6.8 KiB
Ash
A very lightweight wrapper around Vulkan
Overview
- A true Vulkan API without compromises
- Convenience features that don't limit the functionality
- Function pointer loading
- No validation, everything is unsafe
- Generated from
vk.xml
Features
Explicit returns with Result
// function signature
pub fn create_instance(&self,
create_info: &vk::InstanceCreateInfo,
allocation_callbacks: Option<&vk::AllocationCallbacks>)
-> Result<Instance, InstanceError> { .. }
let instance = entry.create_instance(&create_info, None)
.expect("Instance creation error");
Returns a Vec<T>
(when possible) for functions that output multiple values.
pub fn get_swapchain_images_khr(&self,
swapchain: vk::SwapchainKHR)
-> VkResult<Vec<vk::Image>>;
let present_images = swapchain_loader.get_swapchain_images_khr(swapchain).unwrap();
Slices in functions
pub fn cmd_pipeline_barrier(&self,
command_buffer: vk::CommandBuffer,
src_stage_mask: vk::PipelineStageFlags,
dst_stage_mask: vk::PipelineStageFlags,
dependency_flags: vk::DependencyFlags,
memory_barriers: &[vk::MemoryBarrier],
buffer_memory_barriers: &[vk::BufferMemoryBarrier],
image_memory_barriers: &[vk::ImageMemoryBarrier]);
Default implementation for all types
// No need to manually set the structure type
let desc_alloc_info = vk::DescriptorSetAllocateInfo {
descriptor_pool: self.pool,
descriptor_set_count: self.layouts.len() as u32,
p_set_layouts: self.layouts.as_ptr(),
..Default::default()
};
Builder pattern
let pipeline_vertex_input_state_create_info = vk::PipelineVertexInputStateCreateInfo::builder()
.vertex_binding_descriptions(&Vertex::binding_descriptions())
.vertex_attribute_descriptions(&Vertex::attribute_descriptions()).build();
Note: No validation is done, the lifetimes only have to live as long as the builder object. It is the responsibility of the user to make sure that the pointers are valid.
Flags and constants as associated constants
dst_access_mask: vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
pipeline_bind_point: vk::PipelineBindPoint::GRAPHICS,
Debug/Display for Flags
let flag = vk::AccessFlags::COLOR_ATTACHMENT_READ
| vk::AccessFlags::COLOR_ATTACHMENT_WRITE;
println!("Debug: {:?}", flag);
println!("Display: {}", flag);
// Prints:
// Debug: AccessFlags(110000000)
// Display: COLOR_ATTACHMENT_READ | COLOR_ATTACHMENT_WRITE
Interop
PipelineBindPoint::from_raw(bindpoint);
Function pointer loading
Ash also takes care of loading the function pointers. Function pointers are split into 3 categories, Entry, Instance and Device. The reason for not loading it into a global is that in Vulkan you can have multiple devices and each device will load its own function pointers to achieve better performance. Click here for more information.
Extension loading
Additionally, every Vulkan extension has to be loaded explicitly. You can find all extensions under ash::extensions.
use ash::extensions::Swapchain;
let swapchain_loader = Swapchain::new(&instance, &device);
let swapchain = swapchain_loader.create_swapchain_khr(&swapchain_create_info).unwrap();
Support for extension names
use ash::extensions::{Swapchain, XlibSurface, Surface, DebugReport};
#[cfg(all(unix, not(target_os = "android")))]
fn extension_names() -> Vec<*const i8> {
vec![
Surface::name().as_ptr(),
XlibSurface::name().as_ptr(),
DebugReport::name().as_ptr()
]
}
Implicit handles
Handles from Instance or Device are passed implicitly.
pub fn create_command_pool(&self,
create_info: &vk::CommandPoolCreateInfo)
-> VkResult<vk::CommandPool>;
let pool = device.create_command_pool(&pool_create_info).unwrap();
Example
You can find the examples here.
All examples currently require: the LunarG Validation layers and a Vulkan library that is visible in your PATH
. An easy way to get started is to use the LunarG Vulkan SDK
Windows
Make sure that you have a Vulkan ready driver and install the LunarG Vulkan SDK.
Linux
Make sure that you have a Vulkan ready driver and install the LunarG Vulkan SDK. You also have to add the library and layers to your path. Have a look at my post if you are unsure how to do that.
Triangle
Displays a triangle with vertex colors.
cd examples
cargo run --bin triangle
Texture
Displays a texture on a quad.
cd examples
cargo run --bin texture