* Fixed relative_pointer not being set up when the "zwp_relative_pointer_manager_v1" callback comes after the "wl_seat" callback
* Ran cargo fmt
* Updated changelog
* Improved CHANGELOG
* Switched to using Rc<RefCell> instead of Arc<Mutex> since all accesses to the relative_pointer_manager_proxy will happen on the same thread.
* Forgot to run cargo fmt
* X11: Fix panic when no monitors are available
* Set dummy monitor's dimensions to `(1, 1)`
* X11: Avoid panicking when there are no monitors in Window::new
* Allow using multiple `XWindowType`s on X11 (#1140)
* Update documentation to make combining window types clearer
* Update build flags because X11 runs on more than just Linux
* Revert "Update build flags because X11 runs on more than just Linux"
This reverts commit 882b9100462a5ee0cf89dcd42891ebd0f709964f.
* Revert "Update documentation to make combining window types clearer"
This reverts commit da00ad391a8ce42cea08b577b216316b013f9e36.
* Revert "Allow using multiple `XWindowType`s on X11 (#1140)"
This reverts commit a23033345697463400286c4d297f5c1552369fc2.
* Allow using multiple `XWindowType`s on X11 (slice variant) (#1140)
* Multiple `XWindowType`s, with non-static lifetime.
* Multiple `XWindowType`s (#1140) (`Vec` variant)
* Append change to changelog.
* Fix formatting.
* Keep track of what windows have requested redraw
Instead of using request_animation_frame and sending redraw request
events, just keep track of all windows that have asked for a redraw.
This doesn't handle dispatching the events
* Issue redraw events to windows that request it
* Cargo fmt
* Use actual numeric IDs to differentiate Windows
This is generally important to identifying which window should
recieve which event, but is also specifically crucial for fixing
RedrawRequested on web.
* Cargo fmt
* Flush high surrogate if not followed by low surrogate
* Remove transmute from WM_CHAR handler
* Fix window_state being locked while dispatching ReceivedCharacter for surrogate codepoints.
* Format
Just before starting to poll/wait on calloop(mio), check if there
are already events pending in the internal buffer of our wayland
event queue. If so, dispatch them and force an instant wakeup from
the polling, in order to behave as if we were instantly woken up by
incoming wayland events.
When using OpenGL, mesa shares our wayland socket, and also reads
from it, especially if vsync is enabled as it'll do blocking reads.
When doing so, it may enqueue events in the internal buffer of our
event queue.
As the socket has been read, mio will thus not notify it to calloop
as read, and thus calloop will not know it needs to dispatch. In some
cases this can lead to some events being delivered much later than
they should. Combined with key repetition this can actually cause some
flooding of the event queue making this effect event worse.
Fixes#1148
* Add touch pressure information for touch events on Windows
* Modified CHANGELOG.md and FEATURES.md to reflect changes
* Updated documentation of struct Touch to reflect changes
* Replaced mem::uninitalized() with mem::MaybeUninit
Fixed warnings in platform_impl/windows/dpi.rs
* fix#1087. the CFRunLoopTimer was never started if the user never changed the controlflow.
* RedrawRequested ordering matches the new redraw api
consistent asserts
lots of appstate refactoring to rely less on unsafe, and hopefully make it easier to maintain
* ios: dpi bugfix. inputs to setContentScaleFactor are not to be trusted as iOS uses 0.0 as a sentinel value for "default device dpi".
the fix is to always go through the getter.
* move touch handling onto uiview
* update changelog
* rustfmt weirdness
* fix use option around nullable function pointers in ffi
* Document why gl and metal views don't use setNeedsDisplay
* change main events cleared observer priority to 0 instead of magic number
log when processing non-redraw events when we expect to only be processing redraw events
* X11: Fix performance issue with rapidly resetting cursor icon
* When setting cursor icon, if the new icon value is the same as the
current value, no messages are sent the X server.
* X11: Cache cursor objects in XConnection
* Add changelog entry
* iOS os version checking
* iOS, fix some incorrect msg_send return types
* address nits, and fix OS version check for unsupported os versions
* source for 60fps guarantee