for the window, it will match the monitor's.
|
||||
pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
|
||||
let MonitorID(monitor) = monitor;
|
||||
self.attribs.window.monitor = Some(monitor);
|
||||
self.window.monitor = Some(monitor);
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -60,19 +66,19 @@ impl<'a> WindowBuilder<'a> {
|
|||
///
|
||||
/// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
|
||||
pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
|
||||
self.attribs.opengl.sharing = Some(&other.window);
|
||||
self.opengl.sharing = Some(&other.window);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets how the backend should choose the OpenGL API and version.
|
||||
pub fn with_gl(mut self, request: GlRequest) -> WindowBuilder<'a> {
|
||||
self.attribs.opengl.version = request;
|
||||
self.opengl.version = request;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the desired OpenGL context profile.
|
||||
pub fn with_gl_profile(mut self, profile: GlProfile) -> WindowBuilder<'a> {
|
||||
self.attribs.opengl.profile = Some(profile);
|
||||
self.opengl.profile = Some(profile);
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -81,25 +87,25 @@ impl<'a> WindowBuilder<'a> {
|
|||
/// The default value for this flag is `cfg!(debug_assertions)`, which means that it's enabled
|
||||
/// when you run `cargo build` and disabled when you run `cargo build --release`.
|
||||
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
|
||||
self.attribs.opengl.debug = flag;
|
||||
self.opengl.debug = flag;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
|
||||
pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> {
|
||||
self.attribs.opengl.robustness = robustness;
|
||||
self.opengl.robustness = robustness;
|
||||
self
|
||||
}
|
||||
|
||||
/// Requests that the window has vsync enabled.
|
||||
pub fn with_vsync(mut self) -> WindowBuilder<'a> {
|
||||
self.attribs.opengl.vsync = true;
|
||||
self.opengl.vsync = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets whether the window will be initially hidden or visible.
|
||||
pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
|
||||
self.attribs.window.visible = visible;
|
||||
self.window.visible = visible;
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -110,56 +116,56 @@ impl<'a> WindowBuilder<'a> {
|
|||
/// Will panic if `samples` is not a power of two.
|
||||
pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> {
|
||||
assert!(samples.is_power_of_two());
|
||||
self.attribs.pf_reqs.multisampling = Some(samples);
|
||||
self.pf_reqs.multisampling = Some(samples);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the number of bits in the depth buffer.
|
||||
pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
|
||||
self.attribs.pf_reqs.depth_bits = Some(bits);
|
||||
self.pf_reqs.depth_bits = Some(bits);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the number of bits in the stencil buffer.
|
||||
pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
|
||||
self.attribs.pf_reqs.stencil_bits = Some(bits);
|
||||
self.pf_reqs.stencil_bits = Some(bits);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the number of bits in the color buffer.
|
||||
pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> {
|
||||
self.attribs.pf_reqs.color_bits = Some(color_bits);
|
||||
self.attribs.pf_reqs.alpha_bits = Some(alpha_bits);
|
||||
self.pf_reqs.color_bits = Some(color_bits);
|
||||
self.pf_reqs.alpha_bits = Some(alpha_bits);
|
||||
self
|
||||
}
|
||||
|
||||
/// Request the backend to be stereoscopic.
|
||||
pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> {
|
||||
self.attribs.pf_reqs.stereoscopy = true;
|
||||
self.pf_reqs.stereoscopy = true;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets whether sRGB should be enabled on the window. `None` means "I don't care".
|
||||
pub fn with_srgb(mut self, srgb_enabled: Option<bool>) -> WindowBuilder<'a> {
|
||||
self.attribs.pf_reqs.srgb = srgb_enabled;
|
||||
self.pf_reqs.srgb = srgb_enabled;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets whether the background of the window should be transparent.
|
||||
pub fn with_transparency(mut self, transparent: bool) -> WindowBuilder<'a> {
|
||||
self.attribs.window.transparent = transparent;
|
||||
self.window.transparent = transparent;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets whether the window should have a border, a title bar, etc.
|
||||
pub fn with_decorations(mut self, decorations: bool) -> WindowBuilder<'a> {
|
||||
self.attribs.window.decorations = decorations;
|
||||
self.window.decorations = decorations;
|
||||
self
|
||||
}
|
||||
|
||||
/// Enables multitouch
|
||||
pub fn with_multitouch(mut self) -> WindowBuilder<'a> {
|
||||
self.attribs.window.multitouch = true;
|
||||
self.window.multitouch = true;
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -169,25 +175,25 @@ impl<'a> WindowBuilder<'a> {
|
|||
/// out of memory, etc.
|
||||
pub fn build(mut self) -> Result<Window, CreationError> {
|
||||
// resizing the window to the dimensions of the monitor when fullscreen
|
||||
if self.attribs.window.dimensions.is_none() && self.attribs.window.monitor.is_some() {
|
||||
self.attribs.window.dimensions = Some(self.attribs.window.monitor.as_ref().unwrap().get_dimensions())
|
||||
if self.window.dimensions.is_none() && self.window.monitor.is_some() {
|
||||
self.window.dimensions = Some(self.window.monitor.as_ref().unwrap().get_dimensions())
|
||||
}
|
||||
|
||||
// default dimensions
|
||||
if self.attribs.window.dimensions.is_none() {
|
||||
self.attribs.window.dimensions = Some((1024, 768));
|
||||
if self.window.dimensions.is_none() {
|
||||
self.window.dimensions = Some((1024, 768));
|
||||
}
|
||||
|
||||
// building
|
||||
platform::Window::new(self.attribs).map(|w| Window { window: w })
|
||||
platform::Window::new(&self.window, &self.pf_reqs, &self.opengl)
|
||||
.map(|w| Window { window: w })
|
||||
}
|
||||
|
||||
/// Builds the window.
|
||||
///
|
||||
/// The context is build in a *strict* way. That means that if the backend couldn't give
|
||||
/// you what you requested, an `Err` will be returned.
|
||||
pub fn build_strict(mut self) -> Result<Window, CreationError> {
|
||||
self.attribs.strict = true;
|
||||
pub fn build_strict(self) -> Result<Window, CreationError> {
|
||||
self.build()
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue