GBA bot
78a7c8d1c0
Update lockfiles
2023-07-01 14:21:55 +00:00
GBA bot
28683e701f
Update lockfiles
2023-06-30 22:03:31 +01:00
Gwilym Inzani
da5aed83e3
Use bilge rather than modular-bitfield ( #430 )
...
Thought I'd give bilge a go rather than modular bitfield after reading
this blog post:
https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
- [ ] Changelog updated / no changelog update needed
2023-05-30 20:41:46 +01:00
Corwin
6b7088773e
remove codegen units
2023-05-23 20:12:42 +01:00
Corwin
d638134d37
remove codegen-units
...
these were added as a workaround for rust bugs
2023-05-23 20:10:24 +01:00
Gwilym Inzani
78bad29f88
Add codegen-units=1 to prevent miscompiles
2023-05-21 16:37:35 +01:00
Gwilym Inzani
5ab0176ddb
Entirely remove the need for binutils
2023-05-21 16:37:34 +01:00
Gwilym Inzani
644e94f8ed
Use bilge rather than modular-bitfield
2023-05-17 15:01:22 +01:00
Corwin
400abe5b31
Release v0.15.0
2023-04-25 21:51:29 +01:00
Corwin
68e981f3c8
Objects, again, again ( #402 )
...
* A redesign of objects giving the option of a more managed and an
unmanaged system.
* Managed system features
* Z ordering (should be efficient, based on a doubly linked list).
* More than 128 objects if some are disabled (not currently efficient).
* Unmanaged
* Same sprite system as before.
* You control how objects get put in to OAM with the unmanaged OAM.
TODO before this is mergable:
* [x] Docs pass, aim for everything to have docs as before.
* [x] Tests, some of these needs some run time testing.
* [x] Affine matrices, I'm not leaving this to die this time.
* [x] Some API redo, so the names make sense / are similar to before.
Future work:
* The Sprite loader should keep most recently used sprites around and
upon allocation of a new sprite try unloading the least recently used
sprite. (Performance wise this would be a disaster as it would be doing
dealloc and alloc in vblank, so really we want to "learn" how much
buffer we should maintain and try to get that during GC).
- [x] Changelog updated
2023-04-25 21:14:49 +01:00
Gwilym Inzani
9835f81b5f
Maybe make the build faster by using the same settings for all crates
2023-04-25 20:22:44 +01:00
Corwin
3ec9bd2610
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-23 20:44:46 +01:00
Corwin
14c7028aa0
reverse change of name
2023-04-23 18:55:23 +01:00
Gwilym Inzani
7029b66c62
Update lockfiles
2023-04-23 18:00:31 +01:00
Corwin
e26a9c2c24
Merge remote-tracking branch 'upstream/master' into new-objects
2023-04-22 00:46:41 +01:00
Gwilym Inzani
45343efe52
Update lockfiles
2023-04-13 22:33:59 +01:00
Gwilym Inzani
875a0fbb65
Remove unneeded stuff from image-converter
2023-04-13 22:14:44 +01:00
Corwin
fc5ce97db4
Release v0.14.0
2023-04-11 21:28:22 +01:00
Corwin
c84e81299b
improve the migration
2023-04-06 21:45:32 +01:00
Corwin
cdc2eed01d
unsafe arena added (may remove later)
2023-04-06 21:45:30 +01:00
Corwin
e7caff3776
use new names in games
2023-04-06 21:45:03 +01:00
Corwin
660adbe961
fix games
2023-04-06 21:45:00 +01:00
Corwin
af168f709b
update lock files
2023-04-06 17:17:12 +01:00
Gwilym Inzani
9d621f9b6a
Add shstrtab section for lld
2023-04-02 20:39:38 +01:00
Corwin
bf79fc89fb
Update Rust crate bitflags to v2 ( #395 )
2023-03-23 23:11:42 +00:00
Gwilym Inzani
aea8547f97
Ensure cargo fmt is run accross everything ( #399 )
...
I have fmt'd all the things!
- [x] Changelog updated / no changelog update needed
2023-03-23 23:11:19 +00:00
GBA bot
09ec6c25b0
Update lockfiles
2023-03-23 22:30:47 +00:00
Gwilym Inzani
8a3660733d
Add rustfmt as a component to rust-toolchain
2023-03-23 22:17:02 +00:00
GBA bot
e864eb6c03
Update lockfiles
2023-03-23 22:04:22 +00:00
Gwilym Inzani
4c6fbac41f
Fix remaining issues with the new API usage
2023-02-25 18:10:54 +00:00
Gwilym Inzani
54311727ec
Fix build errors
2023-02-24 08:55:02 +00:00
Gwilym Kuiper
b90a5829b8
Fix the games
2023-02-23 21:18:29 +00:00
Gwilym Kuiper
97dec32fa2
Fix all the clippy lints
2023-02-07 20:32:43 +00:00
Gwilym Kuiper
33dafd29c2
Update everything to 2021
2023-02-07 20:32:35 +00:00
GBA bot
a76d44aeea
Update lockfiles
2023-01-23 21:07:03 +00:00
Gwilym Kuiper
b76e7b9bf0
Release v0.13.0
2023-01-19 20:21:09 +00:00
Gwilym Kuiper
5b813c10d1
Derive default as now required by clippy
2023-01-15 20:49:30 +00:00
Gwilym Kuiper
1cd4cc6a9e
Merge remote-tracking branch 'origin/master' into remove-option-to-manage-your-own-interrupts-in-the-mixer
2023-01-12 22:30:32 +00:00
GBA bot
1ee8434525
Update lockfiles
2023-01-03 05:38:41 +00:00
GBA bot
7a7f18844e
Update lockfiles
2022-12-23 21:33:57 +00:00
Gwilym Kuiper
0f5ce17f75
Fix the examples and the games
2022-12-09 23:00:28 +00:00
Corwin
d65ca26bd8
Combo game rom ( #355 )
...
Adds a rom that is all the examples compiled together!
- [ ] Changelog updated / no changelog update needed
2022-12-09 20:51:07 +00:00
Gwilym Kuiper
3e8090e153
Fix clippy lint for inline format args
2022-12-09 20:36:09 +00:00
Corwin
d2daf695a6
add combo rom
2022-12-01 17:16:53 +00:00
GBA bot
789a88e242
Update lockfiles
2022-11-17 05:20:16 +00:00
GBA bot
cce32c9ca1
Update lockfiles
2022-10-31 18:50:34 +00:00
Corwin
70f22b9255
Release v0.12.2
2022-10-22 12:59:20 +01:00
GBA bot
06d1593600
Update lockfiles
2022-10-21 19:51:52 +00:00
Corwin
78f9fd2026
Release v0.12.1
2022-10-12 19:00:12 +01:00
Gwilym Kuiper
fc45af262b
Release v0.12.0
2022-10-11 23:34:13 +01:00
Gwilym Kuiper
ea6086e998
Hide objects at the end of hat chooses the wizard
2022-10-11 22:54:35 +01:00
Gwilym Kuiper
982cb42b38
Fix now unused import
2022-10-11 22:36:14 +01:00
Gwilym Kuiper
f5f73e89f5
Merge branch 'master' into affine
2022-10-08 23:03:42 +01:00
Gwilym Kuiper
1e759dbeca
Move the palettes to a single constant rather than being repeated
2022-10-08 23:02:54 +01:00
Gwilym Kuiper
cc66b65847
Update the docs
2022-10-08 21:39:48 +01:00
Gwilym Kuiper
e63e830a9c
Merge remote-tracking branch 'origin/master' into affine
2022-10-08 17:05:00 +01:00
Gwilym Kuiper
c5f6e10889
Update all toml files to the new transparent requirement
2022-10-08 16:59:40 +01:00
GBA bot
b24b4faeae
Update lockfiles
2022-10-01 18:46:59 +00:00
Gwilym Kuiper
12ed911f16
Fix build errors
2022-10-01 16:52:23 +01:00
GBA bot
81d02db5fc
Update lockfiles
2022-09-28 20:16:01 +00:00
Gwilym Kuiper
84c87a8088
Merge remote-tracking branch 'origin/master' into affine
2022-09-22 20:13:23 +01:00
Gwilym Kuiper
68fb9c7e02
Remove reference to the testing feature
2022-09-15 22:39:44 +01:00
GBA bot
bcac002a7a
Update lockfiles
2022-09-15 20:33:28 +00:00
GBA bot
490e3492fa
Update lockfiles
2022-08-16 19:07:17 +00:00
GBA bot
2cbbab3305
Update lockfiles
2022-08-12 14:49:01 +00:00
lifning
ee576597c2
Add rudimentary affine background layer support.
2022-08-11 23:49:51 +01:00
Corwin
2e97fb2b24
Release v0.11.1
2022-08-02 23:52:43 +01:00
Corwin
43b256a9f3
Release v0.11.0
2022-08-02 23:45:44 +01:00
Corwin
8a9ce6fd8b
modify all other configs to be able to compile with arm
2022-08-01 17:36:41 +01:00
Corwin
a7e038aa18
Release v0.10.0
2022-07-31 17:08:48 +01:00
Corwin
cd000ca767
use the end of all assigned iwram data
2022-07-30 17:21:46 +01:00
Gwilym Kuiper
0f9d83887f
This should now always be included
2022-07-25 22:52:05 +01:00
Gwilym Kuiper
2e505f9684
Remove the need for a special test implementation
2022-07-25 22:49:17 +01:00
Gwilym Kuiper
553a625c91
Mkae it possible to run tests in target crates (and add a basic tests in hat-wizard)
2022-07-25 22:49:17 +01:00
GBA bot
ecdf1d4471
Update lockfiles
2022-07-13 06:00:40 +00:00
GBA bot
9e42a53eaa
Update lockfiles
2022-06-26 16:32:08 +00:00
Corwin
ccec26706e
cause vram gc to run before enabling mixer
...
this avoids the harsh sounds at the start of the game
2022-06-21 02:08:24 +01:00
Corwin
dc722d5199
flip wizard sprite to match direction regardless of hat state
2022-06-21 02:07:38 +01:00
Gwilym Kuiper
fb8bcbfc0d
Update all the other linker scripts
2022-06-17 00:43:51 +01:00
Gwilym Kuiper
28513335fb
Update all the gba.ld files
2022-06-16 23:33:09 +01:00
Corwin
05adfabca8
get it working
2022-06-16 23:22:27 +01:00
Corwin
3a66aacc0c
modify linker scripts
2022-06-16 22:59:17 +01:00
Gwilym Kuiper
0a9a3fdf1d
Remove timer field to mixer
2022-06-11 12:57:59 +01:00
GBA bot
8df97c8ce8
Update lockfiles
2022-06-05 20:17:42 +00:00
GBA bot
b8ef39220d
Update lockfiles
2022-05-31 10:15:10 +00:00
Gwilym Kuiper
e81503e0bc
Make hat-chooses-wizard sprites transparent
2022-05-22 19:29:49 +01:00
Gwilym Kuiper
1a73ecf870
Remove 'c
2022-05-12 20:38:34 +01:00
Gwilym Kuiper
2853d34b30
Correctly render different sized backgrounds and make HTTW have
...
pointlessly different sized backgrounds to test it properly
2022-05-03 23:42:11 +01:00
Gwilym Kuiper
be650779e6
Correctly allocate screenblocks
2022-05-03 23:23:25 +01:00
Gwilym Kuiper
39b37e7506
Fix example games
2022-05-03 22:51:01 +01:00
Gwilym Kuiper
b49eff2460
Merge pull request #221 from gwilymk/only-fail-ci-builds-on-warning
...
Only fail ci builds on warning
2022-04-24 17:36:46 +01:00
GBA bot
e168638a3b
Update lockfiles
2022-04-24 16:12:05 +00:00
Gwilym Kuiper
61ed2b905d
Allow warnings when developing, but still fail CI
2022-04-24 17:07:43 +01:00
Gwilym Kuiper
d51f61a6fb
Merge pull request #219 from gwilymk/stop-freeing-still-in-use-tiles
...
Stop freeing still in use tiles
2022-04-23 23:34:00 +01:00
GBA bot
71788e1f0a
Update lockfiles
2022-04-23 22:14:08 +00:00
Gwilym Kuiper
178db91072
Add gc step for tiles
2022-04-23 23:03:02 +01:00
GBA bot
d394c43d4f
Update lockfiles
2022-04-11 11:55:44 +00:00
Corwin
f7ef25f3f0
Merge pull request #209 from corwinkuiper/z-ordered-sprites
...
Z ordered sprites
2022-04-07 22:46:26 +01:00
Gwilym Kuiper
e3e29ab21b
Update lockfiles with new font rendering stuff
2022-04-05 23:43:58 +01:00
Corwin
a4979ac847
better handling of sprites
2022-04-04 20:29:00 +01:00