mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 14:21:31 +11:00
96 lines
2.5 KiB
Markdown
96 lines
2.5 KiB
Markdown
# glutin - OpenGL, UTilities and INput
|
|
[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
|
|
|
Alternative to GLFW in pure Rust.
|
|
|
|
[![Build Status](https://travis-ci.org/tomaka/glutin.png?branch=master)](https://travis-ci.org/tomaka/glutin)
|
|
[![Build status](https://ci.appveyor.com/api/projects/status/cv5xewg3uchb3854/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/glutin/branch/master)
|
|
|
|
```toml
|
|
[dependencies]
|
|
glutin = "*"
|
|
```
|
|
|
|
Note that the crates.io version won't compile on OS/X and Android because the required dependencies haven't been uploaded yet. Instead you can use the git version which works everywhere:
|
|
|
|
```toml
|
|
[dependencies.glutin]
|
|
git = "https://github.com/tomaka/glutin"
|
|
```
|
|
|
|
## [Documentation](http://tomaka.github.io/glutin/)
|
|
|
|
## Try it!
|
|
|
|
```bash
|
|
git clone https://github.com/tomaka/glutin
|
|
cd glutin
|
|
cargo run --example window
|
|
```
|
|
|
|
## Usage
|
|
|
|
Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.
|
|
|
|
```toml
|
|
[dependencies]
|
|
gl = "*"
|
|
libc = "*"
|
|
```
|
|
|
|
```rust
|
|
extern crate glutin;
|
|
extern crate libc;
|
|
extern crate gl;
|
|
|
|
fn main() {
|
|
let window = glutin::Window::new().unwrap();
|
|
|
|
unsafe { window.make_current() };
|
|
|
|
unsafe {
|
|
gl::load_with(|symbol| window.get_proc_address(symbol));
|
|
|
|
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
|
|
}
|
|
|
|
while !window.is_closed() {
|
|
window.wait_events();
|
|
|
|
unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
|
|
|
|
window.swap_buffers();
|
|
}
|
|
}
|
|
```
|
|
|
|
## Platform-specific notes
|
|
|
|
### Android
|
|
|
|
- To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`
|
|
- Events and vsync are not implemented
|
|
- Headless rendering doesn't work
|
|
|
|
### Emscripten
|
|
|
|
- Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)
|
|
|
|
### OS/X
|
|
|
|
- Some events are not implemented
|
|
- Implementation is still work-in-progress
|
|
- Vsync not implemented
|
|
|
|
### Win32
|
|
|
|
- You must call `glFlush` before `swap_buffers`, or else on Windows 8 nothing will be visible on the window
|
|
- Changing the cursor (set_cursor) is not implemented
|
|
|
|
### X11
|
|
|
|
- Some input events are not implemented
|
|
- Pixel formats not implemented
|
|
- Vsync not implemented
|
|
- Not all mouse cursors are implemented (ContextMenu, ...)
|