mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-24 06:11:30 +11:00
d624a3e648
This allows downstream users to avoid importing `ControlFlow` from winit.
74 lines
2.4 KiB
Rust
74 lines
2.4 KiB
Rust
use simple_logger::SimpleLogger;
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use winit::{
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event::{
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ElementState, Event, KeyboardInput, MouseButton, StartCause, VirtualKeyCode, WindowEvent,
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},
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event_loop::EventLoop,
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window::{Window, WindowBuilder, WindowId},
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};
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fn main() {
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SimpleLogger::new().init().unwrap();
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let event_loop = EventLoop::new();
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let window_1 = WindowBuilder::new().build(&event_loop).unwrap();
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let window_2 = WindowBuilder::new().build(&event_loop).unwrap();
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let mut switched = false;
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let mut entered_id = window_2.id();
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event_loop.run(move |event, _, control_flow| match event {
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Event::NewEvents(StartCause::Init) => {
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eprintln!("Switch which window is to be dragged by pressing \"x\".")
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}
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Event::WindowEvent { event, window_id } => match event {
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::MouseInput {
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state: ElementState::Pressed,
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button: MouseButton::Left,
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..
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} => {
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let window = if (window_id == window_1.id() && switched)
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|| (window_id == window_2.id() && !switched)
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{
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&window_2
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} else {
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&window_1
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};
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window.drag_window().unwrap()
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}
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WindowEvent::CursorEntered { .. } => {
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entered_id = window_id;
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name_windows(entered_id, switched, &window_1, &window_2)
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}
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(VirtualKeyCode::X),
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..
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},
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..
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} => {
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switched = !switched;
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name_windows(entered_id, switched, &window_1, &window_2);
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println!("Switched!")
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}
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_ => (),
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},
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_ => (),
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});
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}
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fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) {
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let (drag_target, other) =
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if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) {
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(&window_2, &window_1)
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} else {
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(&window_1, &window_2)
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};
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drag_target.set_title("drag target");
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other.set_title("winit window");
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}
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