Commit graph

16 commits

Author SHA1 Message Date
Osspial 9602716ed2
Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
2019-02-05 10:30:33 -05:00
えちょ 047c67baf3 windows feature WS_EX_NOREDIRECTIONBITMAP (#575)
* set WS_EX_NOREDIRECTIONBITMAP

* add CHANGELOG.md

* more flexibility.

* Skip DwmEnableBlurBehindWindow if no_redirection_bitmap is enabled.
2018-06-21 21:33:29 -04:00
Francesca Frangipane 1b74822cfc
DPI for everyone (#548) 2018-06-14 19:42:18 -04:00
Francesca Frangipane 102dd07456
Window icons (#497) 2018-05-07 17:36:21 -04:00
Francesca Frangipane fe2d37fcdc
Windows: Implement DeviceEvents (#482)
Fixes #467

All variants other than Text have been implemented. While Text can
be implemented using ToUnicode, that doesn't play nice with dead
keys, IME, etc.

Most of the mouse DeviceEvents were already implemented, but due
to the flags that were used when registering for raw input events,
they only worked when the window was in the foreground.

This is also a step forward for #338, as DeviceIds are no longer
useless on Windows. On DeviceEvents, the DeviceId contains that
device's handle. While that handle could ostensibly be used by
developers to query device information, my actual reason for
choosing it is because it's simply a very easy way to handle this.
As a fun bonus, this enabled me to create this method:
  DevideIdExt::get_persistent_identifier() -> Option<String>
Using this gives you a unique identifier for the device that
persists across replugs/reboots/etc., so it's ideal for something
like device-specific configuration.

There's a notable caveat to the new DeviceIds, which is that the
value will always be 0 for a WindowEvent. There doesn't seem to be
any straightforward way around this limitation.

I was concerned that multi-window applications would receive n
copies of every DeviceEvent, but Windows only sends them to one
window per application.

Lastly, there's a chance that these additions will cause
antivirus/etc. software to detect winit applications as keyloggers.
I don't know how likely that is to actually happen to people, but
if it does become an issue, the raw input code is neatly
sequestered and would be easy to make optional during compilation.
2018-04-28 12:42:33 -04:00
Gabriel Majeri d92666c188 Update winapi to 0.3 (#346)
* Update to `winapi` 0.3

* Update max size comment

* Fix missing import

* Shorten import path

* Update to stable winapi version
2017-12-24 14:46:47 +01:00
kryptan 760e588627 Use EnumDisplayMonitors to enumerate monitors on Windows (#327)
* Use EnumDisplayMonitors to enumerate monitors on Windows

* Add requested changes
2017-10-25 17:12:39 +02:00
pravic c82fcd203f Update docs of windows-specific methods (#281) 2017-09-13 09:19:54 +02:00
tomaka 7dc6fcdedc Rework MonitorId::get_native_identifier (#267)
* Rework MonitorId::get_native_identifier

* Try fix compilation

* Returns the monitor ID on wayland as well

* Try fix compilation

* Fix iOS compilation
2017-08-30 08:49:18 +02:00
Pierre Krieger 61ba6dce7f Switch win32 implementation to new design 2017-06-26 21:46:26 +02:00
k-brac 3e2154a922 child window created using a winapi::HWND instead of a WindowProxy 2016-11-29 13:02:42 +01:00
k-brac 2b25bf1480 child window creation improvement 2016-11-28 13:50:07 +01:00
k-brac 5a09e8ba21 first try to allow child window on windows 2016-11-25 17:05:39 +01:00
Pierre Krieger 10bb03c5f0 Remove most OpenGL stuff and make it compile on win32 2016-02-23 12:56:23 +01:00
Pierre Krieger ec76d991ad Unlocks platform-specific attributes 2016-02-10 17:39:35 +01:00
Pierre Krieger 8c6a27d426 Add an os module containing platform-specific traits 2015-10-03 09:53:37 +02:00