Since this isn't emitted anywhere, this can only lead to confusion for
library consumers. They'd need to implement their own click detection
with the button up and button down events.
The things remaining are all of the cursor things in the X11
implementation (there's _a lot_ of it, so there's probably a reason why
it's all still there but unused), and the super unsound immutable
reference to mutable reference cast in the macOS implementation that
Clippy automatically errors out on.
The main change is that all of these types are simplified, there are
more different OS-specific window handle types, and they are no longer
gated behind the respective targets which makes the library a bit easier
to use for applications.
* add ability to close window from user code, add HostWindowHandle
* fix manual close method for Mac, rename HostWindowHandle to ChildWindowHandle
* fix rustfmt.toml and run cargo format
* fix merge conflict mistake
* fix more merge conflict mistakes
* implement requested changes (with a non-broken commit this time)
* implement requested changes
* slight reordering of impls
* drain autorelease pools in Window::open_* methods
* fixes to NSView lifetime logic:
- in open_parented and open_blocking, release NSView after adding
it as a subview of the parent
- in open_blocking, don't call autorelease on NSWindow. previously
it was a no-op, but now that we are actually draining our
autorelease pools, it ends up prematurely releasing the window.
* fixes to NSView cleanup logic:
- Move retainCount check to before calling [super release].
If [super release] happens first, then in the final call to
release, [super release] deallocates the object and the call to
retainCount results in a segfault.
- Move objc_disposeClassPair to dealloc. Previously we were
calling it when retainCount == 1, but that's exactly when
dealloc is called, so this is cleaner. Also, we need to call
objc_disposeClassPair after [super dealloc].
NOTE: The circular-reference-breaking logic in release is
definitely broken. It's easy to thwart it by e.g. creating a
wgpu surface at some point after build() or dropping one at some
point before drop(). Need to come up with a better solution.
* using viewDidChangeBackingProperties callback to detect scale factor changes and propagate via WindowEvent::Resized
* null check on ns_window
* changed match with if
* Add mutable event status argument to WindowHandler::on_event
* macOS: simplify method declaration for simple mouse event handlers
* macOS: add macro for adding simple keyboard class methods
* macOS: reorder code in mouse_moved
* Take EventStatus as return value in WindowHandler::on_event
* Add doc comments for EventStatus
* Improve EventStatus documentation
* x11: ignore return value of on_event for now
* EventStatus: improve docs
* Improve EventsStatus docs
* Improve EventStatus docs further
* macOS: ignore EventStatus::Ignored for mouse events
* macOS: minor formatting improvement
* improve EventStatus docs again
* macOS: fix property_no fn
* Use CFRunLoopTimer instead if NSTimer
This means the timer doesn't keep a reference to the view,
which should make it easer to check retain_count in release.
* macOS: take pointer instead of Arc in WindowState::setup_timer
* Save retain count increase from build fn, use in release fn
* macOS: in window setup, run build fn before doing parenting
* macOS: clean up parenting
* macOS: wrap WindowState in Box instead of Arc to improve clarity
* macOS: use better names for ivar consts, move them to view.rs
* Remove no longer used crate static_assertions
* macOS: in view release fn, delete class when retain_count == 1
* macOS: set window state ivar to null after dropping
* macOS: store retain count after build in WindowState
* macOS: rename BASEVIEW_WINDOW_STATE_IVAR to BASEVIEW_STATE_IVAR
Fixed a bug where an 'already borrowed' arror would occur when pressing keyboard keys in quick succession. Moving the borrow and borrow_mut of the window state inside the button down/up event seems to fix this.