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https://github.com/italicsjenga/winit-sonoma-fix.git
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1.8 KiB
1.8 KiB
gl-init-rs
Alternative to GLFW in pure Rust.
Try it!
git clone https://github.com/tomaka/gl-init-rs
cd gl-init-rs
cargo test
./target/test/window # or target\test\window.exe
Usage
extern crate init = "gl-init-rs";
extern crate libc;
extern crate gl;
fn main() {
let window = init::Window::new().unwrap();
unsafe { window.make_current() };
gl::load_with(|symbol| window.get_proc_address(symbol));
gl::ClearColor(0.0, 1.0, 0.0, 1.0);
while !window.is_closed() {
window.wait_events();
gl::Clear(gl::COLOR_BUFFER_BIT);
window.swap_buffers();
}
}
Platform-specific notes
Android
- To compile the examples for android, initialize the submodules, go to
deps/apk-builder/apk-builder
and runcargo build
, then go back togl-init
and callANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
- Events are not implemented
Emscripten
- Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)
OS/X
- This library compiles for OS/X but calling any function will fail
- Some low-level issues related to Objective C bindings make the implementation difficult to write
- Looking for contributors
Win32
- Pixel formats are not implemented
- If you don't have MinGW installed, you will need to provide
libgdi32.a
andlibopengl32.a
; you can put them inC:\Users\you\.rust
X11
- Some input events are not implemented
- Pixel formats not implemented
- The implementation probably needs a cleanup