winit-sonoma-fix/README.md
2015-01-13 10:43:46 +01:00

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# glutin - OpenGL, UTilities and INput
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Alternative to GLFW in pure Rust.
[![Build Status](https://travis-ci.org/tomaka/glutin.png?branch=master)](https://travis-ci.org/tomaka/glutin)
[![Build status](https://ci.appveyor.com/api/projects/status/cv5xewg3uchb3854/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/glutin/branch/master)
## [Documentation](http://tomaka.github.io/glutin/)
## Try it!
```bash
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
```
## Usage
```rust
extern crate glutin;
extern crate libc;
extern crate gl;
fn main() {
let window = glutin::Window::new().unwrap();
unsafe { window.make_current() };
gl::load_with(|symbol| window.get_proc_address(symbol));
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
while !window.is_closed() {
window.wait_events();
gl::Clear(gl::COLOR_BUFFER_BIT);
window.swap_buffers();
}
}
```
## Platform-specific notes
### Android
- To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`
- Events and vsync are not implemented
- Headless rendering doesn't work
### Emscripten
- Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)
### OS/X
- Some events are not implemented
- Implementation is still work-in-progress
- Vsync not implemented
- Changing the cursor (set_cursor) is not implemented
### Win32
- You must call `glFlush` before `swap_buffers`, or else on Windows 8 nothing will be visible on the window
- Pixel formats are not implemented
- Changing the cursor (set_cursor) is not implemented
### X11
- Some input events are not implemented
- Pixel formats not implemented
- Vsync not implemented
- Not all mouse cursors are implemented (ContextMenu, ...)