Remove call to glViewport after win32 initialization

This commit is contained in:
Tomaka17 2014-08-22 11:26:47 +02:00
parent d6fec79334
commit d870fa7ffa
2 changed files with 0 additions and 11 deletions

View file

@ -722,9 +722,6 @@ extern "system" {
// //
pub fn glFlush(); pub fn glFlush();
//
pub fn glViewport(x: libc::c_int, y: libc::c_int, w: libc::c_int, h: libc::c_int);
// http://msdn.microsoft.com/en-us/library/windows/desktop/ms684175(v=vs.85).aspx // http://msdn.microsoft.com/en-us/library/windows/desktop/ms684175(v=vs.85).aspx
pub fn LoadLibraryW(lpFileName: LPCWSTR) -> HMODULE; pub fn LoadLibraryW(lpFileName: LPCWSTR) -> HMODULE;

View file

@ -349,14 +349,6 @@ pub fn new_window(builder: WindowBuilder) -> Result<Window, String> {
is_closed: AtomicBool::new(false), is_closed: AtomicBool::new(false),
}; };
// calling glViewport
unsafe {
use libc;
let dimensions = window.get_inner_size().unwrap();
ffi::glViewport(0, 0, dimensions.val0() as libc::c_int,
dimensions.val1() as libc::c_int);
}
// sending // sending
tx.send(Ok(window)); tx.send(Ok(window));