mirror of
https://github.com/italicsjenga/winit-sonoma-fix.git
synced 2024-12-23 22:01:31 +11:00
69 lines
2.6 KiB
Rust
69 lines
2.6 KiB
Rust
extern crate winit;
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extern crate image;
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use std::path::Path;
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use winit::window::{WindowBuilder, Icon};
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use winit::event::Event;
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
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// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
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// since it seems to work well enough in most cases. Be careful about going too high, or
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// you'll be bitten by the low-quality downscaling built into the WM.
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let path = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/icon.png");
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let (icon_rgba, icon_width, icon_height) = {
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let image = image::open(path).expect("Failed to open icon path");
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use image::{GenericImageView, Pixel};
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let (width, height) = image.dimensions();
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let mut rgba = Vec::with_capacity((width * height) as usize * 4);
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for (_, _, pixel) in image.pixels() {
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rgba.extend_from_slice(&pixel.to_rgba().data);
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}
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(rgba, width, height)
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};
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let icon = Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon");
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("An iconic window!")
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// At present, this only does anything on Windows and X11, so if you want to save load
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// time, you can put icon loading behind a function that returns `None` on other platforms.
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.with_window_icon(Some(icon))
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.build(&event_loop)
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.unwrap();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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use winit::event::WindowEvent::*;
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match event {
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CloseRequested => *control_flow = ControlFlow::Exit,
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DroppedFile(path) => {
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use image::GenericImageView;
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window.set_window_icon(Some(load_icon(&path)));
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},
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_ => (),
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}
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}
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});
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}
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fn load_icon(path: &Path) -> Icon {
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let (icon_rgba, icon_width, icon_height) = {
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let image = image::open(path).expect("Failed to open icon path");
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use image::{GenericImageView, Pixel};
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let (width, height) = image.dimensions();
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let mut rgba = Vec::with_capacity((width * height) as usize * 4);
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for (_, _, pixel) in image.pixels() {
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rgba.extend_from_slice(&pixel.to_rgba().data);
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}
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(rgba, width, height)
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};
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Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon")
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}
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