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* partial implementation for emscripten this pull request contain a partial but working implementation of emscripten backend some implementations may be controversial. here some implementation detail: * cursor state: * on grab: emscripten request pointer lock deferred and also set a callback when pointer lock change the callback request pointer lock deferred. * on hide: `emscripten_hide_mouse` exist but not `emscripten_show_mouse` a pull request has been open on october 2016 but never been merged so I copied the javascript function and put it in emscripten_asm_const function * fullscreen: if fullscreen is requested then it request fullscreen deferred and set a callback on fullscreen change the callback request fullscreen deferred * run forever: this method use emscripten main loop to run an infinite loop * keyboard callback doesn't consume the event. I think it is more apopriate as in desktop environment it is the same, is it ? * emscripten dir is added in example and contains html pages Some things that are not implemented: * lots of events * min and max dimension can be implemented with a callback that listen to size change and resize if dimension out of bound * title may be implemented using javascript to change document.title * Use std::os::raw in the emscripten bindings * Fix emscripten code * Update code * Add CI * Remove the emscripten-specific examples * Add some information to the README
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winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.7"
Documentation
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
events_loop.run_forever(|event| {
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
winit::ControlFlow::Break
},
_ => winit::ControlFlow::Continue,
}
});
}
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the ID of the<canvas>
element (in the example this would be"my_id"
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.