d59eec4633
* Add support for Windows Dark Mode * Add is_dark_mode() getter to WindowExtWindows * Add WindowEvent::DarkModeChanged * Add support for dark mode in Windows 10 builds > 18362 * Change strategy for querying windows 10 build version * Drop window state before sending event Co-Authored-By: daxpedda <daxpedda@gmail.com> * Change implementation of windows dark mode support * Expand supported range of windows 10 versions with dark mode * Use get_function! macro where possible * Minor style fixes * Improve documentation for ThemeChanged * Use `as` conversion for `BOOL` * Correct CHANGELOG entry for dark mode Co-authored-by: daxpedda <daxpedda@gmail.com> Co-authored-by: Osspial <osspial@gmail.com> |
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.github | ||
examples | ||
src | ||
tests | ||
.gitattributes | ||
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.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
Cargo.toml | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
FEATURES.md | ||
HALL_OF_CHAMPIONS.md | ||
LICENSE | ||
README.md | ||
rustfmt.toml |
winit - Cross-platform window creation and management in Rust
[dependencies]
winit = "0.20.0-alpha5"
Documentation
For features within the scope of winit, see FEATURES.md.
For features outside the scope of winit, see Missing features provided by other crates in the wiki.
Contact Us
Join us in any of these:
Usage
Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}
Winit is only officially supported on the latest stable version of the Rust compiler.
Cargo Features
Winit provides the following features, which can be enabled in your Cargo.toml
file:
serde
: Enables serialization/deserialization of certain types with Serde.
Platform-specific usage
WebAssembly
Building a binary will yield a .js
file. In order to use it in an HTML file, you need to:
- Put a
<canvas id="my_id"></canvas>
element somewhere. A canvas corresponds to a winit "window". - Write a Javascript code that creates a global variable named
Module
. SetModule.canvas
to the element of the<canvas>
element (in the example you would retrieve it viadocument.getElementById("my_id")
). More information here. - Make sure that you insert the
.js
file generated by Rust after theModule
variable is created.