winit-sonoma-fix/src/platform_impl/macos/view.rs
Nikolai Vazquez f256ff7d58 Make ns identifiers use snake_case on macOS (#904)
This makes the macOS API style consistent with that of iOS.
2019-06-10 19:09:38 -04:00

965 lines
32 KiB
Rust

use std::{
boxed::Box, collections::VecDeque, os::raw::*, slice, str,
sync::{Arc, Mutex, Weak},
};
use cocoa::{
appkit::{NSApp, NSEvent, NSEventModifierFlags, NSEventPhase, NSView, NSWindow},
base::{id, nil}, foundation::{NSPoint, NSRect, NSSize, NSString, NSUInteger},
};
use objc::{declare::ClassDecl, runtime::{BOOL, Class, NO, Object, Protocol, Sel, YES}};
use {
event::{
DeviceEvent, ElementState, Event, KeyboardInput, MouseButton,
MouseScrollDelta, TouchPhase, VirtualKeyCode, WindowEvent,
},
window::WindowId,
};
use platform_impl::platform::{
app_state::AppState, DEVICE_ID,
event::{check_function_keys, event_mods, modifier_event, char_to_keycode, get_scancode, scancode_to_keycode},
util::{self, IdRef}, ffi::*, window::get_window_id,
};
#[derive(Default)]
struct Modifiers {
shift_pressed: bool,
ctrl_pressed: bool,
win_pressed: bool,
alt_pressed: bool,
}
struct ViewState {
ns_window: id,
pub cursor: Arc<Mutex<util::Cursor>>,
ime_spot: Option<(f64, f64)>,
raw_characters: Option<String>,
is_key_down: bool,
modifiers: Modifiers,
}
pub fn new_view(ns_window: id) -> (IdRef, Weak<Mutex<util::Cursor>>) {
let cursor = Default::default();
let cursor_access = Arc::downgrade(&cursor);
let state = ViewState {
ns_window,
cursor,
ime_spot: None,
raw_characters: None,
is_key_down: false,
modifiers: Default::default(),
};
unsafe {
// This is free'd in `dealloc`
let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void;
let ns_view: id = msg_send![VIEW_CLASS.0, alloc];
(IdRef::new(msg_send![ns_view, initWithWinit:state_ptr]), cursor_access)
}
}
pub unsafe fn set_ime_position(ns_view: id, input_context: id, x: f64, y: f64) {
let state_ptr: *mut c_void = *(*ns_view).get_mut_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let content_rect = NSWindow::contentRectForFrameRect_(
state.ns_window,
NSWindow::frame(state.ns_window),
);
let base_x = content_rect.origin.x as f64;
let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
state.ime_spot = Some((base_x + x, base_y - y));
let _: () = msg_send![input_context, invalidateCharacterCoordinates];
}
struct ViewClass(*const Class);
unsafe impl Send for ViewClass {}
unsafe impl Sync for ViewClass {}
lazy_static! {
static ref VIEW_CLASS: ViewClass = unsafe {
let superclass = class!(NSView);
let mut decl = ClassDecl::new("WinitView", superclass).unwrap();
decl.add_method(
sel!(dealloc),
dealloc as extern fn(&Object, Sel),
);
decl.add_method(
sel!(initWithWinit:),
init_with_winit as extern fn(&Object, Sel, *mut c_void) -> id,
);
decl.add_method(
sel!(viewDidMoveToWindow),
view_did_move_to_window as extern fn(&Object, Sel),
);
decl.add_method(
sel!(drawRect:),
draw_rect as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(acceptsFirstResponder),
accepts_first_responder as extern fn(&Object, Sel) -> BOOL,
);
decl.add_method(
sel!(touchBar),
touch_bar as extern fn(&Object, Sel) -> BOOL,
);
decl.add_method(
sel!(resetCursorRects),
reset_cursor_rects as extern fn(&Object, Sel),
);
decl.add_method(
sel!(hasMarkedText),
has_marked_text as extern fn(&Object, Sel) -> BOOL,
);
decl.add_method(
sel!(markedRange),
marked_range as extern fn(&Object, Sel) -> NSRange,
);
decl.add_method(
sel!(selectedRange),
selected_range as extern fn(&Object, Sel) -> NSRange,
);
decl.add_method(
sel!(setMarkedText:selectedRange:replacementRange:),
set_marked_text as extern fn(&mut Object, Sel, id, NSRange, NSRange),
);
decl.add_method(
sel!(unmarkText),
unmark_text as extern fn(&Object, Sel),
);
decl.add_method(
sel!(validAttributesForMarkedText),
valid_attributes_for_marked_text as extern fn(&Object, Sel) -> id,
);
decl.add_method(
sel!(attributedSubstringForProposedRange:actualRange:),
attributed_substring_for_proposed_range as extern fn(&Object, Sel, NSRange, *mut c_void) -> id,
);
decl.add_method(
sel!(insertText:replacementRange:),
insert_text as extern fn(&Object, Sel, id, NSRange),
);
decl.add_method(
sel!(characterIndexForPoint:),
character_index_for_point as extern fn(&Object, Sel, NSPoint) -> NSUInteger,
);
decl.add_method(
sel!(firstRectForCharacterRange:actualRange:),
first_rect_for_character_range as extern fn(&Object, Sel, NSRange, *mut c_void) -> NSRect,
);
decl.add_method(
sel!(doCommandBySelector:),
do_command_by_selector as extern fn(&Object, Sel, Sel),
);
decl.add_method(
sel!(keyDown:),
key_down as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(keyUp:),
key_up as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(flagsChanged:),
flags_changed as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(insertTab:),
insert_tab as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(insertBackTab:),
insert_back_tab as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseDown:),
mouse_down as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseUp:),
mouse_up as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(rightMouseDown:),
right_mouse_down as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(rightMouseUp:),
right_mouse_up as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(otherMouseDown:),
other_mouse_down as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(otherMouseUp:),
other_mouse_up as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseMoved:),
mouse_moved as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseDragged:),
mouse_dragged as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(rightMouseDragged:),
right_mouse_dragged as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(otherMouseDragged:),
other_mouse_dragged as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseEntered:),
mouse_entered as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(mouseExited:),
mouse_exited as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(scrollWheel:),
scroll_wheel as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(pressureChangeWithEvent:),
pressure_change_with_event as extern fn(&Object, Sel, id),
);
decl.add_method(
sel!(_wantsKeyDownForEvent:),
wants_key_down_for_event as extern fn(&Object, Sel, id) -> BOOL,
);
decl.add_method(
sel!(cancelOperation:),
cancel_operation as extern fn(&Object, Sel, id),
);
decl.add_ivar::<*mut c_void>("winitState");
decl.add_ivar::<id>("markedText");
let protocol = Protocol::get("NSTextInputClient").unwrap();
decl.add_protocol(&protocol);
ViewClass(decl.register())
};
}
extern fn dealloc(this: &Object, _sel: Sel) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let marked_text: id = *this.get_ivar("markedText");
let _: () = msg_send![marked_text, release];
Box::from_raw(state as *mut ViewState);
}
}
extern fn init_with_winit(this: &Object, _sel: Sel, state: *mut c_void) -> id {
unsafe {
let this: id = msg_send![this, init];
if this != nil {
(*this).set_ivar("winitState", state);
let marked_text = <id as NSMutableAttributedString>::init(
NSMutableAttributedString::alloc(nil),
);
(*this).set_ivar("markedText", marked_text);
}
this
}
}
extern fn view_did_move_to_window(this: &Object, _sel: Sel) {
trace!("Triggered `viewDidMoveToWindow`");
unsafe {
let rect: NSRect = msg_send![this, visibleRect];
let _: () = msg_send![this,
addTrackingRect:rect
owner:this
userData:nil
assumeInside:NO
];
}
trace!("Completed `viewDidMoveToWindow`");
}
extern fn draw_rect(this: &Object, _sel: Sel, rect: id) {
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
AppState::queue_redraw(WindowId(get_window_id(state.ns_window)));
let superclass = util::superclass(this);
let () = msg_send![super(this, superclass), drawRect:rect];
}
}
extern fn accepts_first_responder(_this: &Object, _sel: Sel) -> BOOL {
YES
}
// This is necessary to prevent a beefy terminal error on MacBook Pros:
// IMKInputSession [0x7fc573576ff0 presentFunctionRowItemTextInputViewWithEndpoint:completionHandler:] : [self textInputContext]=0x7fc573558e10 *NO* NSRemoteViewController to client, NSError=Error Domain=NSCocoaErrorDomain Code=4099 "The connection from pid 0 was invalidated from this process." UserInfo={NSDebugDescription=The connection from pid 0 was invalidated from this process.}, com.apple.inputmethod.EmojiFunctionRowItem
// TODO: Add an API extension for using `NSTouchBar`
extern fn touch_bar(_this: &Object, _sel: Sel) -> BOOL {
NO
}
extern fn reset_cursor_rects(this: &Object, _sel: Sel) {
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let bounds: NSRect = msg_send![this, bounds];
let cursor = state.cursor.lock().unwrap().load();
let _: () = msg_send![this,
addCursorRect:bounds
cursor:cursor
];
}
}
extern fn has_marked_text(this: &Object, _sel: Sel) -> BOOL {
unsafe {
trace!("Triggered `hasMarkedText`");
let marked_text: id = *this.get_ivar("markedText");
trace!("Completed `hasMarkedText`");
(marked_text.length() > 0) as i8
}
}
extern fn marked_range(this: &Object, _sel: Sel) -> NSRange {
unsafe {
trace!("Triggered `markedRange`");
let marked_text: id = *this.get_ivar("markedText");
let length = marked_text.length();
trace!("Completed `markedRange`");
if length > 0 {
NSRange::new(0, length - 1)
} else {
util::EMPTY_RANGE
}
}
}
extern fn selected_range(_this: &Object, _sel: Sel) -> NSRange {
trace!("Triggered `selectedRange`");
trace!("Completed `selectedRange`");
util::EMPTY_RANGE
}
extern fn set_marked_text(
this: &mut Object,
_sel: Sel,
string: id,
_selected_range: NSRange,
_replacement_range: NSRange,
) {
trace!("Triggered `setMarkedText`");
unsafe {
let marked_text_ref: &mut id = this.get_mut_ivar("markedText");
let _: () = msg_send![(*marked_text_ref), release];
let marked_text = NSMutableAttributedString::alloc(nil);
let has_attr = msg_send![string, isKindOfClass:class!(NSAttributedString)];
if has_attr {
marked_text.initWithAttributedString(string);
} else {
marked_text.initWithString(string);
};
*marked_text_ref = marked_text;
}
trace!("Completed `setMarkedText`");
}
extern fn unmark_text(this: &Object, _sel: Sel) {
trace!("Triggered `unmarkText`");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
let mutable_string = marked_text.mutableString();
let _: () = msg_send![mutable_string, setString:""];
let input_context: id = msg_send![this, inputContext];
let _: () = msg_send![input_context, discardMarkedText];
}
trace!("Completed `unmarkText`");
}
extern fn valid_attributes_for_marked_text(_this: &Object, _sel: Sel) -> id {
trace!("Triggered `validAttributesForMarkedText`");
trace!("Completed `validAttributesForMarkedText`");
unsafe { msg_send![class!(NSArray), array] }
}
extern fn attributed_substring_for_proposed_range(
_this: &Object,
_sel: Sel,
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> id {
trace!("Triggered `attributedSubstringForProposedRange`");
trace!("Completed `attributedSubstringForProposedRange`");
nil
}
extern fn character_index_for_point(_this: &Object, _sel: Sel, _point: NSPoint) -> NSUInteger {
trace!("Triggered `characterIndexForPoint`");
trace!("Completed `characterIndexForPoint`");
0
}
extern fn first_rect_for_character_range(
this: &Object,
_sel: Sel,
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> NSRect {
unsafe {
trace!("Triggered `firstRectForCharacterRange`");
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let (x, y) = state.ime_spot.unwrap_or_else(|| {
let content_rect = NSWindow::contentRectForFrameRect_(
state.ns_window,
NSWindow::frame(state.ns_window),
);
let x = content_rect.origin.x;
let y = util::bottom_left_to_top_left(content_rect);
(x, y)
});
trace!("Completed `firstRectForCharacterRange`");
NSRect::new(
NSPoint::new(x as _, y as _),
NSSize::new(0.0, 0.0),
)
}
}
extern fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_range: NSRange) {
trace!("Triggered `insertText`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let has_attr = msg_send![string, isKindOfClass:class!(NSAttributedString)];
let characters = if has_attr {
// This is a *mut NSAttributedString
msg_send![string, string]
} else {
// This is already a *mut NSString
string
};
let slice = slice::from_raw_parts(
characters.UTF8String() as *const c_uchar,
characters.len(),
);
let string = str::from_utf8_unchecked(slice);
state.is_key_down = true;
// We don't need this now, but it's here if that changes.
//let event: id = msg_send![NSApp(), currentEvent];
let mut events = VecDeque::with_capacity(characters.len());
for character in string.chars() {
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::ReceivedCharacter(character),
});
}
AppState::queue_events(events);
}
trace!("Completed `insertText`");
}
extern fn do_command_by_selector(this: &Object, _sel: Sel, command: Sel) {
trace!("Triggered `doCommandBySelector`");
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human readable" character
// happens, i.e. newlines, tabs, and Ctrl+C.
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let mut events = VecDeque::with_capacity(1);
if command == sel!(insertNewline:) {
// The `else` condition would emit the same character, but I'm keeping this here both...
// 1) as a reminder for how `doCommandBySelector` works
// 2) to make our use of carriage return explicit
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::ReceivedCharacter('\r'),
});
} else {
let raw_characters = state.raw_characters.take();
if let Some(raw_characters) = raw_characters {
for character in raw_characters.chars() {
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::ReceivedCharacter(character),
});
}
}
};
AppState::queue_events(events);
}
trace!("Completed `doCommandBySelector`");
}
fn get_characters(event: id, ignore_modifiers: bool) -> String {
unsafe {
let characters: id = if ignore_modifiers {
msg_send![event, charactersIgnoringModifiers]
} else {
msg_send![event, characters]
};
assert_ne!(characters, nil);
let slice = slice::from_raw_parts(
characters.UTF8String() as *const c_uchar,
characters.len(),
);
let string = str::from_utf8_unchecked(slice);
string.to_owned()
}
}
// Retrieves a layout-independent keycode given an event.
fn retrieve_keycode(event: id) -> Option<VirtualKeyCode> {
#[inline]
fn get_code(ev: id, raw: bool) -> Option<VirtualKeyCode> {
let characters = get_characters(ev, raw);
characters.chars().next().map_or(None, |c| char_to_keycode(c))
}
// Cmd switches Roman letters for Dvorak-QWERTY layout, so we try modified characters first.
// If we don't get a match, then we fall back to unmodified characters.
let code = get_code(event, false)
.or_else(|| {
get_code(event, true)
});
// We've checked all layout related keys, so fall through to scancode.
// Reaching this code means that the key is layout-independent (e.g. Backspace, Return).
//
// We're additionally checking here for F21-F24 keys, since their keycode
// can vary, but we know that they are encoded
// in characters property.
code.or_else(|| {
let scancode = get_scancode(event);
scancode_to_keycode(scancode)
.or_else(|| {
check_function_keys(&get_characters(event, true))
})
})
}
extern fn key_down(this: &Object, _sel: Sel, event: id) {
trace!("Triggered `keyDown`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_id = WindowId(get_window_id(state.ns_window));
let characters = get_characters(event, false);
state.raw_characters = Some(characters.clone());
let scancode = get_scancode(event) as u32;
let virtual_keycode = retrieve_keycode(event);
let is_repeat = msg_send![event, isARepeat];
let window_event = Event::WindowEvent {
window_id,
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Pressed,
scancode,
virtual_keycode,
modifiers: event_mods(event),
},
},
};
let pass_along = {
AppState::queue_event(window_event);
// Emit `ReceivedCharacter` for key repeats
if is_repeat && state.is_key_down {
for character in characters.chars() {
AppState::queue_event(Event::WindowEvent {
window_id,
event: WindowEvent::ReceivedCharacter(character),
});
}
false
} else {
true
}
};
if pass_along {
// Some keys (and only *some*, with no known reason) don't trigger `insertText`, while others do...
// So, we don't give repeats the opportunity to trigger that, since otherwise our hack will cause some
// keys to generate twice as many characters.
let array: id = msg_send![class!(NSArray), arrayWithObject:event];
let _: () = msg_send![this, interpretKeyEvents:array];
}
}
trace!("Completed `keyDown`");
}
extern fn key_up(this: &Object, _sel: Sel, event: id) {
trace!("Triggered `keyUp`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
state.is_key_down = false;
let scancode = get_scancode(event) as u32;
let virtual_keycode = retrieve_keycode(event);
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Released,
scancode,
virtual_keycode,
modifiers: event_mods(event),
},
},
};
AppState::queue_event(window_event);
}
trace!("Completed `keyUp`");
}
extern fn flags_changed(this: &Object, _sel: Sel, event: id) {
trace!("Triggered `flagsChanged`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let mut events = VecDeque::with_capacity(4);
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSShiftKeyMask,
state.modifiers.shift_pressed,
) {
state.modifiers.shift_pressed = !state.modifiers.shift_pressed;
events.push_back(window_event);
}
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSControlKeyMask,
state.modifiers.ctrl_pressed,
) {
state.modifiers.ctrl_pressed = !state.modifiers.ctrl_pressed;
events.push_back(window_event);
}
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSCommandKeyMask,
state.modifiers.win_pressed,
) {
state.modifiers.win_pressed = !state.modifiers.win_pressed;
events.push_back(window_event);
}
if let Some(window_event) = modifier_event(
event,
NSEventModifierFlags::NSAlternateKeyMask,
state.modifiers.alt_pressed,
) {
state.modifiers.alt_pressed = !state.modifiers.alt_pressed;
events.push_back(window_event);
}
for event in events {
AppState::queue_event(Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event,
});
}
}
trace!("Completed `flagsChanged`");
}
extern fn insert_tab(this: &Object, _sel: Sel, _sender: id) {
unsafe {
let window: id = msg_send![this, window];
let first_responder: id = msg_send![window, firstResponder];
let this_ptr = this as *const _ as *mut _;
if first_responder == this_ptr {
let (): _ = msg_send![window, selectNextKeyView:this];
}
}
}
extern fn insert_back_tab(this: &Object, _sel: Sel, _sender: id) {
unsafe {
let window: id = msg_send![this, window];
let first_responder: id = msg_send![window, firstResponder];
let this_ptr = this as *const _ as *mut _;
if first_responder == this_ptr {
let (): _ = msg_send![window, selectPreviousKeyView:this];
}
}
}
// Allows us to receive Cmd-. (the shortcut for closing a dialog)
// https://bugs.eclipse.org/bugs/show_bug.cgi?id=300620#c6
extern fn cancel_operation(this: &Object, _sel: Sel, _sender: id) {
trace!("Triggered `cancelOperation`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let scancode = 0x2f;
let virtual_keycode = scancode_to_keycode(scancode);
debug_assert_eq!(virtual_keycode, Some(VirtualKeyCode::Period));
let event: id = msg_send![NSApp(), currentEvent];
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Pressed,
scancode: scancode as _,
virtual_keycode,
modifiers: event_mods(event),
},
},
};
AppState::queue_event(window_event);
}
trace!("Completed `cancelOperation`");
}
fn mouse_click(this: &Object, event: id, button: MouseButton, button_state: ElementState) {
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::MouseInput {
device_id: DEVICE_ID,
state: button_state,
button,
modifiers: event_mods(event),
},
};
AppState::queue_event(window_event);
}
}
extern fn mouse_down(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Left, ElementState::Pressed);
}
extern fn mouse_up(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Left, ElementState::Released);
}
extern fn right_mouse_down(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Right, ElementState::Pressed);
}
extern fn right_mouse_up(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Right, ElementState::Released);
}
extern fn other_mouse_down(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Middle, ElementState::Pressed);
}
extern fn other_mouse_up(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Middle, ElementState::Released);
}
fn mouse_motion(this: &Object, event: id) {
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
// We have to do this to have access to the `NSView` trait...
let view: id = this as *const _ as *mut _;
let window_point = event.locationInWindow();
let view_point = view.convertPoint_fromView_(window_point, nil);
let view_rect = NSView::frame(view);
if view_point.x.is_sign_negative()
|| view_point.y.is_sign_negative()
|| view_point.x > view_rect.size.width
|| view_point.y > view_rect.size.height {
// Point is outside of the client area (view)
return;
}
let x = view_point.x as f64;
let y = view_rect.size.height as f64 - view_point.y as f64;
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::CursorMoved {
device_id: DEVICE_ID,
position: (x, y).into(),
modifiers: event_mods(event),
},
};
AppState::queue_event(window_event);
}
}
extern fn mouse_moved(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn mouse_dragged(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn right_mouse_dragged(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn other_mouse_dragged(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn mouse_entered(this: &Object, _sel: Sel, event: id) {
trace!("Triggered `mouseEntered`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let enter_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::CursorEntered { device_id: DEVICE_ID },
};
let move_event = {
let window_point = event.locationInWindow();
let view_point: NSPoint = msg_send![this,
convertPoint:window_point
fromView:nil // convert from window coordinates
];
let view_rect: NSRect = msg_send![this, frame];
let x = view_point.x as f64;
let y = (view_rect.size.height - view_point.y) as f64;
Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::CursorMoved {
device_id: DEVICE_ID,
position: (x, y).into(),
modifiers: event_mods(event),
}
}
};
AppState::queue_event(enter_event);
AppState::queue_event(move_event);
}
trace!("Completed `mouseEntered`");
}
extern fn mouse_exited(this: &Object, _sel: Sel, _event: id) {
trace!("Triggered `mouseExited`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::CursorLeft { device_id: DEVICE_ID },
};
AppState::queue_event(window_event);
}
trace!("Completed `mouseExited`");
}
extern fn scroll_wheel(this: &Object, _sel: Sel, event: id) {
trace!("Triggered `scrollWheel`");
unsafe {
let delta = {
let (x, y) = (event.scrollingDeltaX(), event.scrollingDeltaY());
if event.hasPreciseScrollingDeltas() == YES {
MouseScrollDelta::PixelDelta((x as f64, y as f64).into())
} else {
MouseScrollDelta::LineDelta(x as f32, y as f32)
}
};
let phase = match event.phase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
_ => TouchPhase::Moved,
};
let device_event = Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::MouseWheel { delta },
};
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::MouseWheel {
device_id: DEVICE_ID,
delta,
phase,
modifiers: event_mods(event),
},
};
AppState::queue_event(device_event);
AppState::queue_event(window_event);
}
trace!("Completed `scrollWheel`");
}
extern fn pressure_change_with_event(this: &Object, _sel: Sel, event: id) {
trace!("Triggered `pressureChangeWithEvent`");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let pressure = event.pressure();
let stage = event.stage();
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.ns_window)),
event: WindowEvent::TouchpadPressure {
device_id: DEVICE_ID,
pressure,
stage,
},
};
AppState::queue_event(window_event);
}
trace!("Completed `pressureChangeWithEvent`");
}
// Allows us to receive Ctrl-Tab and Ctrl-Esc.
// Note that this *doesn't* help with any missing Cmd inputs.
// https://github.com/chromium/chromium/blob/a86a8a6bcfa438fa3ac2eba6f02b3ad1f8e0756f/ui/views/cocoa/bridged_content_view.mm#L816
extern fn wants_key_down_for_event(_this: &Object, _sel: Sel, _event: id) -> BOOL {
YES
}