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* partial implementation for emscripten this pull request contain a partial but working implementation of emscripten backend some implementations may be controversial. here some implementation detail: * cursor state: * on grab: emscripten request pointer lock deferred and also set a callback when pointer lock change the callback request pointer lock deferred. * on hide: `emscripten_hide_mouse` exist but not `emscripten_show_mouse` a pull request has been open on october 2016 but never been merged so I copied the javascript function and put it in emscripten_asm_const function * fullscreen: if fullscreen is requested then it request fullscreen deferred and set a callback on fullscreen change the callback request fullscreen deferred * run forever: this method use emscripten main loop to run an infinite loop * keyboard callback doesn't consume the event. I think it is more apopriate as in desktop environment it is the same, is it ? * emscripten dir is added in example and contains html pages Some things that are not implemented: * lots of events * min and max dimension can be implemented with a callback that listen to size change and resize if dimension out of bound * title may be implemented using javascript to change document.title * Use std::os::raw in the emscripten bindings * Fix emscripten code * Update code * Add CI * Remove the emscripten-specific examples * Add some information to the README
56 lines
2 KiB
Markdown
56 lines
2 KiB
Markdown
# winit - Cross-platform window creation and management in Rust
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[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)
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[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
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[![Build Status](https://travis-ci.org/tomaka/winit.png?branch=master)](https://travis-ci.org/tomaka/winit)
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[![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master)
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```toml
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[dependencies]
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winit = "0.7"
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```
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## [Documentation](https://docs.rs/winit)
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## Usage
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.)
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produced by window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
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show something on the window you need to use the platform-specific getters provided by winit, or
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another library.
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```rust
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extern crate winit;
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fn main() {
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let mut events_loop = winit::EventsLoop::new();
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let window = winit::Window::new(&events_loop).unwrap();
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events_loop.run_forever(|event| {
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match event {
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
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winit::ControlFlow::Break
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},
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_ => winit::ControlFlow::Continue,
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}
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});
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}
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```
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### Platform-specific usage
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#### Emscripten and WebAssembly
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Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
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- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
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- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
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the ID of the `<canvas>` element (in the example this would be `"my_id"`). More information
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[here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
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- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.
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