winit-sonoma-fix/src/platform/ios.rs
CrLF0710 f879bca21c Migrate to 2018 edition. (#924)
* Migrate to 2018 edition.

* Use impl Iterator at one site.

* Fix more rust 2018 idioms.
2019-06-17 14:27:00 -04:00

162 lines
4.7 KiB
Rust

#![cfg(target_os = "ios")]
use std::os::raw::c_void;
use crate::event_loop::EventLoop;
use crate::monitor::MonitorHandle;
use crate::window::{Window, WindowBuilder};
/// Additional methods on `EventLoop` that are specific to iOS.
pub trait EventLoopExtIOS {
/// Returns the idiom (phone/tablet/tv/etc) for the current device.
fn idiom(&self) -> Idiom;
}
impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
fn idiom(&self) -> Idiom {
self.event_loop.idiom()
}
}
/// Additional methods on `Window` that are specific to iOS.
pub trait WindowExtIOS {
/// Returns a pointer to the `UIWindow` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ui_window(&self) -> *mut c_void;
/// Returns a pointer to the `UIViewController` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ui_view_controller(&self) -> *mut c_void;
/// Returns a pointer to the `UIView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ui_view(&self) -> *mut c_void;
/// Sets the HiDpi factor used by this window.
///
/// This translates to `-[UIWindow setContentScaleFactor:hidpi_factor]`.
fn set_hidpi_factor(&self, hidpi_factor: f64);
/// Sets the valid orientations for screens showing this `Window`.
///
/// On iPhones and iPods upside down portrait is never enabled.
fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
}
impl WindowExtIOS for Window {
#[inline]
fn ui_window(&self) -> *mut c_void {
self.window.ui_window() as _
}
#[inline]
fn ui_view_controller(&self) -> *mut c_void {
self.window.ui_view_controller() as _
}
#[inline]
fn ui_view(&self) -> *mut c_void {
self.window.ui_view() as _
}
#[inline]
fn set_hidpi_factor(&self, hidpi_factor: f64) {
self.window.set_hidpi_factor(hidpi_factor)
}
#[inline]
fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.window.set_valid_orientations(valid_orientations)
}
}
/// Additional methods on `WindowBuilder` that are specific to iOS.
pub trait WindowBuilderExtIOS {
/// Sets the root view class used by the `Window`, otherwise a barebones `UIView` is provided.
///
/// The class will be initialized by calling `[root_view initWithFrame:CGRect]`
fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
/// Sets the `contentScaleFactor` of the underlying `UIWindow` to `hidpi_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to `MonitorHandle::hidpi_factor()`.
fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder;
/// Sets the valid orientations for the `Window`.
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder;
}
impl WindowBuilderExtIOS for WindowBuilder {
#[inline]
fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
self
}
#[inline]
fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder {
self.platform_specific.hidpi_factor = Some(hidpi_factor);
self
}
#[inline]
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder {
self.platform_specific.valid_orientations = valid_orientations;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to iOS.
pub trait MonitorHandleExtIOS {
/// Returns a pointer to the `UIScreen` that is used by this monitor.
fn ui_screen(&self) -> *mut c_void;
}
impl MonitorHandleExtIOS for MonitorHandle {
#[inline]
fn ui_screen(&self) -> *mut c_void {
self.inner.ui_screen() as _
}
}
/// Valid orientations for a particular `Window`.
#[derive(Clone, Copy, Debug)]
pub enum ValidOrientations {
/// Excludes `PortraitUpsideDown` on iphone
LandscapeAndPortrait,
Landscape,
/// Excludes `PortraitUpsideDown` on iphone
Portrait,
}
impl Default for ValidOrientations {
#[inline]
fn default() -> ValidOrientations {
ValidOrientations::LandscapeAndPortrait
}
}
/// The device [idiom].
///
/// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Idiom {
Unspecified,
/// iPhone and iPod touch.
Phone,
/// iPad.
Pad,
/// tvOS and Apple TV.
TV,
CarPlay,
}