Corwin
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ae681019bb
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set palette location on sprite change
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2022-03-06 13:31:36 +00:00 |
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Corwin
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2a7b350f57
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objects now exist and work
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2022-03-06 13:31:36 +00:00 |
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Corwin
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a1b67e107f
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object controller implementations
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2022-03-06 13:31:36 +00:00 |
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Corwin
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836143e1f4
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copy the sprite and palette data
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2022-03-06 13:31:36 +00:00 |
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Corwin
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d764ff9900
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allocate palettes too
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2022-03-06 13:31:36 +00:00 |
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Corwin
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6a2c9d8826
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add some sprite allocation
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2022-03-06 13:31:36 +00:00 |
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Corwin
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93d994360e
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make alloc and dealloc public
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2022-03-06 13:31:36 +00:00 |
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Corwin
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1849571344
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sprite allocator
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2022-03-06 13:31:34 +00:00 |
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Corwin
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beb9abbb7e
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allocator methods pulled out of global alloc trait
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2022-03-06 13:30:47 +00:00 |
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Corwin
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475edadcb9
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extend to also supporting the end
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2022-03-06 13:30:47 +00:00 |
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Corwin
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3c6c7efc79
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allocator that can have a custom start point
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2022-03-06 13:30:47 +00:00 |
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Gwilym Kuiper
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39a8b5a64f
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Update lockfiles
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2022-03-05 20:52:26 +00:00 |
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Gwilym Kuiper
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803527be23
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Fix warning in release mode
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2022-03-05 19:52:57 +00:00 |
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Gwilym Kuiper
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ba1c2e3eaf
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Remove unused import
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2022-03-05 19:45:01 +00:00 |
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Gwilym Kuiper
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d97ceca647
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Remove unused function
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2022-03-05 19:44:21 +00:00 |
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Gwilym Kuiper
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09f6736497
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Extract dma_copy to its own module
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2022-03-05 19:43:48 +00:00 |
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Gwilym Kuiper
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068bc95fe7
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Fix warning with non-constant string
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2022-03-05 19:35:19 +00:00 |
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Gwilym Kuiper
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a3e5187457
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Use DMA to copy the entire internal map in one go
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2022-03-05 19:35:07 +00:00 |
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Gwilym Kuiper
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7b43debd3e
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WIP: Try removing the hashmap
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2022-03-05 19:25:55 +00:00 |
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Gwilym Kuiper
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aa7823232b
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Try using a vec of vecs rather than a hashmap
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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ceb17a0186
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Update hat chooses wizard and purple night
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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22c6e37c88
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Finally extract InfiniteScrolledMap
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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6b492c5956
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Extract more to new files
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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78fb706c9a
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Extract map to its own file
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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e88602b570
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Get my brackets correct
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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a35119fdbd
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Fix hat chooses the wizard
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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742231fbc5
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Try a different transparent tile then 0
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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ed2af0d57e
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Extract VRamManager to the tiled module
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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f1bc09d6cd
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Avoid crackle on load
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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d896adfad5
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Clear the backgrounds once they aren't used any more
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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de594ad362
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Make init take an impl Fn rather than a Box<dyn Fn()>
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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3a913f142a
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Remove pop while loading a level
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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b0b8ec55c4
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Remove unused TILE_BACKGROUND
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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63dd837518
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Tiny performance improvement with dma to copy the tile data
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2022-03-05 19:25:09 +00:00 |
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Gwilym Kuiper
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08aeb56f1e
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Update background and foreground independentently
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2022-03-05 19:25:06 +00:00 |
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Gwilym Kuiper
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3941117aa7
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Switch to rustc-hash
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2022-03-05 19:24:28 +00:00 |
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Gwilym Kuiper
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06901b3543
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Move post-work to pre-work
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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530b71e0df
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Copy slightly too much
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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a365c14917
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Small fixes
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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3a795fea8f
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Handle moving up to 10 tiles at once
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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610be70b92
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Correctly set the initial offset value in init()
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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a998ae31a4
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Correctly use the map width and not the display width
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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ebf21f4add
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Avoid pointless copies
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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66a61e33e6
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More correctly special case tile 0
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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666867e933
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Track the generation along with the tile data
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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10c97f48d8
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Introduce the MapLoan to infinite scrolled map
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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2c8fce40d3
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Store the used backgrounds in a bit array
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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cd05fee360
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Use a concrete type for the TileReference
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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5793d6b6ab
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Introduce methods for increasing and decreasing the reference
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2022-03-05 19:23:53 +00:00 |
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Gwilym Kuiper
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2a04ebd884
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Rename TileReference to VRamState
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2022-03-05 19:23:53 +00:00 |
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