Go to file
Francesca Frangipane a34147b602
macOS: Fix keyboard regressions (#533)
* Emit `ReceivedCharacter` for key repeats
* Enter emits `\r` instead of `\n`
2018-05-22 09:05:33 -04:00
.circleci Implement virtual key translation for emscripten (#289) 2017-09-16 15:46:53 +02:00
examples Window icons (#497) 2018-05-07 17:36:21 -04:00
src macOS: Fix keyboard regressions (#533) 2018-05-22 09:05:33 -04:00
tests x11: Windows are Sync again (#474) 2018-04-21 11:53:57 -04:00
.gitattributes Initial commit 2014-07-27 11:41:26 +02:00
.gitignore macOS: Fix re-enabling decorations after the window is built without them (#520) 2018-05-16 08:51:56 -04:00
.gitmodules Add basic support for Android 2014-09-11 18:28:07 +02:00
.travis.yml Use travis matrix for the ios/linux variants (#313) 2017-10-08 15:51:55 +02:00
appveyor.yml Fix the appveyor build 2015-09-24 08:37:52 +02:00
Cargo.toml macOS: Fix Window::get_current_monitor (#521) 2018-05-16 09:41:45 -04:00
CHANGELOG.md X11: Improve hint support (#529) 2018-05-20 10:47:22 -04:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Release winit 0.14.0 (#503) 2018-05-09 10:58:06 -04:00

winit - Cross-platform window creation and management in Rust

Docs.rs

Build Status Build status

[dependencies]
winit = "0.14"

Documentation

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

extern crate winit;

fn main() {
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::Window::new(&events_loop).unwrap();

    events_loop.run_forever(|event| {
        match event {
            winit::Event::WindowEvent {
              event: winit::WindowEvent::CloseRequested,
              ..
            } => winit::ControlFlow::Break,
            _ => winit::ControlFlow::Continue,
        }
    });
}

Platform-specific usage

Emscripten and WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the element of the <canvas> element (in the example you would retrieve it via document.getElementById("my_id")). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.