gb-emu/gb-vst/src/lib.rs

197 lines
5.8 KiB
Rust
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use async_ringbuf::AsyncHeapConsumer;
use futures::executor;
use gb_emu_lib::{
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connect::{AudioOutput, CpuSaveState, DownsampleType, EmulatorMessage, JoypadButtons, RomFile},
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EmulatorCore,
};
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use nih_plug::prelude::*;
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use std::sync::{
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mpsc::{channel, Receiver, Sender},
Arc, Mutex,
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};
use ui::{Emulator, EmulatorRenderer};
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mod ui;
#[derive(Params, Default)]
struct EmuParams {}
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struct EmuVars {
rx: AsyncHeapConsumer<[f32; 2]>,
sender: Sender<EmulatorMessage>,
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emulator_core: EmulatorCore<[u8; 4]>,
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}
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#[derive(Default)]
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pub struct GameboyEmu {
vars: Option<EmuVars>,
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frame_receiver: Arc<FrameReceiver>,
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key_handler: Arc<JoypadSender>,
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last_save_state: Option<CpuSaveState<[u8; 4]>>,
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}
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type FrameReceiver = Mutex<Option<Receiver<Vec<[u8; 4]>>>>;
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type JoypadSender = Mutex<Option<Sender<(JoypadButtons, bool)>>>;
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const FRAMES_TO_BUFFER: usize = 1;
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const INCLUDE_BOOTROM: bool = false;
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const DOWNSAMPLE_TYPE: DownsampleType = DownsampleType::ZeroOrderHold;
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const ROM: &[u8; 65536] = include_bytes!("../../test-roms/mGB1_3_0.gb");
const BOOTROM: &[u8; 256] = include_bytes!("../../bootrom/dmg_boot.bin");
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impl Plugin for GameboyEmu {
const NAME: &'static str = "Gameboy";
const VENDOR: &'static str = "Alex Janka";
const URL: &'static str = "alexjanka.com";
const EMAIL: &'static str = "alex@alexjanka.com";
const VERSION: &'static str = "0.1";
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const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
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main_input_channels: None,
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main_output_channels: NonZeroU32::new(2),
aux_input_ports: &[],
aux_output_ports: &[],
// Individual ports and the layout as a whole can be named here. By default these names
// are generated as needed. This layout will be called 'Stereo', while the other one is
// given the name 'Mono' based no the number of input and output channels.
names: PortNames::const_default(),
}];
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const MIDI_INPUT: MidiConfig = MidiConfig::MidiCCs;
const SAMPLE_ACCURATE_AUTOMATION: bool = true;
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type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
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Arc::new(EmuParams::default())
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}
fn process(
&mut self,
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buffer: &mut Buffer,
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_: &mut AuxiliaryBuffers,
_: &mut impl ProcessContext<Self>,
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) -> ProcessStatus {
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if let Some(ref mut vars) = self.vars {
if buffer.channels() != 2 {
panic!()
}
for sample in buffer.iter_samples() {
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if vars.rx.is_empty() {
vars.emulator_core.run_until_buffer_full();
}
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if let Some(a) = executor::block_on(vars.rx.pop()) {
for (source, dest) in a.iter().zip(sample) {
*dest = *source;
}
}
}
vars.emulator_core.run_until_buffer_full();
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}
ProcessStatus::KeepAlive
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}
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fn editor(&self, _: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
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Some(Box::new(Emulator::new(
self.frame_receiver.clone(),
self.key_handler.clone(),
)))
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}
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fn initialize(
&mut self,
_audio_io_layout: &AudioIOLayout,
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buffer_config: &BufferConfig,
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_context: &mut impl InitContext<Self>,
) -> bool {
if let Some(ref mut vars) = self.vars {
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let (output, rx) = AudioOutput::new(
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buffer_config.sample_rate,
false,
FRAMES_TO_BUFFER,
DOWNSAMPLE_TYPE,
);
vars.emulator_core.replace_output(output);
vars.rx = rx;
} else {
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let bootrom = if INCLUDE_BOOTROM {
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Some(RomFile::Raw(BOOTROM.to_vec()))
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} else {
None
};
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let rom = RomFile::Raw(ROM.to_vec());
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let (sender, receiver) = channel::<EmulatorMessage>();
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let (output, rx) = AudioOutput::new(
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buffer_config.sample_rate,
false,
FRAMES_TO_BUFFER,
DOWNSAMPLE_TYPE,
);
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let (renderer, frame_receiver, key_handler) = EmulatorRenderer::new();
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*self.frame_receiver.lock().unwrap() = Some(frame_receiver);
*self.key_handler.lock().unwrap() = Some(key_handler);
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let window = Box::new(renderer);
let mut emulator_core = if let Some(state) = self.last_save_state.take() {
EmulatorCore::from_save_state(state, rom, receiver, window, output)
} else {
let options = gb_emu_lib::Options {
rom,
save_path: None,
no_save: true,
bootrom,
connect_serial: false,
verbose: false,
};
EmulatorCore::init(receiver, options, window, output, None)
};
emulator_core.run_until_buffer_full();
self.vars = Some(EmuVars {
rx,
sender,
emulator_core,
});
}
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true
}
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fn deactivate(&mut self) {
nih_log!("deactivating");
if let Some(ref mut vars) = self.vars {
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self.last_save_state = Some(vars.emulator_core.get_save_state());
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match vars.sender.send(EmulatorMessage::Stop) {
Ok(_) => self.vars = None,
Err(e) => nih_log!("error {e} sending message to emulator"),
}
}
}
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}
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impl Vst3Plugin for GameboyEmu {
const VST3_CLASS_ID: [u8; 16] = *b"alexjankagbemula";
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const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] =
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&[Vst3SubCategory::Instrument, Vst3SubCategory::Synth];
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}
nih_export_vst3!(GameboyEmu);