gba/book/src/SUMMARY.md
2018-12-08 01:53:37 -07:00

650 B

Rust GBA Guide

  • Introduction
    • Reader Requirements
    • Book Goals and Style
    • Getting Outside Help
    • Development Setup
    • Hello Magic
  • GBA Limitations
    • No Floats
    • Core Only
    • Volatile Destination
  • Broad Concepts
    • BIOS
    • Working RAM
    • IO Registers
    • Palette RAM
    • Video RAM
    • Object Attribute Memory
    • Game Pak ROM / Flash ROM
    • Save RAM
  • Video
    • RBG15 Color
    • Bitmap Modes
    • Tiled Modes
    • Affine Math
    • Special Effects
  • Non-Video
    • Buttons
    • Timers
    • Direct Memory Access
    • Sound
    • Interrupts
    • Network
    • Game Pak
  • Examples
    • hello_magic
    • hello_world
    • light_cycle
    • bg_demo