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Update 'winit' dependency in README
44 lines
1.4 KiB
Markdown
44 lines
1.4 KiB
Markdown
# winit - Cross-platform window creation and management in Rust
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[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)
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[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
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[![Build Status](https://travis-ci.org/tomaka/winit.png?branch=master)](https://travis-ci.org/tomaka/winit)
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[![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master)
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```toml
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[dependencies]
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winit = "0.6"
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```
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## [Documentation](https://docs.rs/winit)
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## Usage
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Winit is a window creation and management library. It can create windows and lets you handle
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events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.)
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produced by window.
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Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
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show something on the window you need to use the platform-specific getters provided by winit, or
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another library.
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```rust
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extern crate winit;
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fn main() {
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let events_loop = winit::EventsLoop::new();
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let window = winit::Window::new(&events_loop).unwrap();
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events_loop.run_forever(|event| {
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match event {
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winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
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events_loop.interrupt();
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},
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_ => ()
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}
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});
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}
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```
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