gba/book/src/SUMMARY.md

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# Rust GBA Guide
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* Introduction
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* Reader Requirements
* Book Goals and Style
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* Getting Outside Help
* Development Setup
* Hello Magic
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* GBA Limitations
* No Floats
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* Core Only
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* Volatile Destination
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* Broad Concepts
* BIOS
* Working RAM
* IO Registers
* Palette RAM
* Video RAM
* Object Attribute Memory
* Game Pak ROM / Flash ROM
* Save RAM
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* Video
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* RBG15 Color
* Bitmap Modes
* Tiled Modes
* Affine Math
* Special Effects
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* Non-Video
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* Buttons
* Timers
* Direct Memory Access
* Sound
* Interrupts
* Network
* Game Pak
* Examples
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* hello_magic
* hello_world
* light_cycle
* bg_demo