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34 lines
980 B
Markdown
34 lines
980 B
Markdown
# Learn agb part I - pong
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In this section, we'll make a simple pong style game for the Game Boy Advance using `agb`.
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You will learn:
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* How to use tiled graphics modes.
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* How to import graphics using `agb`.
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* What Game Boy Advance sprites are and how to put them on the screen.
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* How to detect button input and react to it.
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* How to add a static background.
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* How to make a dynamic background for a score display.
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* How to add music to your game.
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* How to add sound effects to your game.
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With this knowledge, you'll be well equipped to start making your own games!
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## Getting started
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To start, create a new repository based on the [agb template](https://github.com/agbrs/template).
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We'll call this `pong`.
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Then replace the `name` field in `Cargo.toml` with `pong`, to end up with something similar to:
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```toml
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[package]
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name = "pong"
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version = "0.1.0"
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authors = ["Your name here"]
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edition = "2021"
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# ...
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```
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You are now ready to get started learning about how `agb` works. |