This resolves various problems with the documentation about platform
support on the Window struct.
It also completely removes pointless runtime errors in favor of
consistent no-ops on all platforms that do not support a certain
features.
* macos: Support click-dragging out of a window
* macos: Use NSEvent::pressedMouseButtons for click-dragging
* macos: Click-dragging: Move pressedMouseButtons inside
* Fix for fullscreen with run_return on mac
* Cleanup
* Removed a comment
* fmt
* This doesn't break exiting run_return anymore
* Now you can also transition from code
* Fmt & cleanup
* Now using a atomic instead of a static bool
* reinserted a line
* Fmt
* Added support for dialogs and child windows
* Cargo fmt
* Dialogs are now being shutdown properly
* Cargo fmt
* Update CHANGELOG.md
* Report mouse motion before click
This fixes an issue on macOS where a mouse click would be generated,
without ever getting a mouse motion to the position before the click.
This leads to the application thinking the mouse click occurred at a
position other than the actual mouse location.
This happens due to mouse motion above the window not automatically
giving focus to the window, unless it is actually clicked, making it
possible to move the window without motion events.
Fixes#942.
* Add additional mouse motion events
Co-authored-by: Ryan Goldstein <ryan@ryanisaacg.com>
* Use requestAnimationFrame for polling wasm
* Implement `requestAnimationFrame` for stdweb
Co-authored-by: Ryan G <ryanisaacg@users.noreply.github.com>
x11-dl was using std::mem::uninitialized incorrectly and when
rustlang added MaybeUninit and intrinsic panics on UB caused
by improper use of uninitialized (see rust-lang/rust/pull/69922)
it caused issues with X11 initialization. x11-dl pr
erlepereira/x11-rs/pull/101 updated x11-dl to use MaybeUninit
correctly
There are two PRs I'm aware of that should be relatively trivial to get
merged, which would fix some issues. Other than those, I don't think it
makes sense to wait on anything.
- Fix Windows crash: https://github.com/rust-windowing/winit/pull/1459
- Fix macOS mouse reports: https://github.com/rust-windowing/winit/pull/1490
While #1459 seems pretty essential to actually make winit run, #1490 is
much less important and can probably be ignored if there aren't any
resources to merge it.
This reverts commit 9daa0738a9.
This commit introduced other bug #1453 with likely much more common bindings,
so reverting it for now.
Fixes#1453.
Co-authored-by: Osspial <osspial@gmail.com>
* On Windows, fix request_redraw() related panics
These panics were introduced by 6a330a2894
Fixes https://github.com/rust-windowing/winit/issues/1391
Fixes https://github.com/rust-windowing/winit/issues/1400
Fixes https://github.com/rust-windowing/winit/issues/1466
Probably fixes other related issues
See https://github.com/rust-windowing/winit/issues/1429
* On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn
This avoids directly sending a WM_PAINT message,
which might cause buffering of RedrawRequested events.
We don't want to buffer RedrawRequested events because:
- we wan't to handle RedrawRequested during processing of WM_PAINT messages
- state transitionning is broken when handling buffered RedrawRequested events
Fixes https://github.com/rust-windowing/winit/issues/1469
* On Windows, panic if we are trying to buffer a RedrawRequested event
* On Windows, move modal loop jumpstart to set_modal_loop() method
This fixes a panic.
Note that the WM_PAINT event is now sent to the modal_redraw_method
which is more correct and avoids an unecessary redraw of the window.
Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484
* On Window, filter by paint messages when draining paint messages
This seems to prevent PeekMessage from dispatching unrelated sent messages
* Change recently added panic/assert calls with warn calls
This makes the code less panicky...
And actually, winit's Windoww callbacks should not panic
because the panic will unwind into Windows code.
It is currently undefined behavior to unwind from Rust code into foreign code.
See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html
* add comments to clarify WM_PAINT handling in non modal loop
* made redraw_events_cleared more explicit and more comments