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https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
Fix wrong screen ID used on GLX
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f59be2588c
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@ -38,8 +38,8 @@ fn with_c_str<F, T>(s: &str, f: F) -> T where F: FnOnce(*const libc::c_char) ->
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impl Context {
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pub fn new<'a>(glx: ffi::glx::Glx, xlib: &ffi::Xlib, pf_reqs: &PixelFormatRequirements,
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opengl: &'a GlAttributes<&'a Context>, display: *mut ffi::Display)
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-> Result<ContextPrototype<'a>, CreationError>
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opengl: &'a GlAttributes<&'a Context>, display: *mut ffi::Display,
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screen_id: libc::c_int) -> Result<ContextPrototype<'a>, CreationError>
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{
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// This is completely ridiculous, but VirtualBox's OpenGL driver needs some call handled by
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// *it* (i.e. not Mesa) to occur before anything else can happen. That is because
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@ -55,14 +55,14 @@ impl Context {
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// loading the list of extensions
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let extensions = unsafe {
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let extensions = glx.QueryExtensionsString(display as *mut _, 0); // FIXME: screen number
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let extensions = glx.QueryExtensionsString(display as *mut _, screen_id);
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let extensions = CStr::from_ptr(extensions).to_bytes().to_vec();
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String::from_utf8(extensions).unwrap()
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};
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// finding the pixel format we want
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let (fb_config, pixel_format) = unsafe {
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try!(choose_fbconfig(&glx, &extensions, xlib, display, pf_reqs)
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try!(choose_fbconfig(&glx, &extensions, xlib, display, screen_id, pf_reqs)
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.map_err(|_| CreationError::NoAvailablePixelFormat))
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};
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@ -355,7 +355,8 @@ fn create_context(glx: &ffi::glx::Glx, extra_functions: &ffi::glx_extra::Glx, ex
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/// Enumerates all available FBConfigs
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unsafe fn choose_fbconfig(glx: &ffi::glx::Glx, extensions: &str, xlib: &ffi::Xlib,
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display: *mut ffi::Display, reqs: &PixelFormatRequirements)
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display: *mut ffi::Display, screen_id: libc::c_int,
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reqs: &PixelFormatRequirements)
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-> Result<(ffi::glx::types::GLXFBConfig, PixelFormat), ()>
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{
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let descriptor = {
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@ -459,7 +460,7 @@ unsafe fn choose_fbconfig(glx: &ffi::glx::Glx, extensions: &str, xlib: &ffi::Xli
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// calling glXChooseFBConfig
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let fb_config = {
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let mut num_configs = 1;
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let result = glx.ChooseFBConfig(display as *mut _, 0, descriptor.as_ptr(),
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let result = glx.ChooseFBConfig(display as *mut _, screen_id, descriptor.as_ptr(),
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&mut num_configs);
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if result.is_null() { return Err(()); }
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if num_configs == 0 { return Err(()); }
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@ -366,7 +366,7 @@ impl Window {
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// GLX should be preferred over EGL, otherwise crashes may occur
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// on X11 – issue #314
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if let Some(ref glx) = display.glx {
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Prototype::Glx(try!(GlxContext::new(glx.clone(), &display.xlib, pf_reqs, &builder_clone_opengl_glx, display.display)))
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Prototype::Glx(try!(GlxContext::new(glx.clone(), &display.xlib, pf_reqs, &builder_clone_opengl_glx, display.display, screen_id)))
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} else if let Some(ref egl) = display.egl {
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Prototype::Egl(try!(EglContext::new(egl.clone(), pf_reqs, &builder_clone_opengl_egl, egl::NativeDisplay::X11(Some(display.display as *const _)))))
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} else {
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