Go to file
Christian Duerr e295104199 Remove Wayland theme intermediates (#1209)
* Remove Wayland theme intermediates

This removes the intermediate struct for passing a Wayland theme to
allow the user direct implementation of the trait.

By passing the trait directly, it is possible for downstream users to
have more freedom with customization without relying on winit to offer
these options as fields.

It should also make maintenance easier, since winit already doesn't
implement all the functions which are offered by the smithay client
toolkit.

* Reimplement SCTK's Theme and ButtonState

* Fix style issues

* Remove public signature

* Format code

* Add change log entry

Co-authored-by: Murarth <murarth@gmail.com>
2020-01-26 19:56:54 -07:00
.github Replace Appveyor and Travis with Github Actions (#1309) 2020-01-05 14:13:05 -05:00
examples Make docs set control_flow in a more realistic way (#1376) 2020-01-07 22:55:18 -05:00
src Remove Wayland theme intermediates (#1209) 2020-01-26 19:56:54 -07:00
tests Make size/position types generic over pixel type (#1277) 2020-01-05 14:15:11 -05:00
.gitattributes Set CHANGELOG.md merge style to union (#919) 2019-06-13 16:11:44 -04:00
.gitignore Remove util from gitignore 2020-01-09 12:24:57 -05:00
.gitmodules Forward porting (#966) 2019-06-23 02:39:26 -04:00
Cargo.toml Simplify code by switching to higher-level dispatch APIs (#1409) 2020-01-19 11:47:55 -07:00
CHANGELOG.md Remove Wayland theme intermediates (#1209) 2020-01-26 19:56:54 -07:00
CONTRIBUTING.md Move contributors table to wiki (#934) 2019-06-19 15:12:27 -04:00
FEATURES.md Add support for Windows Dark Mode (#1217) 2019-12-22 12:04:09 -07:00
HALL_OF_CHAMPIONS.md Linkify HALL_OF_CHAMPIONS.md (#935) 2019-06-18 16:30:37 -06:00
LICENSE Initial commit 2014-07-27 11:41:26 +02:00
README.md Make docs set control_flow in a more realistic way (#1376) 2020-01-07 22:55:18 -05:00
rustfmt.toml Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00

winit - Cross-platform window creation and management in Rust

Crates.io Docs.rs Build Status Build status

[dependencies]
winit = "0.20.0"

Documentation

For features within the scope of winit, see FEATURES.md.

For features outside the scope of winit, see Missing features provided by other crates in the wiki.

Contact Us

Join us in any of these:

Freenode Matrix Gitter

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

use winit::{
    event::{Event, WindowEvent},
    event_loop::{ControlFlow, EventLoop},
    window::WindowBuilder,
};

fn main() {
    let event_loop = EventLoop::new();
    let window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        *control_flow = ControlFlow::Wait;

        match event {
            Event::WindowEvent {
                event: WindowEvent::CloseRequested,
                window_id,
            } if window_id == window.id() => *control_flow = ControlFlow::Exit,
            _ => (),
        }
    });
}

Winit is only officially supported on the latest stable version of the Rust compiler.

Cargo Features

Winit provides the following features, which can be enabled in your Cargo.toml file:

  • serde: Enables serialization/deserialization of certain types with Serde.

Platform-specific usage

WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the element of the <canvas> element (in the example you would retrieve it via document.getElementById("my_id")). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.