macOS: Fix keyboard regressions (#533)

* Emit `ReceivedCharacter` for key repeats
* Enter emits `\r` instead of `\n`
This commit is contained in:
Francesca Frangipane 2018-05-22 09:05:33 -04:00 committed by GitHub
parent cebd15bfd1
commit a34147b602
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@ -24,10 +24,17 @@ struct ViewState {
shared: Weak<Shared>,
ime_spot: Option<(i32, i32)>,
raw_characters: Option<String>,
last_insert: Option<String>,
}
pub fn new_view(window: id, shared: Weak<Shared>) -> IdRef {
let state = ViewState { window, shared, ime_spot: None, raw_characters: None };
let state = ViewState {
window,
shared,
ime_spot: None,
raw_characters: None,
last_insert: None,
};
unsafe {
// This is free'd in `dealloc`
let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void;
@ -137,6 +144,7 @@ extern fn init_with_winit(this: &Object, _sel: Sel, state: *mut c_void) -> id {
}
extern fn has_marked_text(this: &Object, _sel: Sel) -> BOOL {
//println!("hasMarkedText");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
(marked_text.length() > 0) as i8
@ -144,6 +152,7 @@ extern fn has_marked_text(this: &Object, _sel: Sel) -> BOOL {
}
extern fn marked_range(this: &Object, _sel: Sel) -> NSRange {
//println!("markedRange");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
let length = marked_text.length();
@ -156,6 +165,7 @@ extern fn marked_range(this: &Object, _sel: Sel) -> NSRange {
}
extern fn selected_range(_this: &Object, _sel: Sel) -> NSRange {
//println!("selectedRange");
util::EMPTY_RANGE
}
@ -166,6 +176,7 @@ extern fn set_marked_text(
_selected_range: NSRange,
_replacement_range: NSRange,
) {
//println!("setMarkedText");
unsafe {
let marked_text_ref: &mut id = this.get_mut_ivar("markedText");
let _: () = msg_send![(*marked_text_ref), release];
@ -181,6 +192,7 @@ extern fn set_marked_text(
}
extern fn unmark_text(this: &Object, _sel: Sel) {
//println!("unmarkText");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
let mutable_string = marked_text.mutableString();
@ -191,6 +203,7 @@ extern fn unmark_text(this: &Object, _sel: Sel) {
}
extern fn valid_attributes_for_marked_text(_this: &Object, _sel: Sel) -> id {
//println!("validAttributesForMarkedText");
unsafe { msg_send![class("NSArray"), array] }
}
@ -200,10 +213,12 @@ extern fn attributed_substring_for_proposed_range(
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> id {
//println!("attributedSubstringForProposedRange");
nil
}
extern fn character_index_for_point(_this: &Object, _sel: Sel, _point: NSPoint) -> NSUInteger {
//println!("characterIndexForPoint");
0
}
@ -213,6 +228,7 @@ extern fn first_rect_for_character_range(
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> NSRect {
//println!("firstRectForCharacterRange");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
@ -225,7 +241,7 @@ extern fn first_rect_for_character_range(
let y = util::bottom_left_to_top_left(content_rect);
(x as i32, y as i32)
});
NSRect::new(
NSPoint::new(x as _, y as _),
NSSize::new(0.0, 0.0),
@ -234,6 +250,7 @@ extern fn first_rect_for_character_range(
}
extern fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_range: NSRange) {
//println!("insertText");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
@ -252,6 +269,7 @@ extern fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_range:
characters.len(),
);
let string = str::from_utf8_unchecked(slice);
state.last_insert = Some(string.to_owned());
// We don't need this now, but it's here if that changes.
//let event: id = msg_send![class("NSApp"), currentEvent];
@ -274,6 +292,7 @@ extern fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_range:
}
extern fn do_command_by_selector(this: &Object, _sel: Sel, command: Sel) {
//println!("doCommandBySelector");
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human readable" character
// happens, i.e. newlines, tabs, and Ctrl+C.
unsafe {
@ -290,10 +309,10 @@ extern fn do_command_by_selector(this: &Object, _sel: Sel, command: Sel) {
if command == sel!(insertNewline:) {
// The `else` condition would emit the same character, but I'm keeping this here both...
// 1) as a reminder for how `doCommandBySelector` works
// 2) to make the newline character explicit (...not that it matters)
// 2) to make our use of carriage return explicit
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::ReceivedCharacter('\n'),
event: WindowEvent::ReceivedCharacter('\r'),
});
} else {
let raw_characters = state.raw_characters.take();
@ -315,16 +334,19 @@ extern fn do_command_by_selector(this: &Object, _sel: Sel, command: Sel) {
}
extern fn key_down(this: &Object, _sel: Sel, event: id) {
//println!("keyDown");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_id = WindowId(get_window_id(state.window));
let keycode: c_ushort = msg_send![event, keyCode];
let virtual_keycode = to_virtual_key_code(keycode);
let scancode = keycode as u32;
let is_repeat = msg_send![event, isARepeat];
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
window_id,
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
@ -351,6 +373,20 @@ extern fn key_down(this: &Object, _sel: Sel, event: id) {
.lock()
.unwrap()
.push_back(window_event);
// Emit `ReceivedCharacter` for key repeats
if is_repeat && state.last_insert.is_some() {
let last_insert = state.last_insert.as_ref().unwrap();
for character in last_insert.chars() {
let window_event = Event::WindowEvent {
window_id,
event: WindowEvent::ReceivedCharacter(character),
};
shared.pending_events
.lock()
.unwrap()
.push_back(window_event);
}
}
}
let array: id = msg_send![class("NSArray"), arrayWithObject:event];
@ -359,10 +395,13 @@ extern fn key_down(this: &Object, _sel: Sel, event: id) {
}
extern fn key_up(this: &Object, _sel: Sel, event: id) {
//println!("keyUp");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
state.last_insert = None;
let keycode: c_ushort = msg_send![event, keyCode];
let virtual_keycode = to_virtual_key_code(keycode);
let scancode = keycode as u32;