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https://github.com/italicsjenga/winit-sonoma-fix.git
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cf713bef31
None of the platforms that use it are supported right now, so it seems silly to fail builds for other platforms when these ones can't possibly succeed. This should be reverted in stages as the platforms regain support. |
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examples | ||
src | ||
tests | ||
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.travis.yml | ||
appveyor.yml | ||
Cargo.toml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
FEATURES.md | ||
HALL_OF_CHAMPIONS.md | ||
LICENSE | ||
README.md |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.19.1"
Documentation
Contact Us
Join us in any of these:
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
extern crate winit;
fn main() {
let mut event_loop = winit::EventLoop::new();
let window = winit::Window::new(&event_loop).unwrap();
event_loop.run(|event| {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
}
});
}
Winit is only officially supported on the latest stable version of the Rust compiler.
Cargo Features
Winit provides the following features, which can be enabled in your Cargo.toml
file:
serde
: Enables serialization/deserialization of certain types with Serde.
Platform-specific usage
Emscripten and WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the element of the<canvas>
element (in the example you would retrieve it viadocument.getElementById("my_id")
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.