* Fix issues with redraw_requested when called during EventsCleared
* Format
* Fix event dispatch after RedrawRequested but before EventsCleared
This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.
* Fix paint ordering issues when resizing window
* Format
* Make FileDropHandler::iterate_filenames more robust
by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.
* Change remaining calls of uninitialized to zeroed
* Run rustfmt
* Add CHANGELOG entry and comment
Internally, `XFlush` calls `_XSend` to write data. It then calls
`XEventsQueued(display, QueuedAfterReading)`, which reads data from the
X server connection. This prevents the event loop source callback from
being run, as there is no longer data waiting on the socket.
Ideally, we would want to call `_XSend` directly to ensure that no
output is buffered by Xlib. However, this function is not exported as
part of Xlib's public API.
Testing with the `XFlush` call removed does not appear to adversely
affect the performance of an application. If any bugs should eventually
arise from this change, perhaps another function may be used in place of
`XFlush`, such as `XPending`, which writes buffered output but does not
so aggressively read from the X server connection.
Closes#865
* Add relative pointer movement for Wayland
* Format changed code with rustfmt
* Wayland: merge window and device event queues into one
* Replace map_or_else call for simplification
* Format everything and add rustfmt to travis
* Remove extern crate winit from examples and add force_multiline_blocks
* Format the code properly
* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md
* Only run rustfmt on nightly
* Travis fixings
This decorelates the window management from the actual user content,
meaning:
- the created window no longer needs the user to draw something to
start existing
- it reduces our need to do roundtrips during initialization to
avoid protocol errors
* Support listing available video modes for a monitor
* Use derivative for Windows `MonitorHandle`
* Update FEATURES.md
* Fix multiline if statement
* Add documentation for `VideoMode` type
The cursor visibility docs were still outdated from the rename and
talking about setting the invisibility, rather than visibility.
The platform-specific docs are unchanged since those should be fine and
the rest has been adapted using similar docs.
* Fix request_redraw with Poll and WaitUntil(time_in_the_past) on Windows
`Window::request_redraw` now fires a `RedrawRequested` event when
called from an `Event::EventsCleared` callback while the control
flow is set to `Poll`. A control flow of `WaitUntil(resume_time)`,
will now also fire the `RedrawRequested` event when `resume_time`
is in the past.
* Prevent panic on x11 when WaitUntil(resume_time) is in the past
* Prevent panic on wayland when WaitUntil(resume_time) is in the past
* First name consistency pass. More to come!
* Remove multitouch variable (hopefully this compiles!)
* Remove CreationError::NotSupported
* Add new error handling types
* Remove `get_` prefix from getters.
This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter
* Make changes to Window position and size function signatures
* Remove CreationError in favor of OsError
* Begin updating iOS backend
* Change MonitorHandle::outer_position to just position
* Fix build on Windows and Linux
* Add Display and Error implementations to Error types
* Attempt to fix iOS build.
I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.
* Attempt to fix iOS errors, and muck up Travis to make debugging easier
* More iOS fixins
* Add Debug and Display impls to OsError
* Fix Display impl
* Fix unused code warnings and travis
* Rename set_ime_spot to set_ime_position
* Add CHANGELOG entry
* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon
* Organize Window functions into multiple, categorized impls
* Improve clarity of function ordering and docs in EventLoop
* port ios winit el2.0 implementation to the new rust-windowing repo
* unimplemented! => unreachable
trailing comma in CFRunLoopTimerCallback
* implement get_fullscreen
* add iOS specific platform documentation. Add a TODO about how to possibly extend the iOS backend to work have methods callable from more than just the main thread
* assert that window is only dropped from the main thread
* assert_main_thread called from fewer places