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* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
63 lines
2.5 KiB
Markdown
63 lines
2.5 KiB
Markdown
# winit - Cross-platform window creation and management in Rust
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[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)
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[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
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[![Build Status](https://travis-ci.org/tomaka/winit.svg?branch=master)](https://travis-ci.org/tomaka/winit)
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[![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master)
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```toml
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[dependencies]
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winit = "0.18.1"
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```
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## [Documentation](https://docs.rs/winit)
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## Usage
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
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produced by window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
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show something on the window you need to use the platform-specific getters provided by winit, or
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another library.
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```rust
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extern crate winit;
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fn main() {
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let mut event_loop = winit::EventLoop::new();
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let window = winit::Window::new(&event_loop).unwrap();
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event_loop.run(|event| {
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match event {
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winit::Event::WindowEvent {
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event: winit::WindowEvent::CloseRequested,
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..
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} => winit::ControlFlow::Break,
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_ => winit::ControlFlow::Continue,
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}
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});
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}
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```
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Winit is only officially supported on the latest stable version of the Rust compiler.
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### Cargo Features
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Winit provides the following features, which can be enabled in your `Cargo.toml` file:
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* `icon_loading`: Enables loading window icons directly from files. Depends on the [`image` crate](https://crates.io/crates/image).
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* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
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### Platform-specific usage
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#### Emscripten and WebAssembly
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Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
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- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
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- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
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the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
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More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
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- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.
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