29e2481597
Internally, `XFlush` calls `_XSend` to write data. It then calls `XEventsQueued(display, QueuedAfterReading)`, which reads data from the X server connection. This prevents the event loop source callback from being run, as there is no longer data waiting on the socket. Ideally, we would want to call `_XSend` directly to ensure that no output is buffered by Xlib. However, this function is not exported as part of Xlib's public API. Testing with the `XFlush` call removed does not appear to adversely affect the performance of an application. If any bugs should eventually arise from this change, perhaps another function may be used in place of `XFlush`, such as `XPending`, which writes buffered output but does not so aggressively read from the X server connection. Closes #865 |
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.github | ||
examples | ||
src | ||
tests | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
Cargo.toml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
FEATURES.md | ||
HALL_OF_CHAMPIONS.md | ||
LICENSE | ||
README.md | ||
rustfmt.toml |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.20.0-alpha1"
Documentation
For features within the scope of winit, see FEATURES.md.
For features outside the scope of winit, see Missing features provided by other crates in the wiki.
Contact Us
Join us in any of these:
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}
Winit is only officially supported on the latest stable version of the Rust compiler.
Cargo Features
Winit provides the following features, which can be enabled in your Cargo.toml
file:
serde
: Enables serialization/deserialization of certain types with Serde.
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the element of the<canvas>
element (in the example you would retrieve it viadocument.getElementById("my_id")
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.