Commit graph

2349 commits

Author SHA1 Message Date
Gwilym Inzani 86db9d15bf Don't assume agb-tracker-interop dependency 2023-07-18 21:37:01 +01:00
Gwilym Inzani a8d751a0ef Panning effect 2023-07-18 21:37:01 +01:00
Gwilym Inzani 989d376056 Amega frequencies and effects 2023-07-18 21:37:01 +01:00
Gwilym Inzani cf1f3965d8 Improvements 2023-07-18 21:37:01 +01:00
Gwilym Inzani 436b49c80d Get closer to some reasonable sounding 2023-07-18 21:37:01 +01:00
Gwilym Inzani 308cb3a19c Really basic playing 2023-07-18 21:37:01 +01:00
Gwilym Inzani a77b536e69 Really basic export 2023-07-18 21:37:01 +01:00
Gwilym Inzani f3e3c243a4 Use the recommended layout for proc macros 2023-07-18 21:37:01 +01:00
Gwilym Inzani af0cf7170e Move everything to a tracker directory 2023-07-18 21:37:01 +01:00
Gwilym Inzani aefa842624 Add a std feature instead 2023-07-18 21:37:01 +01:00
Gwilym Inzani d903aa164b Need an interop crate too 2023-07-18 21:37:01 +01:00
Gwilym Inzani 7e4a2f2e20 Create skeleton projects 2023-07-18 21:37:01 +01:00
Corwin a7f9fdf011
Release v0.16.0 2023-07-18 18:55:12 +01:00
Corwin b12692511e
Allow new clippy lint (#458)
New clippy lint introduced that would break safety if followed.

- [x] no changelog update needed
2023-07-18 18:44:03 +01:00
Corwin 1db3a61ee3
allow new clippy lint 2023-07-18 18:34:56 +01:00
Corwin f9a9de5823
Fix issue with 16x16 sprites with more than 15 colours (#456)
Should fix https://github.com/agbrs/agb/issues/455

- [x] Changelog updated / no changelog update needed
2023-07-14 01:08:37 +01:00
Gwilym Inzani ebf1f82026 Add changelog entry for > 15 colours bug 2023-07-12 11:54:56 +01:00
Gwilym Inzani 868e7d4339 VSCode wants the changelog formatted like this now 2023-07-12 11:54:43 +01:00
Gwilym Inzani 682a63b055 Fix issue with 16x16 sprites with more than 15 colours 2023-07-12 11:52:59 +01:00
Corwin 1eb0505e50
Object based font rendering (#450)
* Pulled out of something else I was working on.

- [x] Changelog updated / no changelog update needed
2023-07-04 23:02:11 +01:00
Corwin 636e31aa91
uncomment out code 2023-07-04 22:35:12 +01:00
Corwin 551fbfab4a
update changelog 2023-07-04 22:29:28 +01:00
Corwin 3687f9b1a5
Merge remote-tracking branch 'upstream/master' into font-renderer 2023-07-04 22:27:06 +01:00
Gwilym Inzani a8544a9b41
Fix clippy lints from 04/07/2023 (#454)
Fixes the latest batch of build failures

- [x] no changelog update needed
2023-07-04 21:35:36 +01:00
Corwin 0cd469866c
font get optimisation 2023-07-04 21:35:00 +01:00
Corwin 991bb644f9
timers around area of interest 2023-07-04 21:34:51 +01:00
Gwilym Inzani 284e30078f Fix clippy lint in purple night 2023-07-04 21:24:44 +01:00
Gwilym Inzani 14c6542e7b Clippy fix didn't delete a space 2023-07-04 20:37:26 +01:00
Gwilym Inzani 6fb7b74b35 Fix clippy lints from 04/07/2023 2023-07-04 20:10:01 +01:00
Corwin c5a7e9a25b
Merge remote-tracking branch 'upstream/master' into font-renderer 2023-07-02 14:59:07 +01:00
Corwin 318ee03c12
fix doclinks 2023-07-02 14:57:01 +01:00
Corwin b82ed16cc2
update test image 2023-07-02 14:55:30 +01:00
Corwin 5c0f855e1b
use newer rustfmt 2023-07-02 14:32:09 +01:00
Corwin 698396f6ad
Update Rust crate asefile to 0.3.6 (#452) 2023-07-02 13:10:01 +01:00
Corwin fa7a71e0d3
add docs and export 2023-07-02 13:08:54 +01:00
Corwin 66a212f29a
remove unused 2023-07-02 13:08:44 +01:00
Corwin 9388098318
JUSTIFY 2023-07-02 00:38:52 +01:00
Corwin 9edbca582e
magic colour changing 2023-07-02 00:24:54 +01:00
Corwin 5f12040752
the proper nice okay working text rendering 2023-07-01 23:36:58 +01:00
Corwin ec3003c81d
garbage renderer 2023-07-01 19:12:39 +01:00
GBA bot 78a7c8d1c0 Update lockfiles 2023-07-01 14:21:55 +00:00
renovate[bot] b758ff1fe5
Update Rust crate asefile to 0.3.6 2023-07-01 14:21:18 +00:00
Gwilym Inzani 4fc4eab83b Give amplitude the same build settings as the other games
Makes the build faster
2023-06-30 22:09:06 +01:00
GBA bot 28683e701f Update lockfiles 2023-06-30 22:03:31 +01:00
Corwin 93024f6bab
remove some unused bits 2023-06-29 20:04:27 +01:00
Corwin cf400029f5
caching layout 2023-06-29 00:10:21 +01:00
Corwin f947d82049
text rendering that supports different alignments 2023-06-28 20:29:09 +01:00
Gwilym Inzani 92e31aef35
Save useless zeroing of buffer (#451)
I realised we don't need to zero the buffer or read the current buffer
value for the first sound that we're writing per frame. Gets us from
17728 cycles per frame for 32768Hz down to 15291 cycles per frame.

From tests (and theory), this reduces the number of cycles per frame by
2,000 for 32768Hz.

- [x] No changelog update needed - already mentioned mixer improvements
there
2023-06-27 23:52:05 +01:00
Gwilym Inzani 13f5fe01d7 Actually use the new first methods 2023-06-27 22:34:45 +01:00
Corwin d5d3d1a658
strip to bare renderer 2023-06-27 22:00:34 +01:00