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79 lines
3.1 KiB
Markdown
79 lines
3.1 KiB
Markdown
# winit - Cross-platform window creation and management in Rust
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[![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit)
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[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
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[![CI Status](https://github.com/rust-windowing/winit/workflows/CI/badge.svg)](https://github.com/rust-windowing/winit/actions)
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```toml
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[dependencies]
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winit = "0.22.0"
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```
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## [Documentation](https://docs.rs/winit)
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For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
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For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki.
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## Contact Us
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Join us in any of these:
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[![Freenode](https://img.shields.io/badge/freenode.net-%23glutin-red.svg)](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a)
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[![Matrix](https://img.shields.io/badge/Matrix-%23Glutin%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#Glutin:matrix.org)
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[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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## Usage
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
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produced by window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
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show something on the window you need to use the platform-specific getters provided by winit, or
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another library.
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```rust
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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fn main() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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window_id,
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} if window_id == window.id() => *control_flow = ControlFlow::Exit,
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_ => (),
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}
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});
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}
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```
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Winit is only officially supported on the latest stable version of the Rust compiler.
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### Cargo Features
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Winit provides the following features, which can be enabled in your `Cargo.toml` file:
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* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
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### Platform-specific usage
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#### WebAssembly
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Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
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- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
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- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
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the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
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More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
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- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.
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