This commit adds an `EventLoopBuilder` struct to simplify event loop
customization and providing options to it upon creation. It also
deprecates the use of `EventLoop::with_user_event` in favor of the same
method on new builder, and replaces old platforms specific extension
traits with the new ones on the `EventLoopBuilder`.
* Add exit code to control flow and impl on linux
* Fix examples to have an exit code
* Fix doc examples to use an exit code
* Improve documentation wording on the exit code
* Add exit code example
* Add exit code on windows
* Change i32 as exit code to u8
This avoids nasty surprises with negative numbers on some unix-alikes
due to two's complement.
* Fix android usages of ControlFlow::Exit
* Fix ios usages of ControlFlow::Exit
* Fix web usages of ControlFlow::Exit
* Add macos exit code
* Add changelog note
* Document exit code on display server disconnection
* Revert "Change i32 as exit code to u8"
This reverts commit f88fba0253b45de6a2ac0c3cbcf01f50503c9396.
* Change Exit to ExitWithCode and make an Exit const
* Revert "Add exit code example"
This reverts commit fbd3d03de9c2d7516c7a63da489c99f498b710df.
* Revert "Fix doc examples to use an exit code"
This reverts commit daabcdf9ef9e16acad715c094ae442529e39fcbc.
* Revert "Fix examples to have an exit code"
This reverts commit 0df486896b8d106acf65ba83c45cc88d60d228e1.
* Fix unix-alike to use ExitWithCode instead of Exit
* Fix windows to use ExitWithCode rather than Exit
* Silence warning about non-uppercase Exit const
* Refactor exit code handling
* Fix macos Exit usage and recover original semantic
* Fix ios to use ExitWithCode instead of Exit
* Update documentation to reflect ExitWithCode
* Fix web to use ExitWithCode when needed, not Exit
* Fix android to use ExitWithCode, not Exit
* Apply documenation nits
* Apply even more documentation nits
* Move change in CHANGELOG.md under "Unreleased"
* Try to use OS error code as exit code on wayland
Maybe the transparent setting in WM_NCCREATE on Windows 11 will cause a block when calling DwmEnableBlureBehindWindow and will crash. Puts them into WM_CREATE and it works.
* Remove window subclassing
* Always call `DefWindowProcW` when we don't process a message
* Improve window initialization
Note that the error path in `init` is kind of cursed at the moment.
* Rename `ThreadMsgTargetCallbackData` to `ThreadMsgTargetData`
* Simplify window initialization
* Fix compilation on 32-bit targets
* Simplify the creation of the event target window
* Use `.clone()` rather than `Rc::clone()`
* Use concrete types for args to `SetWindowLongPtrW`
On 32-bit targets, `SetWindowLongPtrW` is an alias to `SetWindowLongW`,
which returns `LONG` (`i32`) rather than `LONG_PTR` (`isisze`).
* Minor comment adjustments
* Restore the ability to have fully transparent windows on Windows
Besides its original purpose, commit 6343059b "Fix Windows transparency
behavior to support fully-opaque regions (#1621)" also included some
changes considered cleanups, one of them was:
* Remove the `CreateRectRgn` call, since we want the entire window's region to
have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.
But the original code actually disabled the blur effect for the whole
window by creating an empty region for it, because that allows for the
window to be truely fully transparent. With the blur effect in place,
the areas meant to be transparent either blur the things behind it
(until Windows 8) or are darkened (since Windows 8). This also means
that on Windows 8 and newer, the resulting colors are darker than
intended in translucent areas when the blur effect is enabled.
This restores the behaviour from winit <0.24 and fixes#1814.
Arguably, one might want to expose the ability to control the blur
region, but that is outside the scope of this commit.
* Remove useless WS_EX_LAYERED from transparent windows on Windows
`WS_EX_LAYERED` is not supposed to be used in combination with
`CS_OWNDC`. In winit, as it is currently used, `WS_EX_LAYERED` actually
has no effect at all. The only relevant call is to
`SetLayeredWindowAttributes`, which is required to make the window
visible at all with `WS_EX_LAYERED` set, but is called with full
opacity, i.e. there's no transparency involved at all.
The actual transparency is already achieved by using
`DwmEnableBlurBehindWindow`, so `WS_EX_LAYERED` and the call to
`SetLayeredWindowAttributes` can both be removed.
The issue was caused by calling SetCapture on a window which already
had the capture. The WM_CAPTURECHANGED handler assumed that it would
only run if the capture was lost, but that wasn't the case. This made
the handler to try to lock the window state mutex while it was already
locked.
The issue was introduced in #1797 (932cbe4).
This commit forwards "unknown" Wayland mouse buttons downstream via
'MouseButton::Other'. Possible values for those could be found in
<linux/input-event-codes.h>.
Also, since Wayland just forwards buttons from the kernel, which are
'u16', we must adjust 'MouseButton::Other' to take 'u16' instead of
'u8'.
This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.