Commit graph

14 commits

Author SHA1 Message Date
Francesca Frangipane 1b74822cfc
DPI for everyone (#548) 2018-06-14 19:42:18 -04:00
Francesca Frangipane 102dd07456
Window icons (#497) 2018-05-07 17:36:21 -04:00
Francesca Frangipane fe2d37fcdc
Windows: Implement DeviceEvents (#482)
Fixes #467

All variants other than Text have been implemented. While Text can
be implemented using ToUnicode, that doesn't play nice with dead
keys, IME, etc.

Most of the mouse DeviceEvents were already implemented, but due
to the flags that were used when registering for raw input events,
they only worked when the window was in the foreground.

This is also a step forward for #338, as DeviceIds are no longer
useless on Windows. On DeviceEvents, the DeviceId contains that
device's handle. While that handle could ostensibly be used by
developers to query device information, my actual reason for
choosing it is because it's simply a very easy way to handle this.
As a fun bonus, this enabled me to create this method:
  DevideIdExt::get_persistent_identifier() -> Option<String>
Using this gives you a unique identifier for the device that
persists across replugs/reboots/etc., so it's ideal for something
like device-specific configuration.

There's a notable caveat to the new DeviceIds, which is that the
value will always be 0 for a WindowEvent. There doesn't seem to be
any straightforward way around this limitation.

I was concerned that multi-window applications would receive n
copies of every DeviceEvent, but Windows only sends them to one
window per application.

Lastly, there's a chance that these additions will cause
antivirus/etc. software to detect winit applications as keyloggers.
I don't know how likely that is to actually happen to people, but
if it does become an issue, the raw input code is neatly
sequestered and would be easy to make optional during compilation.
2018-04-28 12:42:33 -04:00
Gabriel Majeri d92666c188 Update winapi to 0.3 (#346)
* Update to `winapi` 0.3

* Update max size comment

* Fix missing import

* Shorten import path

* Update to stable winapi version
2017-12-24 14:46:47 +01:00
kryptan 760e588627 Use EnumDisplayMonitors to enumerate monitors on Windows (#327)
* Use EnumDisplayMonitors to enumerate monitors on Windows

* Add requested changes
2017-10-25 17:12:39 +02:00
pravic c82fcd203f Update docs of windows-specific methods (#281) 2017-09-13 09:19:54 +02:00
tomaka 7dc6fcdedc Rework MonitorId::get_native_identifier (#267)
* Rework MonitorId::get_native_identifier

* Try fix compilation

* Returns the monitor ID on wayland as well

* Try fix compilation

* Fix iOS compilation
2017-08-30 08:49:18 +02:00
Pierre Krieger 61ba6dce7f Switch win32 implementation to new design 2017-06-26 21:46:26 +02:00
k-brac 3e2154a922 child window created using a winapi::HWND instead of a WindowProxy 2016-11-29 13:02:42 +01:00
k-brac 2b25bf1480 child window creation improvement 2016-11-28 13:50:07 +01:00
k-brac 5a09e8ba21 first try to allow child window on windows 2016-11-25 17:05:39 +01:00
Pierre Krieger 10bb03c5f0 Remove most OpenGL stuff and make it compile on win32 2016-02-23 12:56:23 +01:00
Pierre Krieger ec76d991ad Unlocks platform-specific attributes 2016-02-10 17:39:35 +01:00
Pierre Krieger 8c6a27d426 Add an os module containing platform-specific traits 2015-10-03 09:53:37 +02:00