mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-25 06:41:31 +11:00
20e81695ca
* Change ModifiersState to a bitflags struct * Make examples work * Add modifier state methods * all things considered, only erroring out in one file throughout all of these changes is kinda impressive * Make expansion plans more clear * Move changelog entry * Try to fix macos build * Revert modifiers println in cursor_grab * Make serde serialization less bug-prone
52 lines
1.9 KiB
Rust
52 lines
1.9 KiB
Rust
use winit::{
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event::{DeviceEvent, ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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fn main() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("Super Cursor Grab'n'Hide Simulator 9000")
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.build(&event_loop)
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(key),
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modifiers,
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..
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},
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..
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} => {
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use winit::event::VirtualKeyCode::*;
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match key {
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Escape => *control_flow = ControlFlow::Exit,
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G => window.set_cursor_grab(!modifiers.shift()).unwrap(),
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H => window.set_cursor_visible(modifiers.shift()),
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_ => (),
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}
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}
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_ => (),
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},
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Event::DeviceEvent { event, .. } => match event {
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DeviceEvent::MouseMotion { delta } => println!("mouse moved: {:?}", delta),
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DeviceEvent::Button { button, state } => match state {
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ElementState::Pressed => println!("mouse button {} pressed", button),
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ElementState::Released => println!("mouse button {} released", button),
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},
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_ => (),
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},
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_ => (),
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}
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});
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}
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