mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-26 15:21:29 +11:00
fa7a3025ec
* macOS, Reduce memory usage * macOS, Fix memory leak
315 lines
10 KiB
Rust
315 lines
10 KiB
Rust
use std::{
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collections::VecDeque,
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fmt::{self, Debug},
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hint::unreachable_unchecked,
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mem,
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rc::Rc,
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sync::{
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atomic::{AtomicBool, Ordering},
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Mutex, MutexGuard,
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},
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time::Instant,
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};
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use cocoa::{
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appkit::NSApp,
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base::nil,
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foundation::{NSAutoreleasePool, NSString},
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};
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use crate::{
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event::{Event, StartCause},
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event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget},
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platform_impl::platform::{observer::EventLoopWaker, util::Never},
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window::WindowId,
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};
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use objc::runtime::Object;
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lazy_static! {
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static ref HANDLER: Handler = Default::default();
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}
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impl Event<Never> {
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fn userify<T: 'static>(self) -> Event<T> {
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self.map_nonuser_event()
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// `Never` can't be constructed, so the `UserEvent` variant can't
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// be present here.
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.unwrap_or_else(|_| unsafe { unreachable_unchecked() })
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}
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}
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pub trait EventHandler: Debug {
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fn handle_nonuser_event(&mut self, event: Event<Never>, control_flow: &mut ControlFlow);
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fn handle_user_events(&mut self, control_flow: &mut ControlFlow);
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}
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struct EventLoopHandler<T: 'static> {
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callback: Box<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>,
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will_exit: bool,
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window_target: Rc<RootWindowTarget<T>>,
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}
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impl<T> Debug for EventLoopHandler<T> {
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fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
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formatter
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.debug_struct("EventLoopHandler")
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.field("window_target", &self.window_target)
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.finish()
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}
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}
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impl<T> EventHandler for EventLoopHandler<T> {
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fn handle_nonuser_event(&mut self, event: Event<Never>, control_flow: &mut ControlFlow) {
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(self.callback)(event.userify(), &self.window_target, control_flow);
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self.will_exit |= *control_flow == ControlFlow::Exit;
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if self.will_exit {
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*control_flow = ControlFlow::Exit;
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}
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}
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fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
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let mut will_exit = self.will_exit;
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for event in self.window_target.p.receiver.try_iter() {
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(self.callback)(Event::UserEvent(event), &self.window_target, control_flow);
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will_exit |= *control_flow == ControlFlow::Exit;
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if will_exit {
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*control_flow = ControlFlow::Exit;
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}
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}
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self.will_exit = will_exit;
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}
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}
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#[derive(Default)]
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struct Handler {
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ready: AtomicBool,
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in_callback: AtomicBool,
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control_flow: Mutex<ControlFlow>,
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control_flow_prev: Mutex<ControlFlow>,
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start_time: Mutex<Option<Instant>>,
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callback: Mutex<Option<Box<dyn EventHandler>>>,
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pending_events: Mutex<VecDeque<Event<Never>>>,
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pending_redraw: Mutex<Vec<WindowId>>,
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waker: Mutex<EventLoopWaker>,
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}
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unsafe impl Send for Handler {}
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unsafe impl Sync for Handler {}
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impl Handler {
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fn events<'a>(&'a self) -> MutexGuard<'a, VecDeque<Event<Never>>> {
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self.pending_events.lock().unwrap()
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}
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fn redraw<'a>(&'a self) -> MutexGuard<'a, Vec<WindowId>> {
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self.pending_redraw.lock().unwrap()
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}
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fn waker<'a>(&'a self) -> MutexGuard<'a, EventLoopWaker> {
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self.waker.lock().unwrap()
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}
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fn is_ready(&self) -> bool {
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self.ready.load(Ordering::Acquire)
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}
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fn set_ready(&self) {
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self.ready.store(true, Ordering::Release);
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}
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fn should_exit(&self) -> bool {
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*self.control_flow.lock().unwrap() == ControlFlow::Exit
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}
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fn get_control_flow_and_update_prev(&self) -> ControlFlow {
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let control_flow = self.control_flow.lock().unwrap();
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*self.control_flow_prev.lock().unwrap() = *control_flow;
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*control_flow
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}
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fn get_old_and_new_control_flow(&self) -> (ControlFlow, ControlFlow) {
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let old = *self.control_flow_prev.lock().unwrap();
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let new = *self.control_flow.lock().unwrap();
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(old, new)
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}
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fn get_start_time(&self) -> Option<Instant> {
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*self.start_time.lock().unwrap()
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}
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fn update_start_time(&self) {
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*self.start_time.lock().unwrap() = Some(Instant::now());
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}
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fn take_events(&self) -> VecDeque<Event<Never>> {
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mem::replace(&mut *self.events(), Default::default())
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}
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fn should_redraw(&self) -> Vec<WindowId> {
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mem::replace(&mut *self.redraw(), Default::default())
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}
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fn get_in_callback(&self) -> bool {
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self.in_callback.load(Ordering::Acquire)
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}
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fn set_in_callback(&self, in_callback: bool) {
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self.in_callback.store(in_callback, Ordering::Release);
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}
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fn handle_nonuser_event(&self, event: Event<Never>) {
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if let Some(ref mut callback) = *self.callback.lock().unwrap() {
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callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap());
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}
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}
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fn handle_user_events(&self) {
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if let Some(ref mut callback) = *self.callback.lock().unwrap() {
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callback.handle_user_events(&mut *self.control_flow.lock().unwrap());
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}
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}
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}
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pub enum AppState {}
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impl AppState {
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// This function extends lifetime of `callback` to 'static as its side effect
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pub unsafe fn set_callback<F, T>(callback: F, window_target: Rc<RootWindowTarget<T>>)
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where
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F: FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow),
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{
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*HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler {
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// This transmute is always safe, in case it was reached through `run`, since our
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// lifetime will be already 'static. In other cases caller should ensure that all data
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// they passed to callback will actually outlive it, some apps just can't move
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// everything to event loop, so this is something that they should care about.
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callback: mem::transmute::<
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Box<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>,
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Box<dyn FnMut(Event<T>, &RootWindowTarget<T>, &mut ControlFlow)>,
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>(Box::new(callback)),
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will_exit: false,
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window_target,
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}));
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}
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pub fn exit() {
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(Event::LoopDestroyed);
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HANDLER.set_in_callback(false);
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HANDLER.callback.lock().unwrap().take();
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}
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pub fn launched() {
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HANDLER.set_ready();
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HANDLER.waker().start();
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(Event::NewEvents(StartCause::Init));
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HANDLER.set_in_callback(false);
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}
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pub fn wakeup() {
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if !HANDLER.is_ready() {
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return;
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}
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let start = HANDLER.get_start_time().unwrap();
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let cause = match HANDLER.get_control_flow_and_update_prev() {
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ControlFlow::Poll => StartCause::Poll,
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ControlFlow::Wait => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlow::WaitUntil(requested_resume) => {
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if Instant::now() >= requested_resume {
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StartCause::ResumeTimeReached {
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start,
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requested_resume,
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}
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} else {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(requested_resume),
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}
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}
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}
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ControlFlow::Exit => StartCause::Poll, //panic!("unexpected `ControlFlow::Exit`"),
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};
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HANDLER.set_in_callback(true);
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HANDLER.handle_nonuser_event(Event::NewEvents(cause));
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HANDLER.set_in_callback(false);
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}
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// This is called from multiple threads at present
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pub fn queue_redraw(window_id: WindowId) {
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let mut pending_redraw = HANDLER.redraw();
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if !pending_redraw.contains(&window_id) {
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pending_redraw.push(window_id);
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}
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}
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pub fn queue_event(event: Event<Never>) {
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if !unsafe { msg_send![class!(NSThread), isMainThread] } {
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panic!("Event queued from different thread: {:#?}", event);
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}
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HANDLER.events().push_back(event);
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}
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pub fn queue_events(mut events: VecDeque<Event<Never>>) {
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if !unsafe { msg_send![class!(NSThread), isMainThread] } {
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panic!("Events queued from different thread: {:#?}", events);
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}
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HANDLER.events().append(&mut events);
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}
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pub fn cleared() {
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if !HANDLER.is_ready() {
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return;
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}
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if !HANDLER.get_in_callback() {
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HANDLER.set_in_callback(true);
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HANDLER.handle_user_events();
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for event in HANDLER.take_events() {
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HANDLER.handle_nonuser_event(event);
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}
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HANDLER.handle_nonuser_event(Event::MainEventsCleared);
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for window_id in HANDLER.should_redraw() {
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HANDLER.handle_nonuser_event(Event::RedrawRequested(window_id));
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}
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HANDLER.handle_nonuser_event(Event::RedrawEventsCleared);
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HANDLER.set_in_callback(false);
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}
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if HANDLER.should_exit() {
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unsafe {
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let _: () = msg_send![NSApp(), stop: nil];
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let pool = NSAutoreleasePool::new(nil);
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let windows: *const Object = msg_send![NSApp(), windows];
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let window: *const Object = msg_send![windows, objectAtIndex:0];
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assert_ne!(window, nil);
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let title: *const Object = msg_send![window, title];
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assert_ne!(title, nil);
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let postfix = NSString::alloc(nil).init_str("*");
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let some_unique_title: *const Object =
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msg_send![title, stringByAppendingString: postfix];
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assert_ne!(some_unique_title, nil);
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// To stop event loop immediately, we need to send some UI event here.
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let _: () = msg_send![window, setTitle: some_unique_title];
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// And restore it.
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let _: () = msg_send![window, setTitle: title];
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pool.drain();
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};
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}
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HANDLER.update_start_time();
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match HANDLER.get_old_and_new_control_flow() {
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(ControlFlow::Exit, _) | (_, ControlFlow::Exit) => (),
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(old, new) if old == new => (),
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(_, ControlFlow::Wait) => HANDLER.waker().stop(),
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(_, ControlFlow::WaitUntil(instant)) => HANDLER.waker().start_at(instant),
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(_, ControlFlow::Poll) => HANDLER.waker().start(),
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}
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}
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}
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