mirror of
https://github.com/italicsjenga/agb.git
synced 2024-12-24 08:41:34 +11:00
980 B
980 B
Learn agb part I - pong
In this section, we'll make a simple pong style game for the Game Boy Advance using agb
.
You will learn:
- How to use tiled graphics modes.
- How to import graphics using
agb
. - What Game Boy Advance sprites are and how to put them on the screen.
- How to detect button input and react to it.
- How to add a static background.
- How to make a dynamic background for a score display.
- How to add music to your game.
- How to add sound effects to your game.
With this knowledge, you'll be well equipped to start making your own games!
Getting started
To start, create a new repository based on the agb template.
We'll call this pong
.
Then replace the name
field in Cargo.toml
with pong
, to end up with something similar to:
[package]
name = "pong"
version = "0.1.0"
authors = ["Your name here"]
edition = "2021"
# ...
You are now ready to get started learning about how agb
works.