Commit graph

1287 commits

Author SHA1 Message Date
Corwin 6cc29ebec0 animation direction test 2022-03-06 13:31:56 +00:00
Corwin 84e6af5d2f load aseprite files directly with asefile 2022-03-06 13:31:56 +00:00
Corwin e67f1ff45f output to the correct location 2022-03-06 13:31:56 +00:00
Corwin 02e6194073 make fields private 2022-03-06 13:31:56 +00:00
Corwin 6bafa3ebab use public api 2022-03-06 13:31:56 +00:00
Corwin ecf31fa833 load multiple 2022-03-06 13:31:56 +00:00
Corwin 6e5cee1e3f support loading multiple 2022-03-06 13:31:56 +00:00
Corwin b3db55330a sprites example 2022-03-06 13:31:56 +00:00
Corwin 25da2a2711 expose the inner proc macro in a macro rules 2022-03-06 13:31:56 +00:00
Corwin efe67423c1 use the types 2022-03-06 13:31:56 +00:00
Corwin 73a8d86f6b sprite import proc macro mess 2022-03-06 13:31:56 +00:00
Corwin 16ff9b8ec1 types for nice sprite import and usage 2022-03-06 13:31:54 +00:00
Corwin 80e53d4716 volatile writes 2022-03-06 13:31:36 +00:00
Corwin c1901819af unblank screen on object init 2022-03-06 13:31:36 +00:00
Corwin 45823273ac satisfy linter 2022-03-06 13:31:36 +00:00
Corwin da9a15402e use more efficient hash function 2022-03-06 13:31:36 +00:00
Corwin 9095daebd8 satisfy linter 2022-03-06 13:31:36 +00:00
Corwin 3cc30a2bcd satisfy linter 2022-03-06 13:31:36 +00:00
Corwin e462d35feb lock file update 2022-03-06 13:31:36 +00:00
Corwin 9714b8a3ca types required for aseprite import 2022-03-06 13:31:36 +00:00
Corwin 8792146ddb use correct copys 2022-03-06 13:31:36 +00:00
Corwin ae681019bb set palette location on sprite change 2022-03-06 13:31:36 +00:00
Corwin 2a7b350f57 objects now exist and work 2022-03-06 13:31:36 +00:00
Corwin a1b67e107f object controller implementations 2022-03-06 13:31:36 +00:00
Corwin 836143e1f4 copy the sprite and palette data 2022-03-06 13:31:36 +00:00
Corwin d764ff9900 allocate palettes too 2022-03-06 13:31:36 +00:00
Corwin 6a2c9d8826 add some sprite allocation 2022-03-06 13:31:36 +00:00
Corwin 93d994360e make alloc and dealloc public 2022-03-06 13:31:36 +00:00
Corwin 1849571344 sprite allocator 2022-03-06 13:31:34 +00:00
Corwin beb9abbb7e allocator methods pulled out of global alloc trait 2022-03-06 13:30:47 +00:00
Corwin 475edadcb9 extend to also supporting the end 2022-03-06 13:30:47 +00:00
Corwin 3c6c7efc79 allocator that can have a custom start point 2022-03-06 13:30:47 +00:00
Gwilym Kuiper 5761093f19
Merge pull request #178 from gwilymk/remove-rand-dependency
Remove rand dependency
2022-03-05 21:08:53 +00:00
Gwilym Kuiper db9f7b5c22
Merge pull request #179 from gwilymk/build-book-on-every-build
Build book on every build
2022-03-05 21:08:46 +00:00
Gwilym Kuiper cb0bcf7c67 Add build-book to just ci 2022-03-05 20:58:25 +00:00
Gwilym Kuiper 97d043d505 Use a setup-mdbook action 2022-03-05 20:58:15 +00:00
Gwilym Kuiper 39a8b5a64f Update lockfiles 2022-03-05 20:52:26 +00:00
Gwilym Kuiper a82289008b Remove rand dependency 2022-03-05 20:52:20 +00:00
Gwilym Kuiper 54d370a8b6 Remove rand usage in agb-macros 2022-03-05 20:51:58 +00:00
Gwilym Kuiper 803527be23 Fix warning in release mode 2022-03-05 19:52:57 +00:00
Gwilym Kuiper ba1c2e3eaf Remove unused import 2022-03-05 19:45:01 +00:00
Gwilym Kuiper d97ceca647 Remove unused function 2022-03-05 19:44:21 +00:00
Gwilym Kuiper 09f6736497 Extract dma_copy to its own module 2022-03-05 19:43:48 +00:00
Gwilym Kuiper 068bc95fe7 Fix warning with non-constant string 2022-03-05 19:35:19 +00:00
Gwilym Kuiper a3e5187457 Use DMA to copy the entire internal map in one go 2022-03-05 19:35:07 +00:00
Gwilym Kuiper ed3b075b92 Fix issue if you are damaged while doing a jump attack 2022-03-05 19:34:47 +00:00
Gwilym Kuiper 7b43debd3e WIP: Try removing the hashmap 2022-03-05 19:25:55 +00:00
Gwilym Kuiper aa7823232b Try using a vec of vecs rather than a hashmap 2022-03-05 19:25:09 +00:00
Gwilym Kuiper ceb17a0186 Update hat chooses wizard and purple night 2022-03-05 19:25:09 +00:00
Gwilym Kuiper 22c6e37c88 Finally extract InfiniteScrolledMap 2022-03-05 19:25:09 +00:00