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https://github.com/italicsjenga/winit-sonoma-fix.git
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Merge pull request #72 from tomaka/vsync
Add `with_vsync` to WindowBuilder, plus the win32 implementation
This commit is contained in:
commit
a6bc0b0ba0
12
src/lib.rs
12
src/lib.rs
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@ -73,6 +73,7 @@ pub struct WindowBuilder {
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title: String,
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title: String,
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monitor: Option<winimpl::MonitorID>,
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monitor: Option<winimpl::MonitorID>,
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gl_version: Option<(uint, uint)>,
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gl_version: Option<(uint, uint)>,
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vsync: bool,
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}
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}
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#[cfg(feature = "window")]
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#[cfg(feature = "window")]
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@ -84,6 +85,7 @@ impl WindowBuilder {
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title: "gl-init-rs window".to_string(),
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title: "gl-init-rs window".to_string(),
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monitor: None,
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monitor: None,
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gl_version: None,
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gl_version: None,
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vsync: false,
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}
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}
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}
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}
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@ -119,6 +121,12 @@ impl WindowBuilder {
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self
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self
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}
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}
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/// Requests that the window has vsync enabled.
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pub fn with_vsync(mut self) -> WindowBuilder {
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self.vsync = true;
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self
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}
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/// Builds the window.
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/// Builds the window.
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///
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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@ -339,6 +347,10 @@ impl Window {
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///
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///
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/// You should call this function every time you have finished rendering, or the image
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/// You should call this function every time you have finished rendering, or the image
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/// may not be displayed on the screen.
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/// may not be displayed on the screen.
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///
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/// **Warning**: if you enabled vsync, this function will block until the next time the screen
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/// is refreshed. However drivers can choose to override your vsync settings, which means that
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/// you can't know in advance whether `swap_buffers` will block or not.
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#[inline]
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#[inline]
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pub fn swap_buffers(&self) {
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pub fn swap_buffers(&self) {
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self.window.swap_buffers()
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self.window.swap_buffers()
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@ -23,7 +23,8 @@ pub mod wgl_extra {
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version: "1.0",
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version: "1.0",
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generator: "struct",
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generator: "struct",
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extensions: [
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extensions: [
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"WGL_ARB_create_context"
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"WGL_ARB_create_context",
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"WGL_EXT_swap_control"
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]
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]
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}
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}
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}
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}
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@ -16,7 +16,7 @@ local_data_key!(WINDOW: (ffi::HWND, Sender<Event>))
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pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: String,
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pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: String,
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builder_monitor: Option<super::MonitorID>,
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builder_monitor: Option<super::MonitorID>,
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builder_gl_version: Option<(uint, uint)>,
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builder_gl_version: Option<(uint, uint)>, builder_vsync: bool,
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builder_headless: bool) -> Result<Window, String>
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builder_headless: bool) -> Result<Window, String>
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{
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{
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use std::mem;
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use std::mem;
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@ -346,6 +346,14 @@ pub fn new_window(builder_dimensions: Option<(uint, uint)>, builder_title: Strin
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lib
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lib
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};
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};
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// handling vsync
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if builder_vsync {
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if extra_functions.SwapIntervalEXT.is_loaded() {
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unsafe { ffi::wgl::MakeCurrent(hdc, context) };
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extra_functions.SwapIntervalEXT(1);
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}
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}
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// building the struct
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// building the struct
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let window = Window{
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let window = Window{
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window: real_window,
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window: real_window,
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@ -25,7 +25,7 @@ impl HeadlessContext {
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/// See the docs in the crate root file.
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/// See the docs in the crate root file.
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pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, String> {
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pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, String> {
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let HeadlessRendererBuilder { dimensions, gl_version } = builder;
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let HeadlessRendererBuilder { dimensions, gl_version } = builder;
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init::new_window(Some(dimensions), "".to_string(), None, gl_version, true)
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init::new_window(Some(dimensions), "".to_string(), None, gl_version, false, true)
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.map(|w| HeadlessContext(w))
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.map(|w| HeadlessContext(w))
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}
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}
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@ -68,8 +68,8 @@ pub struct Window {
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impl Window {
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impl Window {
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/// See the docs in the crate root file.
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/// See the docs in the crate root file.
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pub fn new(builder: WindowBuilder) -> Result<Window, String> {
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pub fn new(builder: WindowBuilder) -> Result<Window, String> {
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let WindowBuilder { dimensions, title, monitor, gl_version } = builder;
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let WindowBuilder { dimensions, title, monitor, gl_version, vsync } = builder;
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init::new_window(dimensions, title, monitor, gl_version, false)
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init::new_window(dimensions, title, monitor, gl_version, vsync, false)
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}
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}
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}
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}
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